Description

A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Preview
Doom Eternal Xp v1.6
Comments
warif
warif

I finally waited, thank you very much! :D

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Officer_D Author
Officer_D

Your welcome! There will still be updates in the future but for now, I just want people to get the chance to play with the new features.

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warif
warif

Please fix the HUD for widescreen Full HD monitors. It is not displayed correctly and goes left.

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Officer_D Author
Officer_D

Did you try Doom Exp Settings > HUD Settings > HUD Auto Fit?

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warif
warif

No, I have not tried.

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Officer_D Author
Officer_D

Well, try it and tell me if that worked, please.

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warif
warif

It worked, but the HUD is still a looks crooked.

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Officer_D Author
Officer_D

Crooked? O.o If the hp indicator, level info or ammo info are in weird locations, you can customize the positions in the exp HUD settings or just turn them off too.

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warif
warif

Well, I'll do it.

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doommaster97
doommaster97

looks great, plays great, damn good work bud!

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Officer_D Author
Officer_D

Thanks! Glad you like it.

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Guest
Guest

Hey! First of all I love this mod, but I've got a problem with this latest version, monsters won't "see" me, so they just stay idle in position, I of coursae can shoot and kill them but they just won't react... Help?

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Officer_D Author
Officer_D

Odd, which version of GZDoom you using?
I have no such issue with 3.7 and above. Tried it with dev builds and official release.

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Guest
Guest

Officer_D, I'm using 3.7.2 Modern 64-Bit...
Don't know why this is happening... Any other mod I use is working properly.

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Officer_D Author
Officer_D

Do me a favor and try a normal slide action and see if that fixes the issue with the monsters not reacting to you.

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Guest
Guest

Actually, I've deleted the gzdoom-user.ini file and it did the trick... Don't know what was causing the problem but now it's fixed, thanks for your support!

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Officer_D Author
Officer_D

Oh nice! Glad to hear it works now. I'll have to look into this issue, if more people encounter the same problem.

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AzazelGames
AzazelGames

Nice mod! Really great update! :D

P.s. I'm Russian XD

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Officer_D Author
Officer_D

Thanks! Glad you like it ;)

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YasinTunca
YasinTunca

İn my opinion, I suggest you to add right sided weapon sprites and new crosshairs this feature will be so good.

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Popscleman
Popscleman

Great Mod and Thanks for watching me play it LIVE

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Officer_D Author
Officer_D

np, thanks for playing ;)

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gordy1527609664
gordy1527609664

**** yeahh !!!!!

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Guest
Guest

Okay this may seem like quite a stupid question but I really love this mod but I have no idea how to run it or move it on to my doom games. Would you walk me through the steps of modding it to the game? and do I have to have both Doom 1 and Doom 2 for this to work? I only have Ultimate Doom and Doom 2 if that'll still work for this, thanks!

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Officer_D Author
Officer_D

It works for both Doom1/Ultimate and Doom 2. First get the latest version of GZDoom and place your doom.wad and doom2.wad into it's main folder. Now just drag and drop my mod .pk3 file onto GZDoom.exe. That's all. Of course there are many other ways to launch mods. You can use launch parameters, batch files or third party mod loaders. If you want to combine multiple mods, I'd recommend getting a mod loader like ZDL or IDE

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Guest
Guest

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