Description

Newest version. EVERYTHING has a model. Nearly All guns are revamped. New weapons added.

Preview
DOOM3D version 3.0
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HighVoltage804
HighVoltage804 - - 13 comments

i can dowload it now

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HighVoltage804
HighVoltage804 - - 13 comments

i use gzdoom, is that okay?

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|ZsC|mgm1999
|ZsC|mgm1999 - - 22 comments

use zdl with gzdoom else it will not work.

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PippeGamesYT
PippeGamesYT - - 23 comments

it worked for me

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DoomedMapper
DoomedMapper - - 1 comments

Really like your mod, but it would be so much better if you added some new marine models. Anyways keep up the good work!

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TheFightingViper
TheFightingViper - - 240 comments

bravo :D

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LocustQ
LocustQ - - 488 comments

gg, can you seperate 3d items/weapons and 3d enemies? I wish play some other mods with DOOM3D guns

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Alchee66 Author
Alchee66 - - 152 comments

GOOD IDEA

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suLac
suLac - - 267 comments

Does this work only with doom1.wad or also doom2.wad (and maybe others)?

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Alchee66 Author
Alchee66 - - 152 comments

Both and all my friend

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eviltechno
eviltechno - - 502 comments

This gets better and better. Pumpshotgun seems about perfect. The double barrel looks badass so far (altough the animations make the view look a bit laggy on that gun, especially when strafing while running)

Some monsters have a bigger appearing. As much as this seems like a nice change at first sign it is really problematic for some map locations. Especially when you use this mod with random generated maps like oblige map generator, as the monsters can spawn anywhere in the maps. (i accidentally hit my keybind for summon hellknight and i was able too see half of the model only. The rest was stuck in the ceiling, E1M1)

Also maybe think about an option to let people disable the blood effects at some point in development. That way they can run this with bolognese blood and gorepatch or something else.

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Alchee66 Author
Alchee66 - - 152 comments

why thank you. also the advice is very appreciated.

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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

Ok, all the other models look much better, but the SSG still does not look very good. Also, I think the chainsaw should shake the arms a bit more when firing. Also, try not to bloat the arsenals with too many weapons in the future. Other than that, I love the mod!

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DARKNESS23756
DARKNESS23756 - - 14 comments

This mod is improving alot i see, the 3.0 is an absolute improvement over 2.0 which is really good.

overall this mod is pretty enjoyable to play with, and the models look more polished than 2.0.

My little suggestion is to add a little damage system in the demon models, when you shoot at a specific part of the demon it will show a bullet hole covered with blood, i know that happens when their death animation triggers but maybe to add a little variation in the wounds of the enemies,it's just a little suggestion.

overall this mod is pretty good and enjoyable.

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Alchee66 Author
Alchee66 - - 152 comments

Good idea. I might do just that, if I can find the time.

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NippeliFaktaa
NippeliFaktaa - - 35 comments

Please, bring back the old smg, I liked it. I know, I am posting this comment second time, but I just want it back...

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Alchee66 Author
Alchee66 - - 152 comments

ask someone to make an addon. Do you mean the M-16 model one?

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Guest
Guest - - 691,435 comments

Yes

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NippeliFaktaa
NippeliFaktaa - - 35 comments

Yes, sorry forgot to login

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|ZsC|mgm1999
|ZsC|mgm1999 - - 22 comments

there is only one thing you didn't put a model for, the player, and the hud too,l really will love the mod if it adds a model for the player

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Cancer_Studios
Cancer_Studios - - 3 comments

great update, keep it going.

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Guest
Guest - - 691,435 comments

like it so far, but the shotgun's animation feels weak

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Guest
Guest - - 691,435 comments

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Guest - - 691,435 comments

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anilikeyoungling234
anilikeyoungling234 - - 1 comments

Hi i tried using mod on lzdoom and when ever i fire it it disappear but when it’s not firing the model is still there so can you help me?

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