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The newest public release of SWGB: Expanding Fronts is now available! This update includes an immense amount of fixes and new content, including two entirely new playable civilizations! This file has been updated to include the 1.3.2 Patch.
The newest public release of SWGB: Expanding Fronts is now available! This update includes an immense amount of fixes and new content, including two entirely new playable civilizations! This file has been updated to contain the 1.3.2 Patch.
==================== Changes From v1.3.1 ====================
AI:
- Computer - Feeder personality will no longer spam taunts due to improper diplomacy checks.
- Computer - Players sharing a slot with a Computer player will no longer cause a crash.
- Expanded - Fixed combat-arm and combat-supp MECH/HW so AI will train Mech units more appropriately.
- Expanded - Fixed AI spamming itself with debug messages related to focus-econtech and bombardment-failure goals.
- Expanded - Tweaked strategic numbers for gatherer retasking. Workers should now make more consistent decisions about resource collection.
- Expanded - AI will no longer build an excessive amount of Command Centers, and the amount constructed is now capped based on map size.
- Expanded - Increased allowed distance for resource drop-off sites at TL4.
- Expanded - AI will no longer construct more Animal Nurseries than is needed due to not accounting for ones still under construction.
- Expanded - AI will now ask for Carbon and Ore if it has no Command Centers but has at least one Worker and allies with a Spaceport.
- Expanded - Fixed combat-arm AIR not being able to train aircraft due to lacking a rule that responds to focus-bombardment.
- Expanded - Naboo AI will now research Advanced Engines when they select combat-arm AIR.
- Expanded - Gungan AI will now research Potent Plasma.
- Expanded - Altered number of allowed idle units based on the difficulty setting.
- Expanded - Added rule to TL2 to build an extra Food Processing Center if it has just 1 so it might catch berries outside of the initial starting zone while it still has huntable animals within range of the current drop-off.
- Expanded - AI will no longer starve itself for Carbon by building excessive trade units in situations where it needs the resources for other buildings/units.
- Expanded - Fixed air-based strategies not using Fighters in TL3 to counter enemy aircraft.
- Expanded - Removed the AI's ability to cheat by using buy/sell actions while their Spaceport is still under construction.
- Expanded - Fixed lag caused by two or more anti-air trooper train rules being able to fire at the same time
- Expanded - Added toggles to all anti-air unit training rules so they do not cycle endlessly, improving performance.
- Expanded - Added preemptive resource dropoff placement for Carbon/Food.
- Expanded - Fixed AI getting stuck in bombardment-failure YES state even though it has enough bombardment units.
- Expanded - Fixed combat-arm AIR so it can train Bombers in response to goal bombardment-failure.
- Expanded - Fixed AI spamming Cargo Hovercraft/Freighters when their town is under attack.
- Expanded - Tweaked resource gathering rates if an enemy is likely to rush.
- Expanded - AI can now train Ewoks and Jawas and will research technologies from capturable structures.
- Expanded - Added pop-limit-dependent group settings for military-parity FORCED so it doesn't send a constant trickle of single-unit armies on higher than 50 pop settings.
- Expanded - Added mechanic for combat-arm/pre-unique-arm TROOP to research Trooper upgrades after 3 minutes in any given age even if upgrade-conflict is toggled.
- Expanded - Fool-proofed combat-arm/combat-support choice logics, including the taunt response ones.
- Expanded - Added a system for Naval Admirals to compare their navy to the enemy, and build more shipyards if their navy is inferior, and they have plenty of resources. Military-parity is now initialized as NO rather than YES.
- Expanded - Changed Boomer personality so it is more willing to build Farms than other personalities.
- Expanded - AI reacts faster to being betrayed by team members.
RANDOM MAPS:
- NEW Scripts: Abregado-Rae, Aeten II, Atoll, Alzoc III, Cross, Isthmus, Orchards.
- Vergesso - Altered resource distribution and landmass generation to make starting landmasses fairer.
- Wayland - Altered terrain generation for larger forests.
GRAPHICS/AUDIO:
- (FO) Flametrooper - Unit now displays the correct footprint effect.
- (RS) Adv Fighter - Corrected issues with unit shadow.
- (RS) Hvy Mech Destroyer - Unit no longer leaves footprints.
- (RS) Troopers now fire blue projectiles
- Several new terrain textures have been adjusted to fit more naturally with the original terrains.
- Damaged Command Posts no longer display a ring around their base.
INTERFACE:
- (RS) Cargo Freighter icon restored.
- Corrected typos in several older taunt strings.
SCENARIO EDITOR:
- Sludge terrain now blocks land unit movement.
MISC:
- Corrected issue that caused Gungan foundation terrain to block the construction of new buildings.
- (RS) Anti-Air Destroyer now properly upgrades after researching Hvy Anti-Air Destroyer.
==================== Changes From v1.3 ====================
BALANCE AND UNIT STATS:
- (All Civs) Cargo Freighters can no longer garrison into transports.
- (FO) Flametroopers now share the same garrison properties as other trooper units.
- (GE) Darth Vader has been granted the rank of Master.
- (RS) Ski Speeder - Attack bonus has been restricted to Hvy Weapons Factory units, Cannons, and Assault Mechs
- (ZC) Piracy now affects Cargo Freighters.
AI:
- The original Standard AI has been restored as the default AI option, with only minimal changes to support new EF units and features.
- The rewritten Expanding Fronts AI is now available as a secondary option, named Computer Expanded.
- Expanded - Will now advance beyond Tech Level 1 on Easy difficulty.
- Expanded - Will no longer use up the majority of its population space on Workers.
- Expanded - Fixed AI being prevented from constructing farms due to gather percentage settings.
- Expanded - Fixed AI not being able to execute certain trooper strategies due to missing an Animal Nursery.
- Expanded - Added additional rules for Deathmatch game types.
- Expanded - AI will no longer resign if it has an Undefeatable Object in its possession.
- Expanded - AI now takes Deployed Cannons into consideration when training additional Cannons.
- Expanded - Increased Carbon, Nova, and Ore dropoff maximum amounts.
- Expanded - AI will now preemptively begin restocking military units after it initiates an attack.
- Expanded - Fixed an issue that caused the AI to repeatedly spam attack commands to itself, resulting in lag/framerate drops during matches.
- Expanded - Fixed potential crash related to AI diplomacy checks.
RANDOM MAPS:
Arena - If berries are spawned, they will always appear within player walls. Extra random berries will always appear near the center of the map.
Arena - Tweaked nearby Nova and Ore deposits so they will interfere less with player walls.
Rhen Var - Spectral Guardian stats tweaked.
GRAPHICS/AUDIO:
- (CF) Frigate - No longer changes graphics to a Lt Frigate while attacking.
- (CF) Utility Trawler - Fixed anchoring issue.
- (FO) Trooper w/incorrect blaster graphics appearing during walking animations.
- (FO) Mech Factory T4 - Fixed player color issue.
- (FO) Sith Trooper - Fixed decay animation.
- (FO) Jet Trooper - Adjusted scaling of death/decay animation.
- (FO) Assault Mech - Fixed graphics error in decay animation.
- (FO) Hvy Assault Mech - Fixed attack sound
- (FO) Air Cruiser - Fixed firing sound.
- (GN) Cargo Freighter - Unit has a new graphics set.
- (GO) Light Walls - Now use the Geonosian 1x1 construction graphic set.
- (RS) Assault Mech, Ski Speeder - Updated voice filter effect to be more consistent with other units.
- (RA) Echuu Shen-Jon - Fixed player colors during his attack animation.
- (RS) Attacker - Fixed gyroscopics so the canopy is properly rotated; added lighter metal hull coloring.
- (RS) Cruiser - Fixed unit anchor points.
- (RS) Trooper Recruit - Redid unit with improved uniform coloring.
- (TF) Monitor - Unit now displays shadow properly.
- Ion Cannon Tower - Now uses a new turret model unique from the Turbolaser; added new icon
- Fixed color issues with "Crack" eye-candy object.
- Fixed some scaling issues with (FO) AA Troopers and (FO) Cardo.
- Fixed death sounds for (FO) Bounty Hunter, Flametrooper, Riot Trooper, and (RS) Han Solo [Ep7].
- Fixed RS Hvy Strike Mech and Artillery voice/sound issues.
- Fixed issue for (FO) Ren units that caused some walking and completion sounds to be reversed.
- Fixed (RS) Ski Speeder and (RS) Bomber projectile sounds.
- Added engine effects to several RS units.
- Added new audio taunts, bringing the total amount to 300.
INTERFACE:
- (RA) Plasma Detonators tech now has a unique icon.
- Sand Rock 3 terrain renamed to Sand w/Rock 3 for consistency with other terrains.
- Fixed missing/misplaced AI leader names.
- Fixed some unit descriptions.
- Added language entries for new taunts.
- Made message for captured animals more generic.
SCENARIO EDITOR:
- Fixed (RS) Fast Fighter incorrectly appearing in the RA unit list.
- Civilization techs have been added for use in Conditions.
CAMPAIGNS/SCENARIOS:
- Battles of the Galaxy 1: Jakku - Added additional information to the Intelligence menu; made introduction to Comm Tower object more obvious; replaced Ion Cannons present in the scenario with Turbolaser Towers.
MISC
- (FO) Superlaser cannon is now affected by area damage attacks.
- (RS) Destroyer now properly upgrades after researching Hvy Destroyer.
- Fixed issue that allowed many props and editor objects to be destroyed by splash damage.
==================== Changes From v1.2.1 ====================
NEW CONTENT AND FEATURES:
- New Civilizations: First Order and Resistance
- Multiple improvements to the AI for compatibility with Expanding Fronts content
- New singleplayer mission - The Battle of Jakku
PERFORMANCE AND STABILITY:
- Improved multiplayer stability
- No longer requests write access to *.dat files which should prevent the game from crashing under rare circumstances
- Fixed multiplayer mouse lag
- Increased UI bar refresh rate
BALANCE AND UNIT STATS:
- (All Civs) Cargo Freighters are now properly designated as air units and may only be targeted by aircraft and anti-air weapons
- (CF) Droid Upgrades now affects Mech units
- (CF) Mech Factories now work 15% faster
- (GO) Fixed Hvy AA Trooper bonus damage
- (RA) Astromech Repairs tech now properly affects Bombers. Cost increased to 400C, 600N from 350C, 400N. Research time increased to 135s from 100s
- Multiple Medics can now focus on healing a single unit when untasked
- Attackers now deal bonus damage to Assault Mechs
- Capturable resource-generating buildings have had their income amounts adjusted
AI:
- AI has been completely reworked to utilize the new EF civilizations and features, and to function more intelligently overall.
RANDOM MAPS:
- NEW Scripts: Ajan Kloss, Baroonda, Cato Neimoidia, Crait, Dromund Kaas, Endor, Jabiim, Korriban, Kuat, Mimban, Pasaana, Pillio, Phindar, Polis Massa, Raxus Prime, Rhen Var, Ryloth, Sorgan, Vergesso Asteroids, Utapau, Wayland
- Most EF Random Map files have been combed for syntax errors/bugs and have been tweaked where necessary to be as uniformly written as possible
- Ahch-To: Updated with new animals
- Alderaan: Reduced number of hills, made forests denser, added rivers to landscape generation
- Dantooine: Updated with new animals
- Felucia: Script rewritten to create more consistent terrain generation
- Halm: Implemented new terrains
- Jakku: Implemented new terrains, improved resource distribution
- Jedha: Implemented new terrains
- Mustafar: Altered terrain generation to include lava rivers
- Saleucami: Rewrote script with entirely new terrains, land generation, and props
- Scarif: Reworked terrain generation for a more consistently-shaped and realistic landmass
- Starkiller Base: Improved forest generation
- Sullust - Improved resource distribution
- Takodana: Improved forest generation, implemented scattered forest patches composed of random tree selections for a more unique look
- Generating a Random Map with syntax errors in the Scenario Editor will display the first found error on the top panel of the Editor interface
GRAPHICS/AUDIO:
- (CF) Attacker- Fixed allignment issues during attack animation
- (CF) Hvy Anti-Air Destroyer - Now displays proper graphics set while moving
- (CF) Worker - Corrected issue where unit graphics would disappear in certain animations
- (CF) Transport Mech - Fixed some paleette and anchoring issues
- (GE) Shock Trooper - Fixed player color issues
- (GE) Jump Trooper - Added missing shadow graphics
- (GN) Interceptors, Attackers, and Transport Mechs have new graphics
- (GO) Sith Apprentice now properly upgrades to Sith Knight, instead of appearing as Night Sisters
- (RA) Ewok Skirmisher - Projectile graphics and sound restored
- (RA) Ewok Catapult - Now has unique projectile visuals and sound
- (RP) Nu-Class Attack Shuttle - Fixed anchor and projectile firing positions
- (RP) RX-200 - Fixed anchoring
- (ZC) Now has unique Aquaharvester graphics
- (ZC) Pummel - Fixed anchoring
- (ZC) Gate - adjusted anchor of door graphics
- (ZC) Mounted Trooper - Fixed movement sounds
- (ZC) Nightsister Hunter - Made adjustments to unit sounds
- Rain puddle objects are now animated
- Improved rain effect for better visibility
- Game palette updated to add more color options in red, purple, and aqua hues
- Reduced volume and frequency of unit footsteps, vehicly flybys and idle animal sounds
- Fixed anchor points on several Tatooine buildings
- Fixed anchor points for editor console objects
- Fixed artifact on Muunilinst Building 9
- Fixed fire positioning on several buildings
- Added new impact and explosion sounds for numerous weapons
INTERFACE:
- (GE) Fighters - Fixed upgrade icons
- (GO) and (ZC) Medic now display proper names
- (GO) Beast Training and Enhanced Dexterity - Fixed icons
- (GO) Walker Research and Battlefield Scanners no longer appear as available on Geonosian tech tree
- (RP) Air Cruiser Boost - Moved to Fortress
- (RP) Fighters - Fixed upgrade icons
- (TF) Transport Mech - Unit now uses proper icon
- (ZC) Phased Pulse Cannons now properly appears on tech tree
- Fixed Tech Tree widescreen background
- Changed Meditation, Chain Lightning and Sight Beyond Sight Temple tech icon slots to avoid icon overlap
- Airbase tech descriptions now properly refer to Interceptor and Attackers for relevant techs
- Units and Tech buttons for most production buildings have been rearranged for improved icon placement
- Made adjustments to "Jedi/Sith" naming in Tech descriptions
- Anti-Air unit displayed attack stat changed from Air Cruiser to Light Air bonus
- Achievement screen timeline uses a better color set
- Flares on minimap are larger and are displayed in player color
- Slow Down and Speed Up buttons while playing a recorded game now allow finer speed adjustments
- Tech Level advancement notifications are now displayed in player color
- Increased chat display time from 10 to 15 seconds
- Achievements can be viewed at any time while watching a recorded game
- Chat is always displayed when watching a recorded game regardless of selected player
- Switch between players while watching a recorded game with <ALT>+<#>
- Added post-game player disconnect notifications
- Gates can now be rotated manually for placement with the mouse wheel
- Restored games can now be recorded
- Building jump hotkeys will now prioritize powered structures
- Double-clicking control group hotkeys centers view more accurately
- <Ctrl>+<Right Click> can now be used to target objects hidden behind other objects
- <Ctrl>+<Alt>+<Right Click> can now be used to task units without targeting
- Added Keydown Object Hotkeys option
- Added Dark Minimap Grey option
SCENARIO EDITOR:
- NEW Trigger Effect: Declare Defeat
- Additional units, heroes, and props added
- Freeze Unit: Now has options to change unit attack stances
- Patrol: Can now select objects by area and/or unit type
- Snap/Scroll View: Can now select unit or object as the camera target
- Fixed Error in ReloadCooldownPercent variable calculation
- Multiple new Terrains added
MISC:
- Included updated versions of the Computer Player Strategy Builder Guide and the Random Map Scripting Guide in the Game\Extras folder
- Command Centers now properly cost resources to repair in Tech Level 1
- Fixed exploit that allowed players to gain Ore by repairing Fortresses under certain conditions
- Removed Water 1 + Shallows restriction from Shipyards and added a new terrain table so they can be properly placed on new Tropical Waters
- Fixed elevation view centering bug
AHHHHH! AWESOME!!
This is amazing!
Wow, I was just looking at this today. Great timing.
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How do we get it installed?
Please see instructions for the manual installation included with the download. It's a simple drag-drop folder to folder installation.
What is the installation directory? sorry im new to manual installation
If you are using the Steam version, you can right click the game in your library and then Manage > Browse local files to find your Game\ folder.
If you are using the GoG version, it should be located in your GOG Games\STAR WARS - Galactic Battlegrounds Saga\ folder.
If you are using the CD installation, it will likely be somewhere within Program Files\LucasArts\.
We just place the GAME folder in the Game\ folder right?
That would be Game\GAME\, so no. You want all the contents of the GAME folder inside your Galactic Battleground's Game folder. So find your Galactic Battlegrounds folder and drag-drop GAME into it so it merges with the Game folder that is there.
how else would i combine them , cause dragging GAME into the game folder just gives me a check installation integrity pop up
I'll try to explain it again as clearly as possible. Do not put the "GAME" folder into your "Game" folder. Put the "GAME" folder into your Galactic Battlegrounds folder so that the "GAME" folder merges with your "Game" folder. When you have two folders with the same name at the same path, they merge together. If you have a "GAME" folder inside your "Game" folder (Game\GAME\), then you did it wrong. Also, do not drag and drop "GAME" directly over the "Game" folder (or any other folder) because that will put the "GAME" folder inside that folder, which is probably what you did wrong.
You can also open both game folders and copy all the files from "GAME" and paste them into "Game" to get the same result.
no se puede crear el archivo drs, asegúrese de que haya al menos 500 mb libres en la carpeta del juego. ¿Cuál es la solución?
cannot created drs file make sure there is at least 500mb fre in game folder.what is the solution
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ya lo solucione tenes que hacer click derecho de battlegrounds_x2.exe, apretar en propiedades de ahí vas a compatibilidad y apretas permiso de administrador.
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WHERE R U MANY PEOPLE R HAVING PROBLEMS AND UR NOT RESPONDING
I’ve been looking forward to this
the contents have doubled since you last met (:
Good. Twice the mod, double the bugs.
thats not a bug; its a feature!
Yyyeeesss !!! amazing
Thanks for all the continuing contribution to this community!!!!!!!!!!!
Hey, I have a question. If you made any custome campaign missions with the last version of this mod, does upgrading to the next version screw them up? Or will everything be fine? And do I have to uninstall the old version before I can install the new one? I ask because it keeps telling me it can't load the interface to check the integrity
Old scenarios should still work fine. Installing the mod over an old version should work just fine, but a completely clean installation is probably your best bet for avoiding issues.
YESSSSSSSSSSSSSSSS!
NICE JOB
If this happens, try launching the configurator directly from the configurator.exe rather than through the battlegrounds_x2.exe.
Awesome, I love it!
Hey, I have an error in the installation because when I press the .EXE file after about 2 seconds of downloading, I get an error that says:cannot create DRS file. make you sure there is at least 500 MB free in game folder. and the installation stops
I have same problem
me too... please HELP
tengo el mismo problema
I have same problem dude
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excuseme i got a problem with the installetion, i all ready move de files of EF into de folder "game" and it appears an advertisement that says "can not load interfacs.drs check installation integrity, do you have an advice with this?
Did you fix the error?
Sooo. Using the Zip works, running it the first time works, but re-running it doesn't.
On first time run, it's working, though 4K Resolution doesn't seem to be good as I loose the UI in it's entiretry. And now I can't relaunch it, saying it could not initilize the gfx system, please make sure things work with DDRAW.
Usually this happens when the app or A app is still running; One of the anno's does this, it won't close correctly.
Thoughts? I have DX WRapper, should I pull over some of it's DLLs?
GB runs by itself tho without issue.
Ignore. Normal GB runs fine without compat. Have to run this with Compat setting: Run under Windows 7
I had that exact same issue and got it fixed. Make sure you make a backup of the whole vanilla game before installing the mod.
Copied the whole vanilla game folder out from Program Files(x86), copied mod files into the game folder, ran the configurator.exe and then set battlegrounds_x2.exe to run as administrator. Did not need any compatibility settings changed.
I actually use a 2nd install of GB for Expanded Fronts, and leave the original install alone. ^.^
I read somewhere that the DDRAW error can also be solved by restarting the computer, but I can not test that any longer as the mod is already working. It's probably related to the app not closing properly as you mentioned, but then again, I did not restart my comp and got the problem fixed the way I described before without a restart.
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I can't change the resolution. I mean, I change it in the configuration exe but after lauching the game resolution doesn't change
The main menu isn't altered it seems, only when you actually get into the game itself. I haven't tested the map making part, but after I fixed my issue, I'm running in the game scenario in 4K just fine.
Thank you so much for the hard work to give us this update, it looks like you guys are already working on a Trandoshan civ which is also fantastic to see and good knowing that you guys aren't done just yet, keep up the amazing work !
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cannot created drs file make sure there is at least 500mb fre in game folder.what is the solution
cannot created drs file make sure there is at least 500mb fre in game folder.what is the solution