The 1.2 patch for Osiris. This is not a full download, but a patch for people who already have version 1.1!
Full Invasion: Osiris
This is a patch to update Full Invasion: Osiris to version 1.2. This is not a full download! If you did not have an earlier version of this mod, you do not need to download this patch! This patch is already applied to the full download of the mod.
This patch is specifically for people running version 1.1 of the mod! If you do not already have version 1.1 of the mod, please use the full download.
Download instructions, useful links, and comparability information are all available below. If you have any questions, feedback, or issues, please message us on Discord.
Download Instructions
Downloading this patch works just as it has for previous versions of Full Invasion 2 and most other modules.
- Click the Download Now button above to begin the download.
- Once the download is completed, extract the contents to your Modules folder located within your Warband directory (commonly Steam\SteamApps\common\MountBlade Warband\Modules).
- You will be asked to overwrite files. Confirm to replace all the files you are asked about. If you are not asked to overwrite files, you are not extracting the patch to the correct location!
- Launch Warband and select Full Invasion Osiris from the module drop-down menu.
If you have any issues or questions, please direct them at our development team on our Discord Server.
Changelog
Maps:
- Added 10 new maps:
- Minas Tirith
- Pelennor Fields
- Ailando
- Castle Valina
- Cathedral of the Grey
- Forest of Judgement
- Krogh's Mill
- Teppic Dios
- The Bulwark
- Varikev
- Updated several existing maps to improve their flow and fix bugs:
- Blackstone Coves
- Brytenwalda
- Fairking Farm
- Gates of the Argonath
- Ku Moku
- Multhorne
- Paths of the Dead
- Pentacsis
- Port Defence
- Shariz
- Tomb of Horrors
Balance changes:
- Changed fear bombs to have a chance to cause fear, based on the bot's level. Before, it would always cause fear.
- Bosses and large enemies are now immune to staggering, unless hit in the head by a ranged weapon.
- Reduced the size of the Lothlórien boss wave (Free Peoples wave 12), and moved it up to wave 15. Wave 15 now either spawns the Lothlórien elves or the Mirkwood elves. Wave 12 now spawns something else entirely.
- Buffed waves 27 (Dunedain) and 30 (Fellowship) of the Free Peoples invasion.
- Trolls and the Balrog now actually crush through blocks, and hit more consistently.
Bug fixes:
- Fixed the legendary pistol not having a proper texture.
- Fixed the amount of gold gained from bombs.
- Fixed several issues with the character refresh mechanic.
- Fixed demonic troops sounding like humans.