The newest update to Hazmat's Portal Map pack is here, HPMP v.2 is a full version of the mod, complete with new content, bug fixes, and more. Enjoy 7 levels of classic Portal gameplay mixed with elements of Portal 2 and new gameplay aspects.
==Hazmat's Portal Map Pack v.2==
Hazmat's Portal Map Pack is a small Portal mod with 7 testchambers, developed by some nerds.
This game features Pink and Yellow Portals, other than the traditional Orange and Blue ones created by Valve.
==Installation Instructions==
- First, make sure Portal is installed
- Download Hazmat's Portal Map Pack v.2
- Unzip the 'Hazmat's Portal Map Pack' folder out of HPMPv2.zip
- Drag the Hazmat's Portal Map Pack folder into C:\Program Files (x86)\Steam\steamapps\sourcemods\
(IF you dont see the SOURCEMODS folder, make one)
- Once the files have transfered, restart Steam
- You should see Hazmat's Portal Map Pack in your steam list
In summary, here are the main changes since V.1:
- Added back cut puzzle in Test Chamber 05
- fixed reactive cube lighting effects in Test Chambers 00 and 01
- Improved Portal Gun texture
- optimized various aspects of the levels, including fixing two that still had light leaks
- added additional gameplay to Test Chamber 03
- Added new animated Light Bridge texture
- fixed Test Chamber animated signs to coincide with correct level order
- Fixed missing Chapter thumbnails in menu
- Fixed a bug where pressing the button in the bts areas of the last level could crash the game
- added additional soundscapes in key locations
- altered ending of the mod
- re-did cubemap placement and compiling in all levels
- re-compiled all levels with proper HDR
- General minor aesthetic changes and bug fixes across all levels
==Credits==
Light bridge - Omnicoder and [Hazmat]
Portal Texture Re-skins - Stringer
Weighted Storage Cube Re-skins - Groxkiller585
Pink Model Re-Skins - [Hazmat]
Red Model Re-Skins - nPen
Portal Particle Edits - nPen and [Hazmat]
Maps - nPen, [Hazmat] and The Mysterious 3rd Developer
Aperture Science Handheld Portal Device Tube Light Edit - nPen and [Hazmat]
Other Custom Textures - nPen and [Hazmat]
good!
Nice!
I was able to discover the secret good ending by bringing the ceiling light into the the elevator, taking me to the Aperture Science Lobby!
Additionally, there is a Bonus Map called "Still Alive" which appears to be inaccessible via the Bonus Maps menu.
Hi! An ametuer Mod-Maker here, And I was just wondering how on earth do you Retexture models? I've tried using the VMFs but then they just turned invisible. Any Hints?
You need to track down the .VMT and .VTF files for the model, some models use more than one, the .VMT as with world textures determines which .vtf file is used, usually the model textures are under textures/models/ in the same directory as the .mdl file. VTFEdit by nem's tools can export textures in .tga, .png, or .jpg.
In terms of the invisibility, you want to export the texture as a .tga to retain the alpha channels
also I'm guessing you know but the models and textures are sometimes in different .vpk files