The latest Version of DOOM BFA now with an installer.
This is an installer for DOOM BFA. Works both on Windows (.NET 4.5) and linux (Mono Project). The installer contains both the main (BFG/2019) Version and the Classic Edition.
Changelog:
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
WARNING 2: For Windows 7/8/8.1 users please read the additional installation instructions that are bundled with the zip file
[classicdoom]
- Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active
- Fix issue with empty ACT sectors on ACTMAP
- Fix issue with loading huge audio files with XAudio2
- Stabilize DOOM 2's finale
- Fixed issue when loading multiple zip files on Classic Doom
- Add fullscreen HUD
- Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods)
- Fix issue with freelook and demo recording
- Reactivate -timedemo launch argument
- Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling
- Make zone memory tags more analytical
- Fix an issue with DOOM 2 level labels
- Fix issue with the -exp launch argument
- Update and improve ThirdPerson View camera calculation
- When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS
- Add V-Sync option
[DOOM3BFG]
- Show properly enviro timer using the oxygen HUD
- Add EAX occlusion (using Dhewm 3 occlusion calculations)
- Make OpenAL initiation more safe and use multireverb
- Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section
- Display on console the audio device in use when initializing with OpenAL
- After activating the ROE artifact (bloodstone) go back to the previous weapon
- Add support for XAudio2.9
- Fixed issue with texture vertexcolor shaders
- Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7
- Restart video renderer when changing HDR
- Update OpenAL-soft library
- Add depth fail stencil shadows (Carmack's Reverse)
- Force player shadow to be by default active
- Add support for std 17
- Add audio reverb support using XAudio2
- Prevent sys_lang to revert to english if is set manually
- Allow to load swf without images
- Add support for subtitles (ccscript)
- Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default)
- Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates
- Improve borderless Fullscreen fallback
- Fix issue with loading configuration files from mod folders with special characters
- Add zBFA generation script on the source code
- Add support for dynamic default audio device change
- Allow OpenAL to init on a specific device using the s_device launch argument
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