Description

【v2.2update】 1. Fixed unable to enter game problem for AMD GPUs for they lack pixel shader model registered before; 2. Fixed remainder from other texture in soldier view arrow icon in minimap; 3. Color inputs of 0.15 0.15 0.15 no more set to transparent in shader to save compute power. 【v2.1update】 1. Enhanced Commander scan line and scanned targets; 2. Fixed position of squad number when in vehicle; 3. RGB input 0 0 0 will not be set to transparent because some weapon huds use this color. ********************************************* Fully enhanced Chatlist and Minimap. Thx DICE, for such "impressive" design that spurs me back for life even I have been into sim racing for almost a year....

Preview
FrostbiteMenuShader v2.2
Comments
BF2all
BF2all - - 1,149 comments

nice stuff, thx

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remyx
remyx - - 250 comments

thanks but it works and can be used with low resolution 800x600

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Demon_from_pripyat
Demon_from_pripyat - - 692 comments

Can you make please purista fonts with glow "ultra small", "small","medium","big" for menu server.

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Leeberty Author
Leeberty - - 80 comments

Find BF2 font tools and Purista fonts here and you can make any effects you want lol. Mega.nz

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Demon_from_pripyat
Demon_from_pripyat - - 692 comments

Thanks, i already create It.

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Bluenix_indo
Bluenix_indo - - 194 comments

hi Leeberty i manage to create a .fnt file and convert it into bf2 font file, but after converting, the dds texture of the font is empty(0kb) and can't be opened by photoshop.

seems like the issue caused by nvcompress.exe that doesn't work, tried with other .tga file and have the same result.

any idea to fix this? thanks

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Leeberty Author
Leeberty - - 80 comments

pmed, lol
newest bmfont64.exe can save dds or tga as you wish

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Guest
Guest - - 695,262 comments

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ZereptiX
ZereptiX - - 5 comments

Everything works perfectly except for the large one and the minimap

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