Fifth release of the mod with a small patch. Hope you enjoy!
Changelog - 1.4.1 Hot Fix:
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Fixed Sprites of the Rocket named incorrectly and facing the wrong way;
Fixed number of items in E1M6;
Fixed texture error in E1M8(it was possible to notice this error by the notifaction in the HUD).
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Changelog - 1.4 "The Final Update":
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Changed everything into ZScripts code(even the Statusbar);
Changed behavior of the shell casing in the Pistol, Shotgun & Chaingun;
Removed extra SFX for pickups;
Restored the Old "STCHAT" Graphics Statusbar for Pickup message;
Re-Added the fullscreen HUD with the Beta elements;
Changed the Singleplayer StatScreen to match the one in the beta;
Now monsters gives you score when killing them (Zombieman gives 200 point & ecc...);
Updated some sprites(weapon, projectiles & ecc...);
Lost Soul now have an after death sprite in the floor to match the one in the beta;
Berserk now when the red screen goes away is removed from the inventory (Duration Time is 25 seconds);
Fixed Dynamic Lights for the Player;
Chainsaw plays the full select sound insted of cutting after going into Ready state;
Removed the earrape sound of the plasma balls in the BFG2704;
Fixed the plasma rifle origin;
Fixed the rocket launcher fire flash anims(it was playing incorrectly).
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Would you be able to add the option to use the press release lost soul as an optional replacement? also would you be able to add the press release intermission screen with all those different graphics for the map names and such? this is such a great mod and I love how accurate all the little details are. Also you should switch episode 2 and 3 around because the original layout of the episodes was Techbase-Hell-Corrupted techbase instead of what it is in the final game. that change wasn't made until a month before release. Also an option to have the different skyboxes would be cool too!
Hello, im having trouble running this mod, it keeps giving me an error about 19 DECORATE Scripts, i thought maybe it was a conflict with ultimate doom so i switched to doom 1.1 but that didn't change anything, I'm not trying to run any other mods, ive tried both lzdoom and gzdoom, am i doing anything wrong? is it not compatible with gzdoom? any help would be appreciated
Hydrakittten Ok, so what version of GZDoom did you use?
Because this mod works with the latest version of GZDoom only.
As for the IWAD of Doom, you can use all of them, because it doesn't affect anything to the mod.
Let me know if you managed to solve the problem or not.