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The Yuuzhan Vong have arrived! Conquer the galaxy as the fearsome invaders, or push them back in six historical GCs showing the collapse of the New Republic.

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[OLD] Fall of the New Republic (NJO v0.5)
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loketuff
loketuff - - 153 comments

nvm i fixt it now :D

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The_Story_Continues Author
The_Story_Continues - - 797 comments

Great! Enjoy!

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XP3RiX
XP3RiX - - 34 comments

How did you fix that? For all the users with the same Problem...

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The_Story_Continues Author
The_Story_Continues - - 797 comments

Did you follow the installation instructions exactly, clicking yes when asked to replace files?

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{HEROIC}CNKommander
{HEROIC}CNKommander - - 30 comments

Are there plans on adding the unique abilities to the various YV ships from the Vong Invaders Mod? They had some very cool abilities that I think would be a fantastic addition to the mod to flesh out the unique qualities of their ships!

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The_Story_Continues Author
The_Story_Continues - - 797 comments

I’m going to add Grutchins and a dedicated Vong bomber to deploy them, but as it’s a submod for ICW (which doesn’t use exotic special abilities) I don’t want to unbalance things by giving the Vong loads. They have their core unique abilities now (the dovin basal defence ability, dovin basal shield leech and dovin basal interdiction).

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loketuff
loketuff - - 153 comments

when are u gonna fix the problems ?

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The_Story_Continues Author
The_Story_Continues - - 797 comments

I’ve just installed it on my other PC and there are no problems as you describe. I attacked Tangrene as the CSA on space and land and had no issue. Did you see my message to you?

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Guest
Guest - - 690,677 comments

How do I fix the issue with the green units in space? I copied the shaders to the Art folder in the original corruption folders, and then deleted the old, but they still have the green color.

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The_Story_Continues Author
The_Story_Continues - - 797 comments

What version of FOC are you using? You should just have to copy the shaders into the mod’s folder (along with everything else in ‘Data’. For this version you shouldn’t need to alter FOC’s original install directory files

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Donkeyhorse
Donkeyhorse - - 4 comments

Its the steam version, so I assume the most recent one.

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Donkeyhorse
Donkeyhorse - - 4 comments

Wait, do you mean that I copy all of the shaders from the original FOC into the mod or the other way around?

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The_Story_Continues Author
The_Story_Continues - - 797 comments

You just need to copy the entire data folder from NJO over the data folder from the Imperial Civil War 2.15 install you make at the first step of the installation

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Donkeyhorse
Donkeyhorse - - 4 comments

Yep I did that, I even reinstalled the whole mod, but the green textures are still all there for things like the ISDs. It isn't all of the units, just some of the imperial ones and late game New Republic capital ships

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Donkeyhorse
Donkeyhorse - - 4 comments

I figured it out, I had to move textures over to the base game's Art folder instead of shaders.

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Flurn
Flurn - - 124 comments

I'm having the same problem. Any tips? The shaders folder has three empty folders in it, is that the problem?

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Flurn
Flurn - - 124 comments

Fixed it, but I still have a problem with the Suuv Ban D'krid, or whatever the light cruiser analogue was called. It takes about 3-4 minutes for two mediators and their fighters to destroy one. It takes decent damage during the initial volley, and after that barely any. I'd get it if it's a dovin basal skill, but if it is, the effect should end at some point.

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The_Story_Continues Author
The_Story_Continues - - 797 comments

Thanks for the feedback. I think I will release a balancing patch with the dovin basals to make it less effective. The ships were too weak, now I think they may be too strong.

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andrewator
andrewator - - 107 comments

Will this be uploaded to the steam workshop anytime soon!?! :D

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The_Story_Continues Author
The_Story_Continues - - 797 comments

Yes!

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andrewator
andrewator - - 107 comments

Awesome! I had no trouble getting it to work the standard way but it will be nice to have the steam workshop upload for easy updating and ease of use! :)

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andrewator
andrewator - - 107 comments

For balancing reasons I think the CSA needs something to fill the role between VSDs and Praetors. Maybes Providences from the CIS or perhaps refitted ISDs or Venators?

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The_Story_Continues Author
The_Story_Continues - - 797 comments

This is a deliberate choice as they have three cheap battlecruisers to choose from instead, all at about the 9000 credits mark - only about 1500 credits more than the average price of a Star Destroyer. I don't think Venators or Providences would fill the gap, both are in the same broad category as the VSD in strength. They do have an ISD hero though.

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andrewator
andrewator - - 107 comments

That's fair about the Battlecruisers but it's still tough to not have a ship filling that middle ground, maybe old ISD1s with some slight upgrades or just standard ISD2s to help fill the gap in ship type? Another thing I noticed which makes the Imperial Remnant Campaign extremely tough is that the NR's Guardian SSD has invulnerable "Rocket Launcher" hard-points. I was able to take down every single hard-point except those 2 on the front which stay at 100%, this has happened in both battles that I've faced her in.

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The_Story_Continues Author
The_Story_Continues - - 797 comments

Thanks for letting me know. Will look into it! That shouldn’t be happening.

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Ausstig
Ausstig - - 10 comments

So how will future versions of this mod work, will we have to keep altering the ICW 2.15 all the time or do you plan to make your mod stand alone at a future point?

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Rogueknite
Rogueknite - - 8 comments

A Skirmish mode in Single Player would be great! Otherwise, looks good so far! Thanks for the efforts!

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Guest
Guest - - 690,677 comments

How do I install and download this again, I really want to try out this mod!

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The_Story_Continues Author
The_Story_Continues - - 797 comments

Read the instructions...

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videogamemodsarecool
videogamemodsarecool - - 178 comments

no gog version?
all updates on steam?
I'm on the floor crying

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