Re-upload with many fixes - to re-enable the vanilla music you'd need to remove the descr_sounds and the descr_sounds_music-files - but if you instead want the music of the show then keep them, download the music sub-mod patch and follow the instructions - You'd still need to get the music yourself. Issues fixed in this re-upload are silver surfer Jorah Mormont/Harry Strickland, balance, Dothraki Bodyguards and the M2EOP-tool has been added increasing battle stability. The new version of GoT Enhanced has a huge map, more units, a huge number of custom heroes with unique models, scripts that will spawn the Wildlings, Targaryens and the Others, it has new strat-map models for both generals and cities, it has new playable factions - House Targaryen, The Wildlings, The Nights Watch, The Free Cities of Essos and The Others - beware that the last one isn't really supposed to be playable due to this mod being set during Season 3 - this means that The Others won't have any units recruitable.
Edit as of 2021-05-10 - Re-upload with many fixes - to re-enable the vanilla music you'd need to remove the descr_sounds and the descr_sounds_music-files from the mods/GoT/data-folder - but if you instead want the music of the show then keep them, download the music sub-mod patch and follow the instructions - You'd still need to get the music yourself. Issues fixed in this re-upload are silver surfer Jorah Mormont/Harry Strickland, balance, Dothraki Bodyguards and the M2EOP-tool has been added increasing battle stability.
Hello, the 5.5 update had serious issues on win 10 and would CTD (crash to desktop) in many siege battles due to custom settlement-files - I've had to remove certain files in those folders to make the mod run on win 10 without this issue - Moat Cailin had to be remoevd sadly but the rest are working.
I've also added new merchants, priests, diplomats and ships from Peaman with his permission among other things! Redownload! Delete version 5.5 and insert this instead.
Installation:
1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.
2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:
3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.
4. You need to have just one folder named "GoT" as in "Steam\steamapps\common\Medieval II Total War\mods\GoT - and then You'll start it by double-cllicking the executable.bat-file of the mod.
5. With the CD instead it would be "D:\Games\SEGA\Medieval II Total War\mods\GoT - and you'll still start it by double-clicking on the executable.bat-file.
Hello, a new big update has been released - it's a beta-release and still is lacking things like music, custom voices and more scripts and features.
The mod had to be basically re-done on a new map after Peaman ported SoulGamesInc's map replacing the old small and outdated alpha-map.
The new version of GoT Enhanced has:
1. A new huge map expanding in Westeros in all directions - with parts of Essos, "Beyond the Wall" and many new regions in Westeros itself.
2. More units for most factions, including the first real Wildling/Freefolk roster, new dragons, mammoths, giants and such.
3. A huge number of custom heroes with unique models, using heads by the highly skilled TheScouseSicario the heroes are from most factions and it's over 50 new characters - Peaman offered us at least 30 models but some of them have been edited afterwards.
4. New Scripts that will spawn the Wildlings, Targaryens and the Others in the campaign on certain turns, expect Daenarys to spawn around turn 51, same with the strongest forces of the Others and the Giants/mammoths of the Wildlings will spawn earlier at about turn 20.
5. The map has new strat-map models for both generals and cities - rigged by mostly Peaman, and a few strat-generals were rigged by Bantu Chieftain.
6. New playable factions - House Targaryen, The Wildlings, The Nights Watch, The Free Cities of Essos and The Others - beware that the last one isn't really supposed to be playable due to this mod being set during season 3 - this means that The Others won't have any units recruitable, and instead will spawn armies at certain turns. This faction is still a WIP and Firestorm didn't intend for it to be playable - but I know that people would want to play as them.
7. New intro-videos for the Wildlings, Free Cities of Essos, The Others and House Targaryen.
- Play the game to find out more - it's a vastly improved mod compared to in the past, and it's not final - also the map should be 100% stable and you don't need to play a custom battle before entering the campaign anymore. Battles might game-lock or CTD but hopefully they don't - I haven't played enough to know for certain. I think it should be very stable!
- Dragons, mammoths and giants might CTD on Windows 10 computers - I am not sure if this is the case or not.
The dragons are re-skinned Warhammer Alt-Cut dragons so if those work on win 10 without a CTD these should work, the Giants are old Warhammer models and might not be as stable, the mammoths are also from the first mod mentioned and should hopefully be stable.
Credits (I can't remember everyone at the moment but I will try,):
- Westeros: Total War for the old mod that started it all and for the custom settlements - also makayane for said cities.
- Game of Thrones: Enhanced Submod V 3.0 and earlier - in particular Inarus and his team, vecause they are the original creators and made the original art-mod back when the models were all vanilla - they also did the voices, strat-model cities of the oldest versions and many of the images and portraits - not to forgot many of the old scripts. Not that many old scripts have been re-implemented yet though.
- Peaman for some battle-models from Fire & Blood, quite a few strat-model generals and cities from Fire & Blood.
- Warhammer Alt-Cut and it's creator Kalla for the Warhammer animations, the dragon models and the mammoths - the skins of the dragons are by peaman.
- Firestorm for just above half the work on this version - he did edit the new models/units, implement many things on the new map, add new cards and did most of the new stuff seen here. However, I had simultaneously done most f the same work on another version (the original, there were two versions of the mod with the new map and models - one worked on by me and one by Firestorm - but only Firestorms version allowed new scripts - and only with Firestorm's version could we get rid of the old "Play a custom battle first"-bug. So Firestorm had come a bit further than me even though I had pretty much re-added everything from the old version ont he new map and after that added the new factions. But I hadn't added the Others or the Free Cities yet - that's when we moved to Firestorms submod and made that the new version.
- TheScouseSicario for all the wonderful new heads of all the new custom heroes.
- VltimaRatio for all the GoT Enhanced base-models and old models.
- DBM (De Bello Mundi) for the Wildling "Albian/Scottish" custom settlements in battle.
- Makayane for the new "Great Wall" custom settlement in battle - used by Castle Black and the other two castles. - I managed to make it work after some tinkering with the files, as it was in Westeros 1.0 but always did CTD (crash to desktop) when attempting to play a battle there.
- The Italian "Song of Ice and Fire"-mod and it's creator for the Castle Black strat-model - also in use by the other castles at the wall.
Alright. and that's it - so Peaman sent me a whole bunch of strat-map cities and I am using those with his permisison. I've removed the latest strat-cities by Inarus because I wasn't sure he would allow them in the mod. The old ones were already in the mod. If there are any strat-map cities still in the mod that Peaman didn't have permission to hand out to me then I will remove them if anyone writes to me - no problem. I saw that he was still using the Inarus-models and they are removed. I can't know who made what settlement though so if there is an issue I'll remove it when told about it.
I am counting on Peaman that he didn't send me a model that will cause trouble.
Cheers
EDIT: Oldtown city strat-model replaced because it was added due to a misunderstanding. It was one of the models Peaman sent but it belonged to someone else - it's been replaced with Peamans latest Oldtown-model.
Second EDIT: I had managed to delete the Kings Landing strat-model when I deleted Casterly Rock and Lannisport, it's now been re-added to the mod - all the three models are Inarus's models but Kings Landing is one of the older that were already in the mod.
Third Edit: I had made a mistake in the descr_scripts-file causing the mod to always CTD (crash to desktop) at turn 31 when Daario Naharis spawned with his army for House Targaryen- the reason was the name of the "Golden Company Cavalry"-unit - it was wrongly named "Golden Company Knights" due to that being the old name in the older version of the mod. I didn't remember that Firestorm had changed the name, but after changing the two entries the CTD ceased to happen - and I did just let the AI play for over 213 turns without any issues.
I've also replaced the Robb Stark-model by Firestorm with the one that Peaman rigged - the model and it's files are still in the folders with an altered name if anyone prefer it over the new. I think the head of the older one had higher resolution, but the new model is more close to the TV-show - and it also makes it stand-out from Bran, Rickon, Ned and Jon.
you are the best bro
Thanks m8.
so ive encountered a issue when downloading the mod, when i unzip the files i do not get any batch files, only CFG files that i obviously cannot use to run the game, what do i do?
You could read below:
"The executable.bat-file is removed. Instead you'd need to start it by double-clicking the "M2TWEOP".exe - if it's not there the antivirus has removed it.
- You'd need to de-activate the UAC (User Account Control) and any antivirus - or make an exception for the tool.
I've updated the article with instructions."
The anti-virus says the m2TWEOP.exe is a trojan and severe
hey, idk if this a good place to ask but cn u put horses on the men in the unit card? it terribly confuses me cus the cavalry look the same as the normal infantry for the dothraki, if not can you tell me no so i dont wait for patch, thank you in advance
Great Mod! I only encountered one bug so far, The free cities of essos cannot be destroyed. They have no settlements or family members left but they still are showing to be alive.
Thanks for the info, I will change this - I don't know why they have such a family tree.. All the factions should be destroyable in my opinion.
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Thanks
i have a CTD on any custom battle when i choose the Targaryen faction, CTD happens after choosing factions in battle and then hitting next. was able to get it to go to the troop picking screen, picked troops for Stark Faction but CTD when trying to switch teams and pick Targaryen troops. and i was wondering if you could fill me in on how the Targaryens work when played as, is there a script killing her brothers and bringing her in and the dragons or no, all i get is her brothers the Dothraki Generals, Drogo, Jorah etc. i was also wondering if her dragons would come along at some point for the player.
Viserys stays alive like the other generals. Daenerys does eventually spawn in, her general unit is drogon. She spawns with Viserion, Rheagal, and some unsullied. She spawns sometime after Daario (who spawns around turn 30) but before Barristan Selmy.
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Don't use 'all' with this mod.. It might have more than 200 units as mercenaries/regionals causing a crash if using 'all'.
Pick Early, Medium or Late - never all with House Targaryen.
Great looking mod so far though Im not complaining, just wondering whats up lol
Firestorm is constantly improving on the mod and adding more unique custom strat-models for it.
when I enter a campaign or battle it writes fatal graphics error
1. Delete the map.rwm-file inside of mods/GoT/data/world/maps/base or you'd get this error. It should already be removed though..
2. Apply the 4gb patch on the medieval2.exe and Kingdoms.exe.
3. Avoid any older version of the mod.
I also have a Graphcal Fatal Error when I enter a campaign. I install newest version of mod (5.6), I used a 4GBPatch and I deleted map.rwm. Despite this, the error is still there. The error is only in mod, when I play vanilla game this error does not exist.
Usually the vanilla game doesn't take up as much memory as a mod so it's no wonder it will work while mods might not. On my computer I did need to update my NVIDIA graphics drivers to the DirectX 11, update medieval2 to the latest patch with the Kingdoms Expansion installed first - or mods wouldn't work but the vanilla game would.
So I do suggest you to:
1. Update your graphics drivers.
2. Install Medieval 2 Total War + the Kingdoms Expansion.
3. Update the game to the latest patch.
4. Remove the map.RVM-file if it isn't removed already - it will recreate when lauching a campaign.
5. Install the 4gb-patch.
Prnt.sc This is a new one for me. I got the Definitive Edition. This is after the 4GB patch to both files. I can't run your wonderful mod without it. I played it before the DE edition. I just picked it up today and ran into this.
Installation:
1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.
4. You need to have just one folder named "GoT" as in "Steam\steamapps\common\Medieval II Total War\mods\GoT - and then You'll start it by double-cllicking the executable.bat-file of the mod. - This is the file inside of the mod-folder and not the actual .EXE of the game.
Steam is the "Definitive Edition" - it's a different name for the Steam version.
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what is the 4gb patch sir? is that my medieval 2 Total war kingdoms? mine is pirated zip file 2.9 GB
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It says it encountered an unspecified error
When you did what?
Mods can crash for many different reasons so unless I get a detailed report I cannot help you.
It says the same for me when I try and launch the mod.
You probably haven't copied the medieval2.exe and renamed it to Kingdoms if using Steam.
Hello, I did everything right and downloaded 5.6 version, but when I start a new campaign the game just crashes with every faction that I choose
Hello, could you try to start a custom battle or a quick battle before entering the campaign? The old version had such issues as far as I remember but it worked after the battle.
The new one doesn't have that issue though.
I followed the instructions to install this epic mod but when I open the file, it starts running and immediatly crashes with the message "Medieval 2: Total war encountered an unspecified errors and will now exit."
Most likely it is a noob mistake I am doing but can anyone help me out?
Thanks in advance
Installation:
1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.
2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:
Moddb.com
3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.
4. You need to have just one folder named "GoT" as in "Steam\steamapps\common\Medieval II Total War\mods\GoT - and then You'll start it by double-cllicking the executable.bat-file of the mod.
5. With the CD instead it would be "D:\Games\SEGA\Medieval II Total War\mods\GoT - and you'll still start it by double-clicking on the executable.bat-file.
My personal problem was not knowing about the 4gb patch, so anyone having problems: This is the post that helped me at least!
Also I'm sure you've heard this a lot, but thanks for the talented and incredible work!
Thanks man, yeah the 4gb patch is required for most overhaul mods but if You've installed it for one mod it's already there for the rest.
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I play with Targayen, why i see moorish flag and sicily flag when i negociate with Dorne :D
Maybe the UI is unchanged from vanilla. I'm not a 2D UI modder but I could probably fix it later.
One query on the dragons, is it possible to target more of the buildings? The Mother of Dragons is sending most of the enemy fleeing if I keep her at range, but the other dragons tend to stay at my capital unless I have a particularly doom stacked fortress to take with too many rings of walls for trebuchets to be efficient. The other two can take down gates but not walls, Daenerys can only hit troops?
Also there is a greek flame animation in the base game would be an amazing second option for closer range dragonfire. Cav charging a dragon should pay a heavier price for a kill ...right?
I don't know as I think all the dragons can take out gates, but maybe Dany lost that ability when I did remove the "engine"-line to make her able to fire while moving - so she may not be able to hit gates unless she is an artillery-engine - but that would prevent her from moving and firing at the same time. The other dragons cannot move while they fire - but can attack gates then. Buildings can't be attacked in Medieval 2 unlike in RomeTW.
I didn't like how the greek flame looks when fired from a dragon - it was used in the old version and it looked bad.
why my menu doesn't have background videos and no music like others in youtube?
It may be disabled in your configuration-file of the main medieval II game.
Great mod! Do you think you could fix the bow animation so the men actually pull the bow strings back?
Sadly the answer is no.
I like how Fire and blood and this mod look similar But I can get Westeros: total war to run better I guess that because you did the extra mile and made it windows 10 compatible. thanks for that I have crashed zero times. Since playing the Darnerys camp. But I keep running out of funds too fast. Fire and blood made it ez. XD
The reason they both look similar is because the creator of Fire and Blood Peaman actually at first wanted to continue this project, which isn't "Westeros Total War" by the way - this mod is a sub-mod of the old Westeros Total War but it's named Game of Thrones Total War: Enhanced - basing it's name on the TV-show and aiming to be close to it rather than the books. The Westeros: Total War 1.0 mod is the latest version of Westeros: Total War and it's a great mod but it's based on the books rather than the show in terms of it's aesthetics and lore.
This mod Game of Thrones: Enhanced is also basing the lore and story on the books over the show - but has the style of the show.
Fire and Blood became it's own thing but has the same style as this mod even though Peaman is doing his best to make his mod different and unique. He has an impressive passion for this world and is more skilled than me - he can even do custom cities in battle.
Anyway - this mod was the first to use the TV-show models and is the older mod out of the two. It's also in my opinion it's biggest rival even if he has some advantages due to having said skills.
Yes, the mod should be very stable on win 10 - glad to hear that it doesn't crash for you.
Hello, when I download this mod I don’t get the executable file. Am I crazy? Lol please someone help me
The executable.bat-file is removed. Instead you'd need to start it by double-clicking the "M2TWEOP".exe - if it's not there the antivirus has removed it.
- You'd need to de-activate the UAC (User Account Control) and any antivirus - or make an exception for the tool.
I've updated the article with instructions.
Does your discord is still around?
Because the invite doesn't work for me.