The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of new units, props, and heroes.
The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of new units, props, and heroes.
==================== Changes From v1.2 ====================
NEW CONTENT AND FEATURES:
- The Zann Consortium now trains Nightsisters instead of Sith, and has access to a new unique ranged unit; the Nightsister Hunter
BALANCE AND UNIT STATS:
(All civs) - Attacker construction time reduced; dropped to 60s from 80s
(All civs) - Command Centers can no longer attack Air units when garrisoned
(CF) Magnaguards - Significantly decreased infantry armor; dropped to 5 (8) from 10 (15) (Adv)
(ZC) Defiler - Decreased anti-building damage bonus by 30%; increased build time to 40s from 35s
(ZC) Now has access to Jedi/Sith Perception
RANDOM MAPS:
- NEW Scripts: Ahch-To, Rugosa
- Takodana - Implemented new terrains, reduced number of lakes
- Scarif - Reduced number of GAIA props, reworked generation of the landmass for improved balance
- RM Scipts can now select the cliff type to generate with.
GRAPHICS/AUDIO:
- (GE) TIE Striker - Updated graphics
- (CF) Sith Temple uses proper construction graphics
- (TF) Workers have new graphics and audio
- (ZC) Anti-Air Troopers, Grenadiers, Medics, Mounted Troopers and Workers now have unique graphics and audio
- Podracers now use 16 directional facings, and leave trails while moving over certain terrains
INTERFACE:
- (CF) Air Transport tech tree dll added
- (CF) Corrected typo in Magnaguard description
- (GE) Stormtrooper Commander Language ID corrected
- (GE) Reference to AT-AT barges removed from Air Transport description
- (GE) Assault Mech tech tree dlls corrected
- (GE) Bomber tech tree dlls corrected
- (GN) Transport Mech icon slot updated
- (GO) Basic Training tech displays correctly in Tech Tree screen
- (GO) Mech Destroyer tech tree dll corrected
- (ZC) Fixed positioning of garrison indicators for units and buildings
- Cargo Freighter tech tree dll added
- Podracer Wreckage properly named
SCENARIO EDITOR:
- Additional Units, Heroes, and Props added
- 5 new Cliff types added
MISC BUG FIXES:
- Widescreen patch should no longer cause desyncs in multiplayer matches
- Fixed a bug with unit counters that coud result in crashes
- Editor status text now displays without flicker when you switch menus, and can no longer crash the game
Kickass!
Congratulations on the release.
Unfortunately, I am getting the same .dll error I could not seem to solve from 1.2. I've heard that I may need to install visual basic on my computer, but 1.1 worked fine without.
just curious: i installed the EF via the installer, and when i boot up Galactic Battlegrounds, there's nothing new. a few new assets in the map editor, but nothing: all the original factions are still there
You must use the .exe that expanding fronts installs, the base game .exe will not utilize new assets
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Very cool! Awesome the new unit graphics! I love it!
How do u make the game run in 1920x1080?
What a fantastic mod! Brings back so many memories playing this game, but I also love the new additions.
Anyone else having a problem with random AIs deciding not to farm at all? I remember a lot of quirks with the AI in the original games, but not really this one.Iin every 4v4 match I've played, there's at least 2-3 AIs that do not farm, and thus do not advance.
I do have SWBG on Steam.
does this work with clone campaigns or just original?
It only works with clone campaigns
Anyone have all of the in game menus all hot pink in widescreen mod?
I have a problem with the game expanding fronts 1.2.1
hello
after install what i need to do?
run battlegrounds_x2.exe
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Media.moddb.com i still get this everytime i try to
No resolution works, only originals from game. Window mode works.
And what about trying resol-patch and always recieving "Che your graphic card compatible with DirectDraw", now I need a GeForce 5700 to play this??
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are there any download or installation instructions.. or this exe is the entire game in itself?
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For anyone getting the "Direct Draw" error all you have to is rick-click on the Expanding Fronts .exe file click "Properties" and go to "Compatibility" and change it to "Windows 7" and then click "Apply" and you're go-to-go.
Love it and i love all the work you guys have done i have alot of fun scenario building with all these handy new stuf to work with. Speaking of scenario building id be glad to help if you editors need.let me know. hope to see the first order update im excited
Thanks for the patch but I can't get full screen although I changed the resolution to 1920x1080 from the settings. Do I need to fix it from compatibility settings?