Performance suplex, skynet integration, giftbaskets. The best version of the Remake mod to date.
EAW Remake 3.xxx credits:
Shout out to the Awakening of the Rebellion dev team for their advice and content sharing! The new AI couldn't have been put together without them.
MWY for the amazing new UI. Font from: Fontawesome.com
Dolynick for the K-wing texture, EvilleJedi for the model.
Thanks to our voice actors for all their hard work and dedication!
E-wing: ArvisTaljik model and texture, Jeroenimo for rigging
U-wing: Warb_Null model and texture, Jeroenimo for rigging
Hutt Turbo Sailer: Warb_Null model, Desert Falcon for texture, Jeroenimo for rigging
Nebula SD: Jeroenimo for model, texture, EmperorNiko and Jeroenimo for rigging
Ton Falk and Broadside cruiser: Gowron aka Maxloef for model and texture, Jeroenimo for rigging
TIE Interdictor: Jeroenimo for model, texture and rigging, Emperor Niko for kitbash.
BattleDragon: Wolf for model, texture and rigging
Hammerhead cruisers: LucasArts for model and texture, EmperorNiko for rigging
Corona Corvette: Wolf for the model and texture, EmperorNiko for Corona'ing the ship.
If I forgot anyone on the list, let me know asap and we'll update the credits!
EAW Remake 3.1 Credits:
EmperorNiko: The vast majority of the new unit icons. Major AI tweaks. Adding the new ISD lights to several ships such as the Venator, Nebula SD (Not in atm), Vindicator and more!
The new Pirate lords. Sector ideas for the future of the GC stuff. Tons of code and bugfixes.
Jeroen: Starfighter performance tweaks. New ISD 1 and 2 model and textures, ISD 1 turret meshes by Elratie. Tons of code and bugfixes.
LukeLasermaster: The music overhaul, all the new music in the mod put together by Lasermaster from various SW sources, and the new GC intro texts in collaboration with the Gruzzle.
GrundleGruzzle: The Gruzzle for the new GC intro texts, in collaboration with the Lasermaster.
Maxim: New AI aggressiveness on the Galactic conquest maps and general advice on script related matters. Also blast damage script.
ThatOneBullet: For removing the ground combat in EAW and making the AI not shit itself.
Wolf: For his help on the new window textures, hangar kitbash piece texture bakes, and being generally insightful.
Doci: For the great texture and modelling advice, and all talks art related. Also his Sith Interdictor and MC 80 Wingless.
Elratie: The ISD 1 turret meshes are his.
Dolynick: The CR-90 and DP-20 textures.
Kad_Venku: Layer Z script.
RBP: Some of the new unit and hero icons.
ArvisTaljik: Arquitens texture.
Doppinder: Because he asked to be in the credits and makes great screenshots.
Enpremi: For his awesome insight into all art related matters, and for helping with the ISD armor and all the spine stuff.
Maxloef: For the really helpful comparison images on the ISD build.
As always, a warm thank you goes out to all the people that helped make the mod happen!
Very special thanks to all contributors who over the years have allowed me to include their great work in the mod:
- EmperorNiko the Hand of the Dutchman for all of his amazing help over the years (code, text, ai, models, so much more) not just with the Remake mod, but with Old Republic at War back in the day,
- Megabalta with the mindblowing particles, textures, and projectile collaborations
- Enpremi the Hypeforger with the new and exciting ways to bend this engine into shapes it wasn't meant to,
- His brother, Seregruth, for equally amazing Vong unit models and textures,
- Farseer and Warb_Null for being ever kind and willing to share content (models, textures, shaders),
- Arvis for all our great collaborations on models and textures,
- the Awakening of the Rebellion team, Steiner & Co who always offer great talk, ideas, and content such as planet textures,
- Wolf 2.0 for his great model and texture work on the Sabaoth destroyer,
- Maxim and ThatOneBullet for all the sound advice on script related matters and otherwise,
- Elratie and Doci, for being perpetually awesome, the modelling and texturing excellence duo, creating content that makes me feel happy inside when looking at it,
for all the great models and textures and sharing them with the mod with rebel units such as the Assault frigate MK II and textures on almost all Imperial ships,
- Beta520 with his amazing Mandator II (Bellator) model and texture, and many more textures such as the Nova cruiser and Torpedo sphere,
- .Pox and Kad Venku, for being always open to questions and requests for help, and your layer z script making ships spawn at multipe heights,
- EvilBobTheBob for the extensive new ground maps and amazing #BobShading shaders,
- Gaukler for his shader work,
- Corey and the Thrawn's Revenge team for putting up with so much shit while staying willing to share model and texture work,
- Maxloef for his great models and textures (MC 80)
- EvilleJedi for allowing Empire at War mods to use his free release ships from the very start of our community,
- CloneTrooper for all his great ground unit models, textures and animations, ported from various other SW games,
- Bobbtmann for his ridiculously high quality Home One model and textures,
- Garrus for his atmosphere effect ideas,
- Thomas for his redos of old models and textures,
- FractalSponge for inspiring so many great models,
And all the great people who have played the mod over the years.
AMAZING
Thank you sir!
The moddb servers: Now THIS is podracing!
Hello, i need help, I downloaded the mod, I installed it, and I opened it, it seemed ok, but when i was about to play, the screen freezes and then a message pops, it says that the program stopped, and then it closes, I have tried for 3 times, but it doesn't seems to get better, I would be glad to know what to do
Be sure to play the mod on the steam version of the game, otherwise you'll experience these issues.
is there e chance that the mod will work on the gog version as well?
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bout to download
Super excited for this update can't wait to play it.
can you reduce tech upgrade time in galactic conquest?
You can do so by reducing the build time of the tech dummies in the Upgrade_Dummies xml file.
Alright, after last nights release it's clear that rushing out a release prematurely was the wrong decision. The reason I did it was because I promised people a fast-tracked version a few months or so back. So I decided to skip the beta testing entirely and now there's some major bugs. These will be fixed in a hotfix, coming up sometime in the near future. Thanks for the patience, this has been a frustrating experience for me as well as you.
is there going to be a non-steam version of this after the hotfix
No.
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Everything is [MISSING]. Any Idea how this happens? I followed the instructions and even changed the path of the .bat file ._.
I use the Steam version and have added "sweaw MODPATH=Mods\EAW-Remake" to the games properties btw.
I just realized that It's because my Language was still set to german, now it's fixed. Sorry for troubling you
Your game has to be set to english, otherwise this happens. Glad you figured it out!
Whoa! Hello, Creator! I looked at the new update - it's great, I "pray" to you)). There are still no ground battles :((?
just installed it followed the steam instructions, load the game, select the mod, and the game restarts and its the same
Love this mod can't wait till ground is added!
at when the gog version??
one of the best mods that I have met for this game, but there is a question, why steam?!!!! Most people on the planet do not use this stuff, please create not steam version!
The OST is incredible. Did you guys created it ? (not talking about the ost from star wars movies nor the ost from the original game). Trying to figure out the notes on "Empire_Space_23" from the part at 0:23, by any chance could you share the piano sheet ?
Engine from ton falcon carier missing? or is it broken just for me?
Playing GC and I got a message about the reaper invasion. Has this been fully added into the game or is it only the message? There is one planet with a different color than the standard faction and I assumed that was them but they've haven't attacked any other planet since the message (I'm on hard mode were AI spread like wildfire). Just asking as it would be very cool if they are a part of the GC already.
Where might I find the update notes?
Will the hotfix let me continue my GC run or will I have to start a new one to for the changes to appear?
Non-steam version too please, i beg you, for GOG's sake ...
WOW! What an amazing MOD. Thank you so much for your effort and dedication.
I followed the instructions to install it step by step and had no trouble at all. played for 5 hours in GC with all planets and 3 planet start and so far no crash and saving works fine when following the rules you set.
Really really challenging and amazing stuff you did there!
Sad non-steam noises.
sorry for the dumb question but this will make my lag cause of low PC get worse right?
This version is much better for performance.
The hotfix is now out, go get it here: Moddb.com
Could you post an updated link to your discord server?
Hello! The AI on mine (hotfix included already) seems to be not working. Any idea why? I'm playing Empire on Total War GC.
I've tried to download the 3.3 file for 3 days now and it keeps telling me the file is unrecognized or damaged. None of my archive programs seem to be able to get it to work
Hi all. I love this mod but I have a great question: how to re-abilitate the AI spawning ships in Skirmish mode?!? They are creating fighters only at the moment… thanks in advance :D
I cannot extract the files in my mod folder..why is this?
Will there be a version for GOG?
Work with pirate version? Xd
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where do i find the thing i need to paste in the launch options... thanks in advance
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hi i resolve the winrar problem with 7-zip and i try to use the executor ssd in skirmish battles but the game crashed and the executor ship cant see, and idk why i cant see it
Wow, that mod is awesome!
Im impressed by the work you have done - great respect!
Does this work with thrawn's revenge? Or are you only able to choose one or the other because of the two different interfaces?
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