The map is exactly the same as the stock one, with the exception of new sides and no ewoks because sound munging and 64bit computers don't go together.
Description:
The map is exactly the same as the stock one, with the exception of no ewoks because sound munging and 64bit computers don't go together.
*All the vehicles are custom
*The super battle droid replaces the droideka
*The clones are ARC troopers with the exception of the pilot
*Captain Fordo and IG-87(A prototype IG-88 I made up) are the heroes
*Every vehicle, weapon and unit are named as they should be
CW Era Story- The Clone Wars rage and continue to spread like fire throughout the galaxy. ARC Captain Fordo and
the Muunilinst 10 have been sent on a mission to destroy a shield bunker that is protecting the incomplete death star.
if you need help i can send you a sound template that will work on 64 bit computers.
Thank you but I finally figured out sounds after 6+ months of trying. Despite this I was wondering how would I get the voiceovers from GCW into CW and vice versa, I can't seem to crack this, is it to do with the .stm files?
Thanks again,
-Phil Mitchell
are you looking to make new announcers ? if so just used the premunged sound config and then add this line to your soundmunge.bat call soundmungedir _BUILD_PC\sound\cw\ sound\cw _SOURCE_%PLATFORM%\sound\cw %PLATFORM% . _LVL_%PLATFORM%\sound _BUILD_%PLATFORM%\sound cw
call soundmungedir _BUILD_PC\sound\gcw\ sound\gcw _SOURCE_%PLATFORM%\sound\gcw %PLATFORM% . _LVL_%PLATFORM%\sound _BUILD_%PLATFORM%\sound gcw