Description

Doom freeroam pack now has a new update, a hub level. Also includes a version with no scripts. Can run with all mods now. yey!

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Doom freeroam pack new hub & mod compatibility
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JediMasterChief
JediMasterChief

Thank you for this update, and taking the time to make a mod compatible version.

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ddadd Author
ddadd

Your welcome.

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Butter_King
Butter_King

Hey dude thanks for granting my feedback also still my favorite mod

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ddadd Author
ddadd

No problem.

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Butter_King
Butter_King

can't wait for Thy Flesh Consumed Final Doom And Oh no the Plutonia Experiment

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Butter_King
Butter_King

BTW love them mod but there's one issue it's a little bit bland exploring the world. You should add more props for that exploring feel

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ddadd Author
ddadd

doom 2 open worlds are better than doom ones

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kalensar
kalensar

YEAHHH. Love this stuff.

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LocustQ
LocustQ

gg sir

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LuistheDoomMarine
LuistheDoomMarine

finnaly i can play with brutal doom :D

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BenitezClance4
BenitezClance4

there's a problem on Map31, where it displays nothing but unknown types on FreeNoScript.wad

strangely enough, both versions have unknown polyobjs on the second floor on the secret level. about the unknown types on the No Script version, it was supposed to be decor and enemies for that map. i hope i helped onto this. ^^

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ddadd Author
ddadd

On the no scripts version the wolfenstein enemies don't exist because there's no scripting. Yeah the polyobjs have problems because I tried adding multiple from different maps but I found out they had a limit which could be reached really easy, and I would have to reassign millions of poly objects for each level I added, so that's why they're only on the first floor.

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JediMasterChief
JediMasterChief

I've had a lot of fun playing this. Thank you again. Need to give the normal version a try sometime.

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Hydra-Spectre
Hydra-Spectre

Will Freeroam ever get WadSmoosh compatibility?

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JediMasterChief
JediMasterChief

Sort of redundant for this. You only need the doom2.wad and you'll be able to play the open versions of episodes 1-3 (not 4, as of now) and Doom 2 + No Rest for the Living

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jackraiden1331331111
jackraiden1331331111

I cant interract with NPC's, help

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jackraiden1331331111
jackraiden1331331111

Ok, this is because i loaded 2 packs

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THECRAZEBLING
THECRAZEBLING

Got some feedback for you if you have time to read this.

Pros:

Obviously the new hub with doomguy's ship

The freeroaming aspect itself

Interacting with NPCs, buying and selling stuff with the points you accrue

The player character themself having different sprites depending on what weapon they have -- it's nice, very nice looking

Cons:

Misaligned textures in certain places and improperly placed geometry resulting in some enemies being stuck in place -- namely the demons in e2m6 Halls of the Damned.

Some of the doors in this game cannot open at all from the outside -- specifically e3m4 House of Pain's entrance door. I have no idea how to open it

The subjectively unnecessary increase in imp variety and changes to Hell Knight/Baron combat -- it makes them in-fight with each other unexpectedly

You can get telefragged by normal enemies in this mod -- i don't know whether it was intentional or not but a lost soul telefragged me in e2m5 Command Center.

in fact, almost ALL of the enemies in this wad can infight/telefrag each other regardless of what enemy they are. Needs to be addressed

The use of John Romero's later version of Phobos Anomaly over the original one by Sandy Petersen. Just a nitpick I suppose but I would have personally perferred Petersen's version of e1m8 myself if we're going for an authentic recreation of a free-roamable Phobos.

Getting sniped from afar by the Cyberdemon on Deimos, since there is no wall around the tower of babel's top floor as there technically SHOULD be

but yeah, those are some things I have noticed in my playthrough of this wad. I hope you can address a lot of these cons if you have time to.

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tyy10192021
tyy10192021

For the next version, would you add the PSX and Xbox exclusive levels and the level music changes when you enter another area in the map?

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