Less than a week after releasing the updated build, I found a pretty significant bug that renders the Decoy Glove unusable for the remainder of a campaign. This archive only contains the fixed rc.pk3 file. See the very short changelog below.
ADDITIONS
MONSTERS
WEAPONS
ITEMS
-Warp Pad beacons no longer factor in vertical distance when checking proximity and make a sound when they disappear.
OTHER
BUGS FIXED
-V3 and V4 decoys were not taking away the counter token preventing too many from being active at a time. Solution: Use A_CheckProximity to count the number of decoys directly.
Are most textures supposed to be missing in your custom levels?
Be sure to play in Doom II with textures34.wad in your load order.