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Half-Life: Enriched
Version beta 0.86
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Description:
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HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
Changelog:
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Version 0.86 (27th June 2023)
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Models:
- new controller model
- new tentacle model
- new gronach model
- new 9mm pistol ammo model
- new magnum .357 ammo model
- new magnum world model
- new rpg ammo model
- new crossbow bolts ammo model
- fixed origin on sitting barney animation
- handgrenade w_ model is now slightly smaller
Misc:
- added hud sprites
- removed config.cfg
Changes to old maps:
C0A:
- tram holds for a second at the platform
- added corner to tunnel at the start
- extended view distance
C0B:
- fixed misplaced rail
C1A:
- fixed non solid desk barney
- fixed redundant trigger
- added more HINTs
C1B:
- added autosave triggers
- added more HINTs
C2A:
- added more HINTs
C2B:
- added more HINTs
C3A:
- added autosave triggers
C5B:
- added autosave triggers
C5C:
- added autosave triggers
C5D:
- added autosave triggers
C5E:
- added autosave triggers
C6B:
- added autosave triggers
C7C:
- added autosave triggers
C7D:
- fixed hurt trigger not toggling after rocket launch
- fixed rocket support clipping into the door
C8A:
- added autosave triggers
C8C:
- added autosave triggers
C9A:
- added autosave triggers
C9B:
- added autosave triggers
C10A:
- added autosave triggers
- fixed floating sign and scanner
C11A:
- added autosave triggers
- dam water is now slightly transparant and slowly drains
- mortar cannon disables after getting to the tower
- set mortar to non-solid so it's easy to hit the inside
- moved scientist on rock closer to the dam
- exploding barrels do double damage
C11B:
- added autosave triggers
- fixed 3d skymodel not showing in rpg cave
- remade doors on the rpg cave
- fixed fade trigger
- added more medkits
- fixed stuck shrub
C11C:
- added autosave triggers
- added more explosive ammo for mined area
- added more dead npcs for scenery
C11D:
- added autosave triggers
- fixed stuck shrubs
C11E:
- added autosave triggers
C11F:
- added autosave triggers
C12A:
- added autosave triggers
- fixed stuck shrubs
C13A:
- added autosave triggers
C13B:
- added autosave triggers
C14A:
- added 3d skybox
- fixed snarks not spawning right
C14B:
- added 3d skybox
- added autosave triggers
- fixed missing sky lighting issue
C15A:
- added 3d skybox
- fixed missing sky lighting issue
C16A:
- added 3d skybox
- added autosave triggers
C16B:
- added autosave triggers
C17A:
- added 3d skybox
- added autosave triggers
- added chapter title and fade in
- fixed missing landmark from chapter select
C18A:
- added 3d skybox
- fixed broken manta showing up later
T0A:
- added autosave triggers
T0B:
- added autosave triggers
- added 3d skybox
Bugs found:
- Gonarch is immune in the last stage and doesn't fall down into the area, just hovers in the air and endlessly spawning headcrabs at you
- In the second island of Xen, you can fall through the map in the cave area where there's two snark nests
- Vorts remain passive in chapter Interloper, controllers attack you but vorts just stand around for a while longer until you get to the barrel hall (dunno if this is intentional)
- Reloading weapons sometimes doesn't have a reloading animation