Run the installer, select your game exe file, choose the options you want and click "Install" button.
Changes in v2.0:
- Full code reworking. Support latest game versions and DLCs The Ancient Gods - Part One & Two;
- New option "Disable the glory kills and monsters staggering, killing the bosses with any weapon. Except the Khan Maykr & Dark Lord(DLC2) bosses". Now you can kill the boss with a shotgun or machinegun or any other weapon. You don't need the melee attack to kill it;
- New option "Khan Maykr boss: can be shooted with ballista when staggered, does not health regenerate at fighting, reduce amount of summoning drones to aide in battle";
- New option "Stop floating platforms falling";
- New option "Disable unlimited monsters respawn";
- New option "Marauder does not have invulnerable shield and cannot summon a wolf";
- New option "Allow fall damage";
- New option "Constant half-sec interval between the boosters, restoring does not require surface standing";
- New option "Remove escape timer in Super Gore Nest level";
- New option "Disable the things lock the player in arena: energy barriers, doors locking, teleporting back to arena". Now you can secure your escape route;
- New option "Thrice decrease all damage to player";
- New option "Replace the codex entries with bullets ammo";
- New option "Icon of Sin boss cannot summon the demons to aide in battle";
- New option "The plants with poisonous bubbles will not burst in "Blood Swamps"(DLC1) level";
- New option "Remove spinning fire chains";
- New option "Remove the dense poisonous fog in "Blood Swamps"(DLC1) and "The World Spear"(DLC2) levels";
- New option "Punch switches does not returning back";
- New option "Cursed prowler(DLC2) can not to curse the player";
- New option "Stone imp(DLC2) takes the same weapon damage as a normal imp";
- New option "Armored Baron(DLC2) does not regenerate the armor";
- New option "Riot Soldier's(DLC2) shield block the weapon damage only with a direct hit". It's mean e.g. you can kill it firing a rocket in front of his feet;
- New option "Dark lord boss(DLC2): cannot summon phantom monsters to aide in battle, takes a normal(not reduced) damage when not in staggered";
- New visual option "Disable shadows fading at distance";
- Replaced the option "Remove the extra 1UP lives" with a new one "Replace the extra 1UP & 2UP lives with medkits";
- Replaced the option "Remove the automap stations" with a new one "Replace the automap stations with medkits";
- Replaced the option "Remove the runes" with a new one "Replace the runes with bullets ammo";
- Improved the option "Fuel tanks gives the plasma ammo". Now it's called "Replace fuel tanks with plasma ammo";
- More ammo can carry;
- Disabling the tutorial levels if "Disable enemy loot dropping and make a significant flame belch damage" option enabled because one of tutorial levels requires an enemy loot dropping;
- Improved "Remove the runes" option, fixed a problem when disabling runes locks the player in e1m2_battle level;
- Increased the flame belch damage;
- New improved algorithm for deleting the "fantasy" master-perks.
Changes in v1.2:
- Added an option "Remove the automap stations"
- Added an option "Disable the buff totems and buffed demons"
- Minor tweaks(eg window resizing), code optimization and bug fixed
Changes in v1.1:
- Added an option "Disable self-luminous for monsters"
- Added an option "Increase a distance on which light sources work"
- Minor code optimization
cool...........
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I haven't played Doom Eternal yet, but i watched a lot of it and it consistently failed to interest me. This mod, however, just might turn that around. You sir, have created something that sounds extremely intriguing! Looking forward to try!
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