idk if now u know the anwser,but yes u can,u just need to put the mod in the mods folder,and then cut and paste or delete wahetevr a mod from there(americas,crusaders...)then put the name of the mod u just took out, so now when u go to the game,select the mod u put the name of the other mod ,:)
started a campaign, as japan, tried to invade island to the north. CTD when I press "fight battle"
also some of the graphics are glitched for me, such as the TICKS and buttons you click on on the campaign screen scrolls that pop up. not all of them, but most.
Falcom Total War 3 mongol is faulty:
uh.oh.this isn't good.no idea
please help I repair error on.I wait news from you.I nedd a patch for mongol you can help I find patch for mongol be not?
i have medieval 2 total war gold edition +stainless steel but the mod doesn't run :it opens and sudeenly shuts down with black screen and message box titled medieval 2 with no message
s'il vous plait aidez moi, pour jouer au mod j'ai modifier les propriété de Medieval 2 sur steam mais quand je lance le jeu, pendant une seconde je vois une image avec un chevalier puis tout s'arrête subitement, aidez moi au plus vite svp
please help me, to play the mod I modify the properties of Medieval 2 on steam but when I launch the game, for a second I see an image with a knight then everything suddenly stops, help me faster please
It does not have to be historically accurate, but I would have preferred the following factions on Falcom's mod (as there is a 30 max faction limit incl rebels):
Cultures/Factions. (Playable)
1.Wari-Tiwanaku (Inca - South America)
2.Toltecs (Aztecs - Meso-America)
3.Chichimeca (Mexica/Central America/Mexico)
4.Inuit (Canada, Snow regional biome)
5.Apache (North America)
6.Comanche (North America)
7.Normans (England) (+ Sicily? or Byzantine Sicily? -as in original Mtw 1 map)
8.Franks (French)
9.Germanics (Germans)
10.Italian States (Milan, Venice, Genoa, Pisa, Florence)(Pope/Rome/Papal States independent-unplayable)
11.Scandinavians (Norway, Denmark, Sweden, Finland?)
12.Hispanics (Leon-Castille, Aragon)
13.Polish
14.Magyars (Hungarians)
15.Rus (Novgorod, Kiev)
16.Eastern Roman Empire (Byzantines)
17.Turkiye (Seljuk, Anatolia)
18.Ghaznavids (Persia)
19.Song Dynasty (China)
20.Mongols (Very far north east on map)
21.Yamato Dynasty/(Imperial Japan)
22.Chalukyas (Indians)
23.Cholas (Indians)
24.Srivijaya (South-East Asia)
25.Khmer Empire (Just north of Srivijaya)
26.Egyptians
27.North African Kingdom (Almoravids/Hafsids, Amazigh Tribes, Berber, Tuareg, Mali recruitable units)
28.Kingdom of Ethiopia
29.Kingdom of Mapungubwe (Bantu Warrior Tribes, South Africa, Zimbabwean, Swahili coast recruitable units)
30.Rebels (Unplayable) (for ex. Bulgarians, Aragon, Friesland/Frisians, Bohemia, Lithuanians, Rostov-Suzdal, Volga Bulgar Khanate, Kiev, Papal States, Croatia, Swiss, Serbs, Pisa, Kakatiyas, Hoysalas, Pandyas, Liao Dynasty, Tibetan Kingdoms, Kanem-Bornu, Mandinka Kingdoms, Anglo-Saxons, Scottish, Welsh/Some Britonnic rebels, Irish, Cuman-Kipchak Confederacy, Khazar Khanate, Khara Khanate, Goryeo, Tatars, Jurchens, Plains Tribes, Mississippian Culture, Dorset Culture, League of Mayapan, Island tribes, Tanguts, Malay Kingdoms, Kediri, Dai Viet).
Would be a much nicer balance. Would keep action interesting in the Americas, South (India) and South-East Asia. Would have expansion in the right areas. Good faction placements spread out.
I would also like ALL cultures to be able to 'learn' or 'trade' advanced technology and unlock it, at least in the late period. Just make it more expensive for some factions. (Such as ship/transport ship building. Or ability to hire independent/rebel/mercenary/pirate transport ships, and pike and gunpowder technology late period too via exposure to other cultures, they can unlock and have an expensive elite unit that is capable of using enemy weapons and technology after defeating an enemy army perhaps? Like the indigenous Mexicans learnt the use of using firearms and artillery, or the first nations american tribes used guns/traded for firearms eventually you had cavalry/horse gunners, for example. Tier unlocks).
Although personally I would have had the Campaign Start Date at 1066 with the Norman and Norwegian Invasion of Saxon England. Battle of 3 Kings.
hey one question. can i install this mod if i already have the third age mod installed?
idk if now u know the anwser,but yes u can,u just need to put the mod in the mods folder,and then cut and paste or delete wahetevr a mod from there(americas,crusaders...)then put the name of the mod u just took out, so now when u go to the game,select the mod u put the name of the other mod ,:)
started a campaign, as japan, tried to invade island to the north. CTD when I press "fight battle"
also some of the graphics are glitched for me, such as the TICKS and buttons you click on on the campaign screen scrolls that pop up. not all of them, but most.
Falcom Total War 3 mongol is faulty:
uh.oh.this isn't good.no idea
please help I repair error on.I wait news from you.I nedd a patch for mongol you can help I find patch for mongol be not?
Whenever I click on "continue campaign", it always experiences a CTD. Anyone with a little clue of how to fix this issue?
look nice! Downloading now! XD
OH NO WAIT! FILEFRONT DELETE YOUR FILE!!! IS THERE ANY OTHER MIRROR?
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lots of bugs, can't play with Japan, with Zimbabwe the game crashes when i want to play a battle, same thing with many more factions... bad :/
hey do i need to download version 1.3 and 1.4 or just 1.4??
Can I play this mod without stainless steel?
Does it need all campaigns for kingdoms installed or a certain number of the campaigns installed?
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I play as japan and crash everytime i invade wtf
Error "uh.oh.this no es good.no idea " estoy jugando con el sacro imperio romano
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bug with units japanese, patch ? :c
I cannot extract the files. How do I do that?
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i have medieval 2 total war gold edition +stainless steel but the mod doesn't run :it opens and sudeenly shuts down with black screen and message box titled medieval 2 with no message
descargate el kingdoms ami me abre asi
hola disculpa en medieval 2 me funciona en alta calidad pero tu mod me hace ir lento incluso en requisitos mínimos sabes cual puede ser el problema
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Help,not working :(((((
if i have medival 2 total war only not kingdom does it work or not
It will not
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it gives me a crash when i play with japan, after 30 turns, some help?
a mi me funciono sacando la opcion de movimiento de la IA
I cannot play mod
s'il vous plait aidez moi, pour jouer au mod j'ai modifier les propriété de Medieval 2 sur steam mais quand je lance le jeu, pendant une seconde je vois une image avec un chevalier puis tout s'arrête subitement, aidez moi au plus vite svp
please help me, to play the mod I modify the properties of Medieval 2 on steam but when I launch the game, for a second I see an image with a knight then everything suddenly stops, help me faster please
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A little buggy but I am able to play it, works for me.
buggy but works with saving.
It does not have to be historically accurate, but I would have preferred the following factions on Falcom's mod (as there is a 30 max faction limit incl rebels):
Cultures/Factions. (Playable)
1.Wari-Tiwanaku (Inca - South America)
2.Toltecs (Aztecs - Meso-America)
3.Chichimeca (Mexica/Central America/Mexico)
4.Inuit (Canada, Snow regional biome)
5.Apache (North America)
6.Comanche (North America)
7.Normans (England) (+ Sicily? or Byzantine Sicily? -as in original Mtw 1 map)
8.Franks (French)
9.Germanics (Germans)
10.Italian States (Milan, Venice, Genoa, Pisa, Florence)(Pope/Rome/Papal States independent-unplayable)
11.Scandinavians (Norway, Denmark, Sweden, Finland?)
12.Hispanics (Leon-Castille, Aragon)
13.Polish
14.Magyars (Hungarians)
15.Rus (Novgorod, Kiev)
16.Eastern Roman Empire (Byzantines)
17.Turkiye (Seljuk, Anatolia)
18.Ghaznavids (Persia)
19.Song Dynasty (China)
20.Mongols (Very far north east on map)
21.Yamato Dynasty/(Imperial Japan)
22.Chalukyas (Indians)
23.Cholas (Indians)
24.Srivijaya (South-East Asia)
25.Khmer Empire (Just north of Srivijaya)
26.Egyptians
27.North African Kingdom (Almoravids/Hafsids, Amazigh Tribes, Berber, Tuareg, Mali recruitable units)
28.Kingdom of Ethiopia
29.Kingdom of Mapungubwe (Bantu Warrior Tribes, South Africa, Zimbabwean, Swahili coast recruitable units)
30.Rebels (Unplayable) (for ex. Bulgarians, Aragon, Friesland/Frisians, Bohemia, Lithuanians, Rostov-Suzdal, Volga Bulgar Khanate, Kiev, Papal States, Croatia, Swiss, Serbs, Pisa, Kakatiyas, Hoysalas, Pandyas, Liao Dynasty, Tibetan Kingdoms, Kanem-Bornu, Mandinka Kingdoms, Anglo-Saxons, Scottish, Welsh/Some Britonnic rebels, Irish, Cuman-Kipchak Confederacy, Khazar Khanate, Khara Khanate, Goryeo, Tatars, Jurchens, Plains Tribes, Mississippian Culture, Dorset Culture, League of Mayapan, Island tribes, Tanguts, Malay Kingdoms, Kediri, Dai Viet).
Would be a much nicer balance. Would keep action interesting in the Americas, South (India) and South-East Asia. Would have expansion in the right areas. Good faction placements spread out.
I would also like ALL cultures to be able to 'learn' or 'trade' advanced technology and unlock it, at least in the late period. Just make it more expensive for some factions. (Such as ship/transport ship building. Or ability to hire independent/rebel/mercenary/pirate transport ships, and pike and gunpowder technology late period too via exposure to other cultures, they can unlock and have an expensive elite unit that is capable of using enemy weapons and technology after defeating an enemy army perhaps? Like the indigenous Mexicans learnt the use of using firearms and artillery, or the first nations american tribes used guns/traded for firearms eventually you had cavalry/horse gunners, for example. Tier unlocks).
Although personally I would have had the Campaign Start Date at 1066 with the Norman and Norwegian Invasion of Saxon England. Battle of 3 Kings.
Anyway Can someone make this mod?
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