Hotfix to solve major issues within the 3.3 Release of the mod. Ensure you download that version first before downloading this.
Hotfix to solve major issues within the 3.3 Release of the mod. Ensure you download that version first before downloading this.
Resolves the following issues
-ARC-175 invisible
-ARC-175 using ARC-170 text
-Missing Text for Corona Frigate
-Missing Text for Ton Falk
-Sideways TIE Vanguard
-Premature eventulation
-OP Torpedo Sphere Blast Radius
-Added Hapan Battledragon
-Reduced build cost of Eclipse from 2000000 to 1500000
-Reduced build cost of Death Star from 2000000 to 1000000
-Underworld Gladiator-class Star Destroyer garrison of Starvipers replaced with Z-95 Hullcrackers
-Starfighter formations are now slightly more packed together, this should prevent the outer units in squadrons such as the arc 170 from not being able to fire due to not ligning up directly with the target.
-All starfighters except for the TIE fighter, regular TIE Interceptor, TIE Scout, CIS Vulture droid, Old republic Sith fighter, Republic V-wing, and ugly squadron (not currently in the mod) have been set to be victory relevant. This hopefully fixes the starfighter attrition issue.
-Included a fix for the large cursor bug that needs to be installed for the few people who have that issue.
A few other little tweeks
"Premature eventulation"
Hmm... what?
Imperial March intensifies...
Is this savegame compatible with 3.3?
Yes.
I love this mod but unfortunately i cant play GC because loading any save will crash the game (steam version)
You cannot save a game while paused or in any battle or it will corrupt the save. Make sure to unpause on the galactic map before you bring up the menu to save a game. Try starting a new campaign and see if you are able to save and then load it (again making sure the game is unpaused before you go into the save menu).
i have the same Probleme
мне кажется проще выпустить игру Empire At War Remake чем постоянные патчи
I find it easier to release Empire At War Remake than permanent patches
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Um... I realy enjoyed this mod, but.. What i can change in XML files to reduce cap of third side ships for AI?
Late game is no longer empire vs rebels vs consortium.
It's a war between CIS, Republic, Elder Sith Empire vs CIS, Republic, Elder Sith Empire vs CIS, Republic, Elder Sith Empire.
You have one file per faction in the xml folder of the mod, for example, STORY_SANDBOX_REBEL_AI, when you open it you will see already some blocks with the word "LOCK_UNIT" and the name of a ship type as tag, that means the AI won't be able to build them, but be aware this can cripple them during middle game.
If you want to limit the ship numbers, you can open any ship file and add the tag "Build_Limit_Current_Per_Player" with the max number you want, that will also affect you.
Is there/will there be a 3.3 version for a gog version of the game or is it strictly steam from here on?
You can still install it for any version of the game. You just wont be able to save on the others because Petroglyph didnt patch those versions.
The enemy AI is not working. I tried but the Rebels won't do a damn thing even on hard difficulty.
the game began to hang on the star map
игра стала виснуть на звездной карте
it keeps crashing when i try to load my save
When will there be a working one for GoG version of the game?
This game runs on intel hd graf. and better smoothing above the settings in the game can only be achieved by improving the processor?
Good day!
For an unknown reason, at 188 days in the galactic conquest, the game freezes (Steam)
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Hi, there is a bug in Skirmish where the ai isn't able to build any mines or any actual ships, it just uses the fighters from the start
Following for an answer cause same issue. Older version of the mod was working fine instead.
yeah tried playing Skirmish same bug AI wont build anything is it same in 3.3 without patch?
Found a bug in the GC All planet 3 planet start playing as Empire. Finally able to construct an Executor SSD, and as soon as completed the game freezes.(forcing me to sign out of Win 10 as it wouldn't close) Funny thing is the music kept going for awhile and then stopped. This was after loading my saved game and playing awhile, if that makes a difference. I also followed the directions for how to save properly.
Same problem.
Update: Reloaded that same campaign to see if I could get the bug at same point. Was able to construct the Executor without immediate freeze. Instead this time it didn't freeze until I zoomed into a planet(in this case The Maw) to reorganize a fleet. When I zoomed out to galactic map it froze.
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(old cd vers. and win10) - first test with full map, one planet, empire vs rebell
(my faction is the great empire)
i need a little fix -
rebel and pirates doesn´t attack and move. but so it works perfect!
i think, it needs only some scripts -
(work the old xml a.i.?)
and thanks to all the modders that worked at that mod. its fantastic
Is it Steam or no-Steam version?
It is almost Steam exclusive, since you can't properly save GC's on the other versions. You can always download and try it, but GC's are the main part of the fun.
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GC Issue: Ord Mantell has a crash. I don't know what causes it. When you are prompted with a Battle (Enemy attacks) it will load into the Battle Loading screen, then when you click Play: it crashes suddenly.
Any known fixes? Or is anyone else having this issue
Hi, you can’t explain more precisely how the phases of super ships change. And then it doesn’t work out for me and it doesn’t matter if the ship is alive at victory or not.
народ есть кто из России я не могу понять как сохранять фазы Executor SSD довожу его до 3 фазы выигрываю бой и ничего он просто уничтожен.
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Why does the game close whenever I try to load any save ?
Your save could be corrupted. did you pause before you saved?
My personal AI problem fix: We.tl
Just do a entire backup of your original Mod folder. Then overwrite all files and folder you find in my zip.
Let me know if it works :)
Makes nothing. Skirmish AI not works. What was your personal AI problem? :)
bro can you share you fix again, The file is missing
Just make a working skirmish AI please ...
At least the skirmish mode is running with the 4gb patch in the non-Steam version. That's why I'm asking.
My personal AI problem fix: Wetransfer.com
Just do a entire backup of your original Mod folder. Then overwrite all files and folder you find in my zip.
Steam version.
Let me know if it works :)
I have Non-Steam therefore I used your linked non-Steam file from your previous comment.
And I wrote to that, I downloaded, installed, tried, and it does nothing with AI. The AI is totally dead in Skirmish.
(PS: The file is now missing anyway from the linked server)
Hi guys,
Thank you so much for making this mod. I've had a lot of fun playing it over the last few weeks.
Bug report: (will add more as I detect them)
-The Ton Falk text is still missing for the regular version one, the advanced garrison one has its' text.
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