Here's Version One Point One as .zip archive - A few bug fixes and new maps. Let's pretend it's three weeks ago, eh?
Windows users: extract and put the gamma_energy folder in your steam/steamapps/sourcemods folder and restart Steam. If you had the old version installed before, delete it first. If you want to keep your challenge records and unlocked Advanced chambers, back up the gamma_energy/SAVE/bonus_maps_data.bmd file from your old install and plop it in your new one.
Mac users: Download this and run the Mac installer script (download separately)
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Mod just loads up a white screen with the valve music before I get an error noise. Can you fix this or is there a way for me to fix it?
I know I'm 2 years late but it's because this mod is very old - it's simply not compatible with the steam version of portal anymore. You'd need to download the "source unpack" version of portal.
How ?
Just paste this to gameinfo.txt in the mod directory
"GameInfo"
{
game "Gamma Energy"
title "Gamma Energy"
type singleplayer_only
nodifficulty 1
hasportals 1
icon "resource/gameicon"
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod portal/custom/*
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
game+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game portal/portal_sound_vo_english.vpk
game portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write portal
// Where the game's binaries are
gamebin portal/bin
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|portal
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}