0.4.8 Alpha, for GZDOOM 4.5.x and above. NO FINAL RELISE!
- fixed glory kills
- fixed super shotgun meathook
- fixed skill menu
- added Reticle Ability Indicators(settings - settings ui)
- added size damage indicators(settings - settings ui)
- added flash for Equipment ready
- added flash for blood punch
How to fix?
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try to upload to telegram
Here is my opinion of new version:
+Gameplay: There are no words that can describe the feeling in combat, so good at the previous version but now, even more, Satisfying <3 I love that. The runes, the classic weapon pose (Although some of weapons are still not working: Plasmagun, Rocket launcher, Balista, Chaingun). All bugs in the previous version are fixed!
+Graphics: Looking good, the HUD, Menu are improved. Although the position of the button isn't matched when I click in. Particles, FX are much better.
+Enemies: Hmm, now comes with 3D models, It's still good when play DA alone but the one thing I like about old version that it's only come up with weapons, so we can play with any monster pack. And we can test the gameplay of Doom Eternal with any type of enemy.
+the crucible: when I picked up crucible, can't access it with bind-ed key. But when play horde mode, I can access it normally.
+Equipment launcher is not available when start a new map, now it becomes a pickup item. That the good side to improve experience but when play slaughter map like sunder. Lack of equipment is impossible so are there any command that help me access equipment launcher through console command?
The mod is 8/10. So hype for full version
Hello! You may or may not remember me from my previous review, but I'm sad to sat that the same problem with the meathook still occurs. If I use it and jump, it will disappear and I can't interact with my weapons/abilities. There is also a problem with my hud where the button's hitboxes are somewhere else, BUT I think that's a problem on my end. Overall, I appreciate the direction where this is going. Everything is becoming much more polished and crisp, so there's nothing but excitement to see this mod be updated.
привет
проблему с крюком уже решили
с hud не совсем понял
у вас свой hud?если да - то он не совместим с этим модом
а если с тем что. в моде до можете изменить размер худ бара по горизонтали в меню настроек под свое разрешение
а так советую зайти в телеграм группу там частые обновления
Hey will the doom eternal monsters come?`
About to try this mod but there other mods with that I believe. Might could mix
will there be a 2016 weapons version?
help!! when i load the mod it doesnt work!!
same
This mod is REALLY GOOD.
What I would suggest to be changed for future versions:
I would suggest to give more flexibility to the mod, meaning that we should be able to play with other enemy monster packs of our choice. Also we should be able to play the mod with the music we want and not only with the dynamic music that the mod includes. (As an example I was not able to play with the original doom 2 music).
The blood punch does not feel powerful at all, as it does very little damage and you can barely notice the blood punch wave. The worst thing is that it is very difficult to target and hit the enemies with the bloodpunch (also the same targeting problem with the berserk and the glory Kills).
Also when you press the pause button the screen becomes black. It'd be nice if you gave us the option to make it transparent as in the original doom.
Who Said poor people cant play doom eternal, look now! we have doom eternal in PHONE!
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it says Invalid instruction: cvtsi2sd xmm0 on the new gzdoom
what bindings are necessary to properly play the mod?
i played it for the first time and i ran out of ammo because i didn't know what the chainsaw used
im getting an "Invalid instruction: cvtsi2sd xmm0" when i try to move in game
Hello bro I've saw some videos of ur mod and I think it's really cool but I can't play with it:
On the menu many buttons like "New game" are buggy.
When I launch the game, it crash w/ this error "Invalid instruction: cvtsi2sd xmm0"
At first I was like "Wow, 3D models and an unscuffed rune system", but compared to EOA (Embers Of Armageddon) Eternal, it's just a janky mess
Glory kills are more scuffed than ever, I tried to glory kill a pinky in front of some barrels just for the barrels to explode and sap all 3 of my extra lives, this only stopped happening when I death from above'd the bastard
Also, movement is slower and you don't have as much mid-air control, at least until ya get the rune for it
I'd love to be kept updated on weather this mod gets any improvements, but I'll just stick to EOA until then
Oh yeah, also it randomly stopped working all together, whenever I load into a map with it I get this ******' "invalid instruction" popup