A Short Proof of Concept Demo for Hunter of Darkness Requires GZDooM. I have tested this on GZDooM 4.8.2 successfully.
Open up your WAD in Slade and to MAPINFO add the following -
sky1 name-of-PNG-you're-using-for-the-sky-texture 0
right under the name of the map that that sky is being used in. Like for instance a map I am currently working on has it set up as follows:
map MAP01 "GREYSCALE" sky1 INTSKY05 0
Then you'll have a proper sky that isn't tiled and looking like garbage.
Will do, got a couple other things to patch in the demo as well.
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Open up your WAD in Slade and to MAPINFO add the following -
sky1 name-of-PNG-you're-using-for-the-sky-texture 0
right under the name of the map that that sky is being used in. Like for instance a map I am currently working on has it set up as follows:
map MAP01 "GREYSCALE"
sky1 INTSKY05 0
Then you'll have a proper sky that isn't tiled and looking like garbage.
Will do, got a couple other things to patch in the demo as well.