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Oh boy the changelog for this update is going to be huge...

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Halo Wars Nutritious Edition 1.1.6
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trexmist
trexmist - - 31 comments

Awesome Update! The only thing I noticed that may be of concern is that the extra pieces you added onto the Covenant bases can be seen through the fog of war, regardless of if I have view of them. So I can see if a Covenant player has bases somewhere without having to scout at all

Actually now that I have more time with it, it's the same for the new UNSC base parts

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

There was a weird glitch for the fences for UNSC if the fences were not seen when they spawn in for whatever reason they will not render at all and became invisible so only way to fix that is to make them visable even in fog of war and I did that for the methane tanks for COV base just in case the same glitch happens.

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Guest
Guest - - 691,427 comments

Either I am just really, really bad, or the covenant is now overpowered.

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

This mod on Legendary and Heroic is definitely harder then other mods (Enemies on Legendary and Heroic no longer do higher damage to make up for that they make units faster, counter your units more effectively, and gain resources quicker then you) I tried to make it so that both UNSC and COV are near equal as far as units go (UNSC units are still overall stronger but COV has higher numbers) Every unit in this mod is suppose to preform extremely well in its specific role but me being me I might have made some units too strong. From your personal experience playing the mod what units were giving you a hard time?

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Guest
Guest - - 691,427 comments

Mostly large amounts of wraiths. It could be me not understanding how to use the units as well as the AI does.

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

Mass wraiths on the enemies side can be quelled by many things
Spartans 2-4's can hijack them, leader spartans can hijack too but their hijack needs to be unlocked.

Marine Demolitions are good against vehicles and take less damage from explosive based damage, Hellbringers also take less damage against plasma based damage so you can use them as bait.

Cyclops do effective damage against vehicles using the Marine Demolitions EMP grenades with the cyclops can effectivly bring them down.

Gremlins EMP all types of vehicles leaving them open to attack

Hunters in-general hold all types of vehicles at bay, Elite Generals,Brute Chieftains also have Plasma Grenade launchers as well as high health and shields so they can hold back vehicles too.

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Nox116
Nox116 - - 20 comments

Again great work mate. Will check for any bugs. Looking forward too the next update.

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

Thank you any effort to find bugs will be greatly appreciated.

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Nox116
Nox116 - - 20 comments

it is with pleasure. Are you maybe considering creating a discord server for this mod. It could be extremely useful to give feedback on bugs, giving ideas, or joining with others in a game.

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spritemanretrpo
spritemanretrpo - - 27 comments

How do i install this

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

The mod download comes with a read-me on how to install or uninstall this mod.

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Gabrap119
Gabrap119 - - 1 comments

Hey thanks a lot for this Great mod but i have one question i wont change the Zoom in Camera Manager but it doesnt work :/ is there a way to change the Camera Settings ? :) thank you :)

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Guest
Guest - - 691,427 comments

¿you when you will add the floods and a 4 covenant leader and more variety of units for every covenant leader?

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

Don't want to say to much but things are in the works. ^^

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Guest
Guest - - 691,427 comments

i like your mod more than leader overhaul mod but i feel somethings are missing in your mod like its not complete yet :v.

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

What do you feel is personally is missing?

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Nox116
Nox116 - - 20 comments

The only thing i found so far is that it could be great too place the fallen wartog and other building structures yourself after clicking them. So far they go in a direction of itself, and it could be irritating if the direction is'nt the right one.
A really great job with the reskin of the bases. your siegebase is awesome.
Maybe a small question are you considering adding phantoms and some other covenant related units in the future too boost up their troops or maybe get the covenant a form of siegebase too?

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Lord_Nutritious Author
Lord_Nutritious - - 83 comments

Placing objects with the Endive is indeed tricky the way its done in-game is the best it's probably going to get sadly being able to switch what way its facing after placing it is nearly impossible though I'll see what I can do you never know.

Once people in the modding discord make the model (whether it be the phantoms or other units I'd like) and allow me to use it I'll find a way to add new stuff into the mod.

I don't think I'll be giving the covenant a new base type anytime soon unless I come up/someone else comes up with a idea that makes it unique instate of it being just a covenant version of the UNSC seige base Citadels already get 6 turret slots too.

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