This mod changes the weapons and gameplay in your Doom (2016). Read the changes in description.
New version v.1.2 has been released. See changelog in description.
The mod makes following changes in your Doom (2016):
- Shotgun:
- Double shotgun:
- Reduced spread;
- At aiming mode the spread does not changes;
- A damage is twice more than single shotgun;
- Plasma rifle:
- Increased damage (but it still less than heavy rifle);
- Heavy rifle:
- Reduced spread at normal and aiming modes;
- Chaingun:
- Reduced spread;
- Reduced a spinning up time, after upgrading the spinning up time will be more reduced;
- The damage is same as heavy rifle (in vanilla the chaingun damage 2 times less than heavy rifle);
- Gauss cannon:
- At sniper mode a damage is same as at normal mode (in vanilla the sniper mode gives more than 2 times less damage than normal mode);
- Rocket launcher:
- A damage from triple rocket shoot at auto-aiming mode is equal to damage of three single rocket shoots. A flash from triple rocket explode is 3 times powerful than flash from single rocket explode;
- Increased the max ammo count which player can carry. Increased the ammo count which corresponding upgrade gives to player.
- Enemies does not dropping the health and ammo when killed;
- Player can take a "siphon grenade" in first game map near the "Gore nest". The "siphon grenade" is more effective than at vanilla game;
- Removed a red glow screen covering when player have small health amount;
- Removed a "glory kills" (killing the enemies by hands). Also removed a "glory kills" tutorial which appears in first game map;
- Removed a player fist punching the upgrading bot when upgrading weapons.
Changelog:
v.1.2
- Fixed a bug when installer halted with a "Critical error" message.
v.1.1
- Enemies does not dropping the health and ammo when killed;
- Player can take a "siphon grenade" in first game map near the "Gore nest". The "siphon grenade" is more effective than at vanilla game;
- Removed a red glow screen covering when player have small health amount;
- Removed a "glory kills" (killing the enemies by hands). Also removed a "glory kills" tutorial which appears in first game map;
- Removed a player fist punching the upgrading bot when upgrading weapons;
- A damage from triple rocket shoot at auto-aiming mode is equal to damage of three single rocket shoots. A flash from triple rocket explode is 3 times powerful than flash from single rocket explode;
- Now you dont need to manually specify the "+devMode_enable 1" launch parameter after installing the mod. It's automatically written to config file after mod installation and will be removed from config after mod uninstalled;
- Fixed a bug when cant run installation after installing the mod and deleting or moving the game;
- Fixed a bug when mod could not be installed with message about game files missing.
nice
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Way overboard
Weapon changes are fine but the gameplay changes overstep
agreed
very nice mod, thank you :)
I glad you like the mod.
And thanks for the high mod's rating.
I'm trying to increase the enemies health.Can you tell me where in "decls" is the file that i want located? I've been searching for ages to no avail.
Hi, this mod still gives me the error message on application. Is there a fix for this?
hey man, very nice mod, really i hate original doom, and you fixed almost anything that i was hating about it. Can you load somewhere weapon files? i want to edit it little more and load with debug loader