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The newest public release of SWGB: Expanding Fronts, featuring hundreds of new units, buildings, and props to play with, alongside new features, content, and improvements.
EF: Patch Notes - 1.1
==================== Changes From v1.0.1 ====================
NEW CONTENT AND FEATURES:
- Widescreen and Windowed mode functionality added
- Hundreds of new units, buildings, and props are available for placement in the Scenario Editor
- Monitors and Hvy Monitors can now be constructed by all civilizations (Shipyard)
- Many Gaia buildings can now be captured by players, and provide special bonuses and units/techs when owned
- Campaigns, Scenarios, and saved games can now be run directly from Windows Explorer
BALANCE AND UNIT STATS:
- (All civs) Interceptors do significantly less damage against ground targets, gain +2 range. Speed increased to 2.8 (from 2.4)
- (All civs) Scouts gain automatic upgrades to Sight, Speed, and Fire Rate with each Tech Level advancement
- (All civs) Command Centers now have an anti-air attack while garrisoned
- (All civs) Excessive damage bonuses of Clone Campaigns Jedi heroes significantly reduced
- (All Civs) Revamped air damage system. There are now light (Fighter, Bomber, Interceptor) and heavy (Attacker, Transport, Air Cruiser) aircraft. Interceptors, and AA Batteries perform better against light aircraft, while AA Turrets, AA Troopers, and Attackers are better vs heavies.
- (GR) Attacker - Damage of secondary weapon reduced
- (GR) Jedi Starfighters now have a damage bonus against other Unique Units
- (RA) Airspeeder anti-mech bonus reduced to 14/21 (from 20/30)
- (TF) Droidekas have a faster rate of fire, do less damage per shot and are less accurate; arm cannons fire independantly
- (TF) Carbon Mining weakness reduced by 10% (now 10% slower from 20%)
- (TF) Hidden Mech Destroyer damage bonus removed
- (WK) Missing DuraArmor for Jedi Masters restored
- (ZC) Vornskrs - Increased training speed; unit is now immune to conversion
AI:
- Zann AI now advances through Tech Levels properly
RANDOM MAPS:
- NEW Scripts: Dantooine, Jakku, Jedha, Saleucami, Scarif, Takodana
- Alderaan - Size of mountains slightly reduced, water sources are larger
- Bryndar - Cliffs now appear in significant numbers regardless of map size
- Felucia - Connections between players have been widened; jungles are less dense; fixed issue causing forests to not spawn properly on some map sizes
GRAPHICS/AUDIO:
- New weapon sounds and projectile effects for many units
- New Gungan units now fire Boomas instead of lasers
- Better projectile displacements for (ZC) Mech Destroyers, Artillery, Cannons, and Air Cruisers
- Transport Mechs leave proper debris on death
- Many units and animals now generate noises while idle and/or moving
- Shield Generators now have an animated radial effect similar to Fambaas
- (GR) Echuu Shen-Jon - Changed lightsaber color to green to coincide with General Echuu's graphics.
- (RA) Luke Skywalker - Changed lightsaber color to blue
- (RN) Obi-Wan Kenobi/Qui-Gon Jinn - Reduced number of attack frames for more fluid movement (14 from 20); fixed issue of Obi-Wan's saber appearing player-colored
- (TF) Hvy Droidekas have their visible shield bubbles restored
- (ZC) Cannon Transformation fixed
- (ZC) Anti-Air Battery should display its graphics properly
- (ZC) Sith Temple uses proper construction graphic
- (ZC) Destroyer graphic properly implemented
INTERFACE:
- (GR) Air Cruiser Boost no longer occupies Fighter slot in Airbase menu
- Restored missing icons for various added units
- Many hero and misc unit icons have been improved
- Units now display statistics for Speed, Reload Time, and Blast Radius
- Reconfigurable hotkeys added for Attackers, Interceptors, Monitors, Transport Mechs, AA Batteries, Mines, and all Zann units
- Sith Apprentice/Knight icons are now depicted with red lightsabers
SCENARIO EDITOR:
- 'Inverse' option added to Trigger Conditions (Effects will fire when conditions are NOT met; untick checkbox under trigger list to enable)
- New Trigger Condition: Per Mille Chance
- New Trigger Effect: Explore Area
- New Trigger Effect: Change Unit Variable
- Map Revealers, Water Rocks, and weather effects can be placed on any terrain
- Map Revealers are no longer removed when objects are placed on top of them
- Various 'duplicate' units removed from editor listings
- Capital ships moved to Units list, are now attack-capable
- Guri, IG-88, Prince Xisor, Bossk, Virago moved to Zann Hero List
- (TF) AAT (OOM-9) has secondary anti-infantry lasers when garrisoned
- (GE) TIE Mauler - All angles show properly when standing, added animated treads
- (GE) Dropship Transport - Shadow added, other graphics reference proper slps and frames per angle
- Fire, explosions, and other effects can now be placed in the editor
CAMPAIGNS/SCENARIOS:
- NEW multiplayer scenario: Blast League
MISC BUG FIXES:
- Issues causing crashes when opening Scenario Editor addressed
- Units can now properly target landmines
- Zann Sith Masters can now pick up holocrons
Do you have to use this version for Steam?
The auto installer is not working.
The installer may be pointing to the CD installation directory by default; make sure you've selected the correct file path for your copy.
Yup, you're right. Thank you for helping, and thanks for this awesome mod.
I have an issue, all of the files appear to be there however whenever I try and open the scenario editor or a campaign, the game crashes.
I cant even open the game i must have done something wrong
same problem
I had a similar issue, try uninstalling then reinstalling, then adding mods. It worked for me.
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x2.exe crashes instantly with "-has stopped working" dialogue, configurator button doesn't open anything. Please halp. have now tried installer and archive with clean reinstalls and it's definitely been in the correct path each time. win7 x64
To be clear, game launches fine without mod, as well as old version of the mod.
when i run it for 1920 x 1080 the GUI is glitched outside the screen any help ???
Hi,
First, thanks for such an amazing mod!
Unfortunately, scenario editor does not appear to be working on my computer. I am using a GOG edition, and I manually installed the contents. The game starts normally, but when I start scenario editor it loads, then sits on "creating scenario" indefinitely. Any help would be much appreciated. Thanks!
Una vez descargado donde tengo que meter el archivo para que me funcione el mod??? ayuda! help!
no se :v
there is no configurator.exe when I download these file and I own GOG version and steam version and I have not got them to play these mod the vanilla game and clone campaign work fine but when I try to launch it simply dose nothing. I did however got it to crash when it was about to launch when I overwritten battlegrounds_x1.exe with battlegrounds_x2 but thats it
Hope you can find whats causing conflicts with battlegrounds_x2
i cant start the mod it say it stoped working im using th steam version
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Nice. New stuff added, some stuff from 1.0.1 missing but no great loss. Still had to track down and add shadows to some of the capital ships. Didn't like the new Star Destroyer so replaced it with the one from 1.0.1, but all in all I've been having a blast. Game seems to crash right after Zann (Computer) builds a Fortress. No biggy. Would love to see my infiltrator added. Tired of adding it myself. A++ on this one.