Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference. The gameplay mod focuses on high mobility, arcade style gameplay and mainly just be a lot of fun. Gain experience by destroying everything that crosses your path. The experience is then utilized as currency to buy upgrades. Upgrade your character and become a blade wielding, dash attacking, super stomping, gun crazed maniac.
Embrace Doom Exp 2.5! Many improvements added to increase the awesomeness. Now with the all new Cryobow that you can transform into a high powered ballista.
Primary fire = Frost bolt
Alternative fire = Charge bolts. The more you charge the more bolts get added. Highest charge is similar to the mini nuke but with a lower blast radius and doesn't hurt the player.
Cryobow store upgrades:
Cluster bomb = Frost bolt that can bounce off of walls and has a frost cluster explosion on impact.
High powered ballista = Two argent powered bolts. It also converts your frost cluster bolt into a cluster explosion bolt.
Cacodemons swallow grenades just like in Doom Eternal.
- Pistol start exits reset health back to 100.
- Archvile buffed. More HP and an alternate attack added.
- No Ammo/Health spawns option added. (Disables Healthbonus, Armorbonus, Medikit, Stimpack and all ammo types spawns)
- Bug fixed with ammo drops from poop not giving ammo.
- No Ammo/Health spawns option "On", also reduces weapon drop chance for monsters.
- All rocket types and BFG projectile spawn floor decals when impacting on floors.
- Chainsaw goes into normal (non fire) mode when you run out of fuel.
- Chainsaw drains fuel slightly faster on use.
- Crosshair bug fix on Rocketlauncher.
- Combo and domination rewards added.
- Extra Life deaths punishments added (-5 Power Nodes and -5k XP)
- Dismembered arachnotron head moves around on floor.
- Dismenbered pinky head is shootable now and does a animation similar to the barons head.
- Made Doom Exp compatible with the gearbox mini mod. GZDoom 4.5 required
- Killer Instinct announcer added.
- Massacre added for killing lots of monsters at once.
- TimeFreeze power up now initiates creepy FEAR ambiance when active.
- Improved visibility on bright backgrounds for the ability icons and power node icon.
- Hud icons (except rank and PN + XP) no longer get displayed on the map screen.
- Rewards are now logged in console so players can read them after they disappear from Hud.
- Not being able to die with extra life mode disabled fixed.
- Resurrect blast spawns floor decal now.
- You no longer get extra life award messages when extra life mode is disabled.
- HyperFragon25 announcer added to the announcer selections.🦊
- Pistol start enabled takes away all armor on next map.
- Baron of Hell jump attack added.
- Pistol starts enabled will give the player a chainsaw with 50 fuel on start.
- HyperFragon25 announcer pack updated.
- Marauder additional death sprite added.
- Fists can no longer be dropped.
- Chaingun pulse rounds primary consumes 2 bullets per shot and does more damage.
- BFG now has it's own ammo type.
- BFG ammo has a rare chance to replace a cell pack.
- Completionist lootboxes have a higher chance of dropping BFG ammo.
- Fuel orb added.
- BFG or Fuel orb drop chance added to the store.
- Buy BFG core added to store.
- Increase ammo capacity adds +1 to the BFG capacity.
- Ranks go up to 60 now with new icons.
- Cleaned up some spaghetti code.
- XP and PN overlays on top of store screen.
- Dash indicator can be disabled in Exp Hud Settings.
- Marauder's long distance dash attack now does a flying kick.
- Punch wall effects added.
- Auto Shotgun selection added to option menu.
- Buy menu reopens after purchasing something from the store.
- Hardcore Mode difficulty added (Only works on GZDoom 4.5 or newer).
- Fixed recharge sound for blade wave with glorypoints.
- Overlord spawns lost souls instead of those annoying exploding entities.
- Cleaned up the monster death script handler. From 1000 lines of code to only 400 with the same effect.
- Hardcore mode makes monsters do 50% more damage now.
- Ability indicator On/Off switch added to Doom Exp HUD Settings.
- Fullscreen HUD Health and Ammo indicators display above 999 now.
- Polished argent blade sprite and brightmaps.
- Lowered scale on berserk indicator and moved slightly.
- Summoned stores will set a marker on the automap.
- Ammo capacity and health upgrade menu rearranged.
- Cryobow added.
- Slightly increased chances of medikit spawning lootbox and lootbox containing cryobow.
- Buying weapon box from store can also contain cryobow.
- Healthbonus, Soulsphere and megasphere heal beyond 200 now.
- PyroDemon has no more fire walk effect. PyroDemon and ArchonOfHell now emit embers.
- Scope keybind added.
- Major lag issue fixed with quad damage power up spawning thousands of actors, due to a loop state.
- Death penalties can individually be disabled now. Lose PN or XP on death.
- Buy menu rearranged for better clarity.
- Low Ammo & Health sounds by HF25 added.
- Item bug fixed where Power Node containers would be counted as items.
- Painelemental, Enhanced & -Cacodemons can swallow grenades and blow up.
- Archvile projectile attack and Baron jump attack can be disabled in monster management.
- Crucible mechanic update. You can now hold down fire to swing back the sword and hold it in it's swung back state. Upon release you perform the attack.
- Store randomly emits funny arcade sounds.
Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.