This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
A simple patch to hopefully fix the bug with the mod manager that caused it to break when updated, as well as updating the version number shown on the main menu. Changelog for original patch can be found below
----------------------------
Changes from previous build:
----------------------------
== Balance Adjustments ==
- AI Changes -
> The AI is now capped to the amount of super units they can build, which is different per super unit. This is so they don't build exclusively the super version of a unit once it's researched, as sometimes it can handicap them. (most notably vs air if they build Grizzlies)
- Cyclops -
- No longer gains a shield with High Torque Joints. I couldn't seem to get the shield to apply to the fully upgraded cyclops no matter what I did, so instead I moved it to the Enforcer. It needed the durability boost anyway.
- Damage multiplier when fully upgraded reduced. Cyclops were dealing too much damage for their role and were nuts when spammed. This should help.
- Cyclops Enforcer -
+ Can repair units but with slightly decreased efficeny
> Now benefits from both Cobra and Cyclops upgrades. Cyclops upgrades improve range, durability, speed , and tech levels (affects stars gained when a spartan takes control); while cobra upgrades improve the firepower. The Enforcer was pretty weak even for its intended purpose. This should signifigantly increase its viability.
- Jackal Snipers -
> Adjusted Accuracy
- Damage reduced and rebalanced; they were performing too much damage. This should help.
- Jackal Squads (Regret) -
- Nerfed damage signifigantly to be more in line with Grunts. This was required. No further comment.
- Reduced HP of Jackals to be slightly less then Grunts. Jackals should be less durable since they have shields to deflect attacks. They also used to use the original hp of the jackal snipers which have a fair bit more hp compared to Grunts.
- ODSTs -
> Medic RPG accuracy tweaked; should be much more consistent now.
- RPG stun AOE reduced and stun time reduced to 2.25 seconds from 2.75. When used by real players it was far too powerful and could even hold off 3 armies at once.
- Pelican Gunship -
+ Buffed damage again. Some weapons on the Gunship will also be more effective vs certain targets.
> Modified attacks of Forge Gunship to be more consistent when compared to the other Gunship variants
> Tweaked firing animations on the nose turret on Anders' Gunship to hopefully not randomly freeze as much
- Rhinos -
+ Buffed damage
- Scarabs -
- Scarabs gain signifigantly less health from their upgrade. They were accidentally made nigh unstoppable before, this should fix that.
- Sniper -
> Adjusted Accuracy
- Damage reduced and rebalanced; they were performing too much damage. This should help.
- Sniper Drone -
- Damage dealt effectivly halved and it no longer counts as Anti-Air damage. Drones were simply over performing and allowed the sniper to count as both Anti-Infantry and Anti-Air if you spammed out enough of them.
- Warthog -
> Starting gunner removed; was too powerful.
- Vultures -
+ Moderately Buffed damage. Vultures were accidentally made borderline useless when I shifted them away from the uber unit role. They should now have dps comparable to 2 scorpions.
== Bugfixes ==
> The AI is fixed!
> Spartan upgrades now work properly.
> Forge hero is no longer free.
> Starting Chopper for Brute Chieftan no longer spawns further away then other units.
> FINALLY fixed the healing issue with the Pelican Gunship.
> Cyclops can now correctly repair air units.
> Fixed Rhino train speed in skirmish.
> Properly added the fire resistance to the Flamethrowers
> Wolverines, Anti-Air turrets, and Vampires can now use their anti-air attacks on Scarabs
== Misc Changes ==
> Unsc Hero Units have unique minimap icons.
> Uber Units now use a nuke symbol for their icon.
> Deacon Reworked; no longer grants Elites plasma launchers. Instead grants an Elite a needler and upgrades the grenade ability of the squad to the plasma launcher; much like how rpg replaces the vanilla Marine's grenades.