A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!
I did plan on adding a lot more content, but seeing that I am losing motivation and don't want this die out. I will provide you with the current build. Enjoy!
![Arachnotron]()
![Mancubus]()
Doom Eternal v1.6 updates:
- With Berserk or FireSphere there is a high chance to get bonus kills with the Doom Blade. Currently this applies to Zombieman, Shotgunguy, Imp, Chaingunguy, Arachnotron, Mancubus, Hell Knight and Pain Elemental.
- The Crucible is a final rank upgrade. It recharges over time and give you 3 strikes total. It close range and pretty much one shots anything. It's alt fire is a block that reflects any projectile and shields you to take no damage at all.
- The Doom Blade has two attacks. Slash and stab, where the slash deals a little bit more damage.
- The shotgun grapple hook no longer attaches to walls. It will only attach to monsters.
- Shoulder Flamethrower recharges after 20 seconds with no ammo consumption.
I finally waited, thank you very much! :D
Your welcome! There will still be updates in the future but for now, I just want people to get the chance to play with the new features.
Please fix the HUD for widescreen Full HD monitors. It is not displayed correctly and goes left.
Did you try Doom Exp Settings > HUD Settings > HUD Auto Fit?
No, I have not tried.
Well, try it and tell me if that worked, please.
It worked, but the HUD is still a looks crooked.
Crooked? O.o If the hp indicator, level info or ammo info are in weird locations, you can customize the positions in the exp HUD settings or just turn them off too.
Well, I'll do it.
looks great, plays great, damn good work bud!
Thanks! Glad you like it.
Hey! First of all I love this mod, but I've got a problem with this latest version, monsters won't "see" me, so they just stay idle in position, I of coursae can shoot and kill them but they just won't react... Help?
Odd, which version of GZDoom you using?
I have no such issue with 3.7 and above. Tried it with dev builds and official release.
Officer_D, I'm using 3.7.2 Modern 64-Bit...
Don't know why this is happening... Any other mod I use is working properly.
Do me a favor and try a normal slide action and see if that fixes the issue with the monsters not reacting to you.
Actually, I've deleted the gzdoom-user.ini file and it did the trick... Don't know what was causing the problem but now it's fixed, thanks for your support!
Oh nice! Glad to hear it works now. I'll have to look into this issue, if more people encounter the same problem.
Nice mod! Really great update! :D
P.s. I'm Russian XD
Thanks! Glad you like it ;)
İn my opinion, I suggest you to add right sided weapon sprites and new crosshairs this feature will be so good.
Great Mod and Thanks for watching me play it LIVE
np, thanks for playing ;)
**** yeahh !!!!!
Okay this may seem like quite a stupid question but I really love this mod but I have no idea how to run it or move it on to my doom games. Would you walk me through the steps of modding it to the game? and do I have to have both Doom 1 and Doom 2 for this to work? I only have Ultimate Doom and Doom 2 if that'll still work for this, thanks!
It works for both Doom1/Ultimate and Doom 2. First get the latest version of GZDoom and place your doom.wad and doom2.wad into it's main folder. Now just drag and drop my mod .pk3 file onto GZDoom.exe. That's all. Of course there are many other ways to launch mods. You can use launch parameters, batch files or third party mod loaders. If you want to combine multiple mods, I'd recommend getting a mod loader like ZDL or IDE
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