Add file High Definition Skies for Doom 1
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HDskiesD1.2.zip
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Full Version
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PlutonianEmpire
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225.97mb (236,945,191 bytes)
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214 (1 today)
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8d051882f60ebd285b6f2cf02a3c5a31
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Description

High definition Cubemapped Skyboxes for Doom 1, Created with Space Engine, as static, unique "astronomically correct" skybox overrides for the base doom skies for the first 3 episodes. This mod also includes an optional series of skyboxes for all 9 maps of Episode 1, showing Phobos as it progresses along its orbit around Mars, entering the planet's shadow the last 3 maps (e1m6 to e1m8). Disabled by default, there is instead a static Phobos sky showing Mars and Valles Marineris. This mod includes a static override for Brutal Doom 21, which unfortunately means you won't experience the changing skies. It works properly in older version of Brutal Doom and in Project Brutality. Note: These skies use OpenGL stuff. They sadly wont work in ports without OGL.

Preview
High Definition Skies for Doom 1
Comments
eviltechno
eviltechno

Looks promising. Thank you!

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PlutonianEmpire Author
PlutonianEmpire

Hey you're welcome! Hope you enjoy!

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emit800
emit800

is very cool!!doom 2 version please.

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PlutonianEmpire Author
PlutonianEmpire

Only partially possible, unfortunately. There's no buildings to add in the game I used to generate the skies (Space Engine), and the only mod that adds "cities" puts them all under an annoying dome. When I sent in a request to the mod-maker for open air versions, he refused to make them for the free version of Space Engine, and restricted the open air cities to the paid version of SE, which is already too advanced for my potato, which I can't afford to replace if something happens to it ;_;

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Guest
Guest

Hi there. Trying to use this mod but it's not loading. I've tried disabling all other mods but I get the same behaviour. When loading in zdoom it's shows the line and says it's imported 1 lump (which seems low?) But the skies look like standard.

As above have tried as the only mod after doom1.wad

Cheers

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PlutonianEmpire Author
PlutonianEmpire

The skies use special OpenGL stuff, and if I remember right, ZDoom unfortunately does not support openGL stuff; only some of its child ports (Zandronum, GZDoom, etc)

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Guest
Guest

Thanks for the reply. That would explain it. I'm actually using lzdoom as this is in a raspberry pie, but I'm guessing the same applies.

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