Description

ETXreaL-0.3.0-20111110.7z is the first major release including over 1 GB of new textures. It contains binaries for Windows and Linux.

Preview
ETXreaL 0.3.0
Post comment Comments
Argoon
Argoon - - 1,078 comments

Can't play, loading times are just crazy on my wxp machine with 2GB of RAM and a AMD HD2600 AGP using 11.10 drivers, normal ET loads much much faster.

Reply Good karma Bad karma+3 votes
morsik
morsik - - 3 comments

Normal ET doesn't contains 1024x1024 textures... with other variants (parallax, specular, displacement)

Reply Good karma Bad karma+3 votes
ETDamien
ETDamien - - 34 comments

Happened to me as well but only at first run.

It still takes some time to load a map. This could be reduced greatly by converting the .png textures to .dds format removing the need for automatic compression each time the assets get loaded.

Reply Good karma Bad karma+3 votes
Argoon
Argoon - - 1,078 comments

I did that (and funny is that the .dds is bigger then the .png 8/ ) and the game doesn't start now, it complains about not finding the .png's.
By the way i'm now trying to play on my W7 machine with a Qcore cpu, 8 GB of RAM and a AMD HD 5770 GPU with 1GB of VRAM. And it still takes a BUNCH of time before i can enter a map.

Reply Good karma Bad karma+3 votes
Mateos
Mateos - - 501 comments

He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.

Reply Good karma Bad karma+4 votes
morsik
morsik - - 3 comments

File size if not the same thing as texture size in memory.
PNG must be decompressed to it takes 4M for every texture (RGBA) but dds can be store as compressed format (so it can take only - let's say - 1M per texture)

Reply Good karma Bad karma+3 votes
treborator Author
treborator - - 67 comments

Yeah the long load times are caused by the huge textures.

Right now the .png is extracted from the .pk3 then decompressed to RGBA8 and if you upload it into the gfx card and you have texture compression enabled the driver compresses it into appropiate DXT formats.
And it also has to create mip maps of those textures.

We already thought about adding a dds/ cache where the renderer saves the DXT textures including mip maps for faster loading. A DXT texture is usually 1/8th of the raw RGBA8 version and it can be loaded directly into the GPU.

Reply Good karma+4 votes
Guest
Guest - - 690,726 comments

This comment is currently awaiting admin approval, join now to view.

duroke
duroke - - 1 comments

Hello guys,i just have a problem,i will say what it is,and hope you'll help.

when get in game,and connect to any server

R_initimages: could not load 'gfx/2d/camera/grain.png'

Please help :/

(Im from Serbia)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,726 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: