Expanded Mod version 2.3.3 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Extract it into your /steamapps/common/age of mythology/mods folder.
Expanded Mod version 2.5.6 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Extract it into your /steamapps/common/age of mythology/mods folder.
-- EM PR-2.5.5 --
GENERAL
- Titans now leave footprints, like in alpha TT screens.
- Ballistics now takes up a different spot than Mathematics.
- Changed sounds for the Library to be less obnoxious.
-- Fixed descriptions as well.
- Pirate Ships now only have 10 slots for transport. Now affected by Horn Bow-line.
- Enclosed Deck-line now only affects Transport Ships. Enclosed/Layered Decks now increases Carry Limit by an absolute of 10.
-- ED now increases the carry cap of fishing ships by 10, LD increases it by 15. Both Absolute. ED is now 150w/g now.
-- Fixed an issue where Fishing and Transport Ships would have a buildlimit upon researching either.
- Updated various icons.
- Recurve Bow now lets Fortresses, Watch Towers, TCs/Citadels, and Archers fire faster.
- All Heavy and Champion upgrades now increase HP by 15%/20% respectively now.
- Various buildings now have death animations.
ATLANTEAN
- Added the Cranequinier which is basically a more powerful/expensive, long ranged Cavalry Archer trainable in the Mythic Age.
- Retirarius got buffed, but are more expensive to contrast more with the updated Phalanx.
- Arcus now fire faster, and train faster to be more compeitive with Arcuballisters.
- No longer have access to Recurve Bow.
EGYPTIAN
- Fixed Spearman bonuses vs Cavalry.
- Sobek Guard now has an icon.
- Rebalanced all Egyptian War Academy units so there is greater distinction between their stats.
- Fixed various Egyptian unit shields.
- Eclipse now correctly negatively affects the LOS (by half) for all players human soldiers, buildings and siege, just like in the Alpha.
-- RangedAttacks by Human Soldiers, Ships, and siege are also halved for the duration of Eclipse.
-- Villagers are unaffected because the almighty Gods don't want their faithful favour slaves to be punished.
- Fixed Anubite Sounds.
- Medium Migdol Units is now free upon advancing to the Heroic Age.
- Longbowmen have essentially been superseced by Royal Archers (In RM/MP/CMP games), which are basically long range Cretan Archers for Mythic Age Egyptians.
- Respeced Desert Archers, they now have stats that justify their cost, so they have a larger bonus vs cavalry, more hack and pierce armour, slightly more hitpoints, much more attack, accuracy, cheaper, and properly available in the Heroic Age.
- Cavalry Archers no longer classified as Cavalry, but solely as archers.
- Gave Set's Sasirbak some minor buffs to armor, hitpoints and attack, to be more competitive with Royal Archers and Desert Archers.
- Egyptians no longer have access to Horse Archers or Assyrian Tactics.
- Crappy Phoenix Eggs are no longer required for victory.
- Pandotapoi now have slightly less hitpoints, lower attack, but a higher bonus vs archers.
- Shotelai now have +3 hitpoints, but have their attacks rounded to 6.
GREEK
- Restored Bellerophon Leap Attack animations from the original AoM version.
- Fixed Phalangite Champion Upgrade.
- Fixed Achilles not having hero selection/decal star.
- Re-speced Cretan Archer (fixed a few bugs, added quiver) now his ranged attack has a shorter minimum range, no longer has a bonus vs cavalry at range, but deals more ranged damage, and is generally more accurate. Boosted stats, and price to reflect the Cretan Arcus being a "stronger, less massable Toxotes" now costs 1 population instead of 2.
-- Attacks 10% faster than Toxotes as well, considering Cretan Archers used Recurve Bows.
-- Now have Standard, Medium, and Heavy variations as well.
- Now have access to Recurve Bow
- Leonidas now has sound.
- Greek Phalanxes are now much stronger (and expensive) than before.
- Rebalanced Greek "Super" Infantry to be more standardised and make them more similar in general with different unique touches.
-- Agryaspides now function as a Pike unit, rather than being just a more powerful type of Hoplite.
- Sphendonetes now cost Wood (instead of Food) and Gold.
- Fixed an issue where Reinforced Battering Ram heads would vanish when moving.
-- Oxybeles and Battering Rams now cheaper.
-- Oxybeles has +2 range now, and +1 (now x5) against siege weapons.
- Hippikatascopos now have sounds again.
- Fixed Odysseus Bow.
- Strategion now costs more wood than Military Academies.
- Fixed Argonaut Head.
NORSE
- Narfi now has sounds.
- Bogsveigir slower so their walk animation and speed is in sync.
- No longer have access to the Siege Catapult.
- Thegns have been updated (to resemble actual Anglo-Saxon Thegns), visually and stat-wise, they are now more expensive (wood and food-wise), but more powerful.
- Several of the Norse Elite infantry now have more attack. Especially Champions.
- Light Cavalry now have more hitpoints, armour and attack.
-- EM PR-2.5.6 --
GENERAL
- 30 Minutes option in SP Random Map game has been restored for Day/Night cycles.
- Day/Light Cycle Lighting replaced with the ones from ArkantosAL's Visual Enhancements.
- All Town Defense units now only have 5 LOS.
- Tundra now have the superpredator Arctic Wolves, instead of normal arctic wolves, which now have a spooky howl ambient sound to boot. Tundra now also uses the Apollo_Cloudy lighting.
- Town Centers once again have unique icons for each civ, this time however, these icons will be depicted by the civilization's villagers.
- Buildable Walls now have their own icon, which will fit in more with Undermine's icon.
- Cavalry Hitpoint techs now affect Cavalry Archers.
- Courtyards/Urban Planning now costs x2 resources, but increases the population of houses by 5 each.
- Reduced Pierce Armor of Crowned Cranes.
- Target Practice now increases the Accuracy of Villagers.
- Temporary test, Town Centers now only attack when garrisoned, should incentivise raiding more. Also increased projectiles to 6.
-- Citadels now fire 8 arrows.
- Updated Iron Mine texture.
- (Large) Berry Bushes, and Fruit Bushes have a chance that butterflies may fly around them.
- Fixed an issue where the Destroyed Wonder model was frankly too massive compared to it's original model, and obstruction radius.
- Updated Large Berry Bushes, Large Bushes and Fruit Bushes to be prettier and more consistent with Berry Bushes, Trees, terrain, etc.
-- Large Berry Bushes now spawn in groups of 4-6 near TCs in Baltic (these will be quite close to assure that the player always has a nearby source of plentiful but slowly gathered food), whilst additional Large Berry Bushes in groups of 2-4 may spawn farther out.
-- Updated the Date Palm to sway in the wind, and fit in with Egyptian Palms, whilst still being distinctive. Now has -50 less food.
-- River Nile now has Date Palms instead of Berry Bushes.
-- Midgard now has large berry bushes instead of small berry bushes.
- Walls are now more expensive, and take longer to build.
- Armory Ambient Sounds are now less loud and obnoxious.
- Herdable gatherers now gather a flat rate of 0.5 faster.
- Updated Slaves.
-- Now cost 25g.
-- Now gather +0.2 faster than normal villagers for all resources.
-- 5 minute lifespan instead of 500 seconds.
-- Have 2 hand attack instead of 3.
-- Have 25 HP.
- All normal villagers now have 45 hitpoints instead of 65.
-- Weaving now increases villager hitpoints by 60%
- Archer Speed techs no longer affect Cavalry Archers, instead Cavalry Speed techs do.
- Fixed Snapper having an incorrect name in normal play due to a copied and pasted displaynameid.
- Siegecraft now takes 30 seconds to research instead of 40.
- Boiling Oil now deals area damage in a radius of 2 feet.
- Hyenas deal more attack (12 vs 8)
ATLANTEAN
- Venators re-speced, now fulfil a similar role to the Greek Thuerophoroi.
- Cranequiniers now affected by Tusk of the Iron Boar.
- Praetorians now faster, have a larger bonus vs infantry, train quicker, and cost less.
- Bucellarius now slightly slower, no longer have a bonus vs infantry, but have more hitpoints.
- Secuitores now buffed in accordance to Greek Somatophylax buff.
- Legionaires now called Legionarius, fixed an issue where they wouldn't have sounds.
-- Centurion (Hero) renamed to Legionarius (Hero) now has sounds again.
- Fixed an issue where Channels cost 100w instead of 100g.
- Javelin Levymen now have upgrade textures (kinda, they're pretty subtle though) now correctly classified as an Archer, and as a Scout.
- Cursarius no longer classified as Scouts anymore.
- Andabatae now function closer to the Epilektoi, which means they are cheaper, slightly faster, have better armour, but less attack.
-- Cost 50f, 65g now. Traintime is now slightly slower.
- Immigrants now cost 40g, but only 20 can be built. Now called Colonists. Now have the same attack as Villagers, same gather rates as Greek slaves.
- Citizens now have 135 Hitpoints by default. Heroes have 165 now.
- Leto's Wartime Hospitality debuffed, now only increases Manor's population by 2 instead of 5, this is done to make the technology overall more balanced, whilst resolving the issue of Atlanteans being 10 population behind other civs, whilst not making Leto irrelevant.
- King's Cohort now researched at the Counter Barracks instead of the Palace.
EGYPTIAN
- Muster Fletchery-line now costs Wood instead of Food now.
- Can no longer train Town Watchmen, instead they can research "Rally Town Watchmen" which basically spawns 10 of them for 150g, 150f.
- No longer have access to Partisans.
- Medjay Bodyguards now properly defined as Human Soldiers.
- Avengers are now a lot more useful.
- Ra gets Horus instead of Osiris now, making Osiris exclusive to Isis now.
- Conscripts now have upgrade textures.
- Camel Caravans now have bored sounds.
- Now have access to Marching, and Logistics.
GREEK
- Battering Rams now deal area-damage when attacking like in Age of Empires II.
- Sarissaphoroi now deal pierce damage, +1 damage. Now affected by Cavalry Archer effects (takes bonus damage from crenellations, affected by Tusk of the Iron boar, etc)
- Fixed a bug where Hoplite Heads would only change when Medium Cavalry-line technologies were researched.
- Hetairoi now have -5% hack armor, but +5% pierce armor.
- Hippeis now has +5 Hitpoints, +1 attack, but -5% pierce armor.
- Somatophylax buffed, but cost +10 food. Updated Icon, and has a champion variant.
- Fixed Hellenistic Metropolis description.
- Fixed Amazon Archer not having sounds.
- Fixed Argonaut Shield
- Psiloi now have upgrade textures.
- Hypaspists are now classified as "armoured" and take bonus damage from Decanus, Medjay Bodyguards, etc.
- Epilektoi +1 attack, cost 40f, 55g now.
- Donkey Caravans now have bored sounds.
- Griffons now have a leap attack instead of a gore attack.
- Pestillence now affects all Expanded Mod military buildings.
NORSE
- Can no longer train Fyrds, instead they can research "Rally Fyrds" which basically spawns 10 of them for 150g, 150f.
- No Longer have access to Partisans.
- Francisca Cavalry now take up 2 population.
- Berserkers now deal area damage when attacking to seperate them from similar units more. Now properly defined as a human soldier.
- Warlords no longer train insanely fast anymore.
- Throwing Axemen no longer affected by Perfusion, but have minimum range (which can be removed through Initiative)
- Leidang now affected by Perfusion.
- Frigg's Alfar now have a birth animation/birth sound, and use the Seer's sound effects.
- Nordic Horse Archers no longer considered as Cavalry.
- Heimdall's Safeguard can now be researched at Walls and Towers.
- Heimdall's Undermine now more powerful, debuff vs town centers decreased to x0.75. Now affects all buildings.
- Frigg's Fensalir no longer increases population space of houses, but 5 more houses can be built (from 3)
- Walking Woods now function like in patch 2.7: Controllable but less hitpoints and crush damage.
-- Oak Trees with snow now affected by Walking Woods.
- Revised Thor's Pig Sticker it now increases Villager's damage against herd animals by x5, and increases their gather rate of herd animals by 10%, previous effects removed.
-- Reasoning: This addition IMO made Odin's hunt bonus redundant, and was probably part of the reason why Odin was practically ignored, not to mention there really wasn't a god tech that affected herd animals. Finally the history file makes it quite clear that ES must have intended Pig Sticker to be for herd animals originally, but I suppose whingy playtesters had something to do with that.
- Longboats now have +0.5 speed.
****, didn't mean to delete your comment quest, but to answer your question, it's a known issue, and I have no idea how to resolve it.
1
Hi! I have a problem, the units are only usable in Campaign mode, i want to use them in Multiplayer and Skirmish mode, its possible?
Disable all desync-sensitive mods (except expanded mod ones)