This mod contains some weapons from Doom eternal, ported into classic Doom.
A project that was originated as both an april fools joke and an experiment to see if it was possible to rip weapons from youtube videos. It worked.
Okay, so I know you are all waiting for titan 1.0, that will come out eventually this year.
In the meantime... Why not enjoy some doomy ternal? XD
Sooo, here it is, a mod that was meant to be done as an april fool joke.
Well, technically speaking, it is still an april fools joke, but at least it is also a cool weapons rip.
This mod features 36 fps smooth animations, alternate fire modes, aaaand i believe that's it?
Yeah, not a really feature complete mod, but it was never the intention to be honest.
This mod came out as a byproduct of an experiment, where I was trying to see if it was possible for me to rip weapons directly from youtube videos.
You know how that works, video compression, image artifacts and so on. Yeah, it kinda worked and I found a formula for ripping guns with undesired antialiased borders.
Anyways, the experiment worked well and I was so hyped up that did the remaining of the video's weaponry, even while i was still working on other mod's.
So, yep, teased the mod a year ago as a joke and the mod remained almost untouched since.
I had plans to release a more polished version of the mod, but i had issues with some of my mod's and i was also busy on hellslinger, so yeah, cancelled the bigger plans.
Instead, i'm delivering the mod as-is. No major game mechanics, added some titan effects to enhance some visuals, no hud and no movement mechanics.
Not even a decent titlepic, wanted to make it clear that this was a jokewad, a fun one to play, but a jokewad nonetheless.
Anyways, I hope you enjoy this mod, Alphaent.
PS: Feel free to modify this stuff, just remember to credit me for the original version.
👍
Real
Minor mod update: Fixed an issue with plasma melee sounding like if you were firing.
Very nice! I hope more updates are on the way
Does it work in gzdoom 3.10?
it was designed with 1.8.6 on mind, so it should be able to work.
build1d:
Added Sentinel hammer and Unmaykr. (replaces backpack and infrared googles)
Backpack is now automatically given on each level, which also refills your crucible/hammer ammo.
Fixed a ballista impact color issue while using d4t monsterpack.
Added BRIGHT frames while firing guns.
added help/credit pics.
Added optional toggle alt fire on mod options menu (not set by default)
Fixed duplicated code errors.
Added max limit of 5 grenade attacks while using shotgun grenade mod. If limit reached, it recharges, else, takes 5 second to regain one grenade.
Added rocket launcher explosive mod function. Rockets explode midair.
Added ballista mod's sprites. (But code isn't programmed)
Added toggeable frag grenade/ice bomb functions.