Description

This mod contains some weapons from Doom eternal, ported into classic Doom. A project that was originated as both an april fools joke and an experiment to see if it was possible to rip weapons from youtube videos. It worked.

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Tyrant's torment: build1d2 (Last updated - 4/5/24)
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bloodgod2005
bloodgod2005 - - 6 comments

👍

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VeteranMark4
VeteranMark4 - - 5 comments

Real

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AlphaEnt Author
AlphaEnt - - 400 comments

Minor mod update: Fixed an issue with plasma melee sounding like if you were firing.

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MILFHunter667
MILFHunter667 - - 145 comments

Very nice! I hope more updates are on the way

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Guest
Guest - - 691,393 comments

Does it work in gzdoom 3.10?

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AlphaEnt Author
AlphaEnt - - 400 comments

it was designed with 1.8.6 on mind, so it should be able to work.

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AlphaEnt Author
AlphaEnt - - 400 comments

build1d:
Added Sentinel hammer and Unmaykr. (replaces backpack and infrared googles)
Backpack is now automatically given on each level, which also refills your crucible/hammer ammo.
Fixed a ballista impact color issue while using d4t monsterpack.
Added BRIGHT frames while firing guns.
added help/credit pics.
Added optional toggle alt fire on mod options menu (not set by default)
Fixed duplicated code errors.
Added max limit of 5 grenade attacks while using shotgun grenade mod. If limit reached, it recharges, else, takes 5 second to regain one grenade.
Added rocket launcher explosive mod function. Rockets explode midair.
Added ballista mod's sprites. (But code isn't programmed)
Added toggeable frag grenade/ice bomb functions.

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