Essential HD pack for original game and RoE. Quick installation and complete graphic pack.
⛧ DooM 3 Essential HD Pack v1.0 ⛧
QOL improvements with merged AI upscaled texture pack, Wulfen and Monoxead HD textures with all the fixes of Sikkmod 1.2 and 1.1 for Doom 3 and RoE, better models and weapons without change the game. Added new textures, some effects and fixed many others. It's 100 % vanilla friendly. Recommended for those who want a clean and correct visual experience for Doom 3. The pack is for the original Doom 3 and Resurrection of Evil, compatible with Lost Mission.
Installation:
-Extract pk4 files and put them into base and d3xp folders, included the autoexec for ultra quality (remember to set your desktop resolution in DoomConfig.cfg). The file "zzz_pak007sikk.pk4" is optional and includes the vibrant lighting from Sikkmod 1.2, fixed for latest systems. Just put the files into base/d3xp/d3le folder to activate it for Doom 3, RoE and Lost Mission.
NOTES:
AMD users and anyone else that notice visual issues with the improved lighting, need to rename original doom3.exe file (ex. doom 3.exe), or delete zzz_pak007sikk.pk4.
Users with russian edition should rename "pak009.pk4" in "zzz_pak009.pk4" to avoid problems with translated files.
Recommended play a new game since savegames could be corrupted for the addition of scripts, new models and map fixes.
---- W I D E S C R E E N ⛧ S E T T I N G S ----
This is for vanilla Doom 3 v1.3.1 (retail latest patch/Steam version), who use DHEWM3 engine or other widescreen fixes don't need this.
Instructions:
All you need is to add those strings in the autoexec or modify DoomConfig.cfg: r_customwidth "1920" (or higher) r_customheight "1080" (or higher) r_mode "-1" r_aspectratio "1" (0 is 4:3, 1 for 16:9, 2 for 16:10/15:9)
Credits: thanks for the great work to Wulfen, Monoxead, Sikkpin, Clear_strelok, Arl, darklord34, snapshot_ and the active community. Support the modders!
D3HDP improvements:
Included and fixed AI upscale pack by darklord34, merged with Monoxead and Wulfen textures;
Reworked several HD textures to properly match original ones;
Added shadows for falling shells, all weapons and items;
Fixed shaders and added bump and specular maps for many textures;
Restored light of projectiles of the Plasma gun;
Added cubemap reflections for paintings, blood and weapons;
Added new shaders from Sikkmod, fixed for new systems;
Fixed flipped UAC logo in Delta Labs Sector 1;
Fixed grate near main reactor in Delta Labs Sector 1;
Fixed material for floating black square in Delta Labs Sector 2a level;
Fixed and enhanced a buggy wall corner in Site3 level;
Fixed a buggy corner in Alpha Labs Sector 4;
Fixed roof shadows in Mars City 1, 2 and Delta Labs Sector 1;
Fixed material for cart wheels;
Added sounds for pistol and machinegun from Doom 3 Alpha;
Fixed broken AAS in Hellhole level;
Added map fixes for Erebus1-3 levels (RoE);
Included HD fonts and crosshair;
Included marine armor item for RoE and better arms by Arl;
Included the best high poly models from D3 community;
Included autoexec to set automatically ultra graphic settings;
Its literally the damn near exact same size as the Prey 2006 mod I just got done destroying. You should check it out. You are famous now.
Sending that American love bro your way. Im looking forward to your next update when it hits 4.44GBs. That way it can run on pregnancy tests like every Doom game conceived. Gods work.
Why dont you do something interesting with it and tune it for my low raytracing preset with Turing, like a flagship offering from back in cave times.
In fact you could do that more than once and it would be progress for the retro galaxy instead of this 4.43GB sub human stuff im seeing on my side of the galaxy.
If it checks out, you have my permission to copy my Prey 2006 mod with the same intent. To tune it for an entrance level age of the raytracing hardware options. For the good of mankind. That way I dont have to do it, and you actually make a texture mod that advances what is available to humanity in a way thats without sarcasm, viably interesting. If you did that, I will let you join my cookie party. We have chocolate chip bro.
Brownie points if you make a texture mod that runs tuned to DX10 2nd gen GPUs. That would be like a religious experience, and I want it done by the book.
"Thou shalt raytrace retro and upgrade its texture fidelity within the limits of the hardware."
-Gabenitus, 13:01
Love and light my good modder friend. And may John Travolta be with you.
Just divide the name with a space or call it Betruger, the important thing is that it can't stay doom3.exe. If you still have issues after this delete zzz_pak007.pk4
At the end of the video, I see you fixed the missing yellow orb texture on the ceiling, I believe that's the very first map of RoE. Can you tell me what was the problem with that? I've had that annoying issue since forever and nothing seemed to fix it 🤷
The problem was the presence of many errors in materials. Btw, it's not sure if developers wanted this, but since they put light reflection in the floor that comes from this texture, I restored the thing.
Lovin' the mod, just got 2 questions: 1. How do I make game fullscreen, game settings have it showing as fullscreen, but it has black bars on sides. 2. Is there a way to get flashlight on the plasma gun like the other weapons? This is my favorite mod, been playing everyday. Thanks
Hello dvaestri. The only added cut content here it's light for plasma projectiles (omitted by id) and Alpha sounds for pistol and machinegun. In v2.0 will be available all the graphical features we saw in the Tech Demo 2002, among the other improvements.
Hi thanks for answer and do you have any Eta on 2.0 version ?
And also can i just overwrite old files with new 2.0 version ?
Is there any possibility to add reflective glass as seen in tech demo
Hello Brother! how's it going? Are you fine? I Hope so.
Well, I downloaded the essential package for Doom 3 and it is very good. But I noticed that it is not possible to change the game's native resolution, which goes up to 1600x... I really wish there was a way to change it to 1920x1080. What do you think?
Is there any alternative?
Big hugs and congratulations for the excellent work.
Yep. I opened pak001.pk4 (located in cst_d3), went to materials\weapons.mtr and I found machine gun lines on it, I removed the file and the machine gun is now fixed.
Hello All,
No luck here I'm afraid. When I load a new game it crashes to desktop and I get "malloc error at XXXXXXX"
Then a stack of errorslike the below. As if the textures it's searching for aren't there?
WARNING: file materials/base_door.mtr, line 67: material 'textures/base_door/airwheel' previously defined at materials/andy.mtr:430
WARNING: file materials/base_door.mtr, line 76: material 'textures/base_door/airdoor' previously defined at materials/andy.mtr:438
We talked on discord and fixed this. For anyone: ALWAYS USE LATEST STABLE DRIVER releases for your videocards, not beta driver that only includes hot fixes for new games but that required to be fully tested to be merged in new stable builds to play old title like Doom 3 and previous one.
Of course the content is different, it's a mod! Btw those errors are video driver releated, check if your drivers are latest stable release and not some beta testing drivers from nvidia, or just update them. It should run without problems with stable releases.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
will this work for enhance edition?
Yes
cool.
will this also work with doom3retold mod?
It should work
Nice update. Obliteration detected.
Its literally the damn near exact same size as the Prey 2006 mod I just got done destroying. You should check it out. You are famous now.
Sending that American love bro your way. Im looking forward to your next update when it hits 4.44GBs. That way it can run on pregnancy tests like every Doom game conceived. Gods work.
Why dont you do something interesting with it and tune it for my low raytracing preset with Turing, like a flagship offering from back in cave times.
In fact you could do that more than once and it would be progress for the retro galaxy instead of this 4.43GB sub human stuff im seeing on my side of the galaxy.
If it checks out, you have my permission to copy my Prey 2006 mod with the same intent. To tune it for an entrance level age of the raytracing hardware options. For the good of mankind. That way I dont have to do it, and you actually make a texture mod that advances what is available to humanity in a way thats without sarcasm, viably interesting. If you did that, I will let you join my cookie party. We have chocolate chip bro.
Brownie points if you make a texture mod that runs tuned to DX10 2nd gen GPUs. That would be like a religious experience, and I want it done by the book.
"Thou shalt raytrace retro and upgrade its texture fidelity within the limits of the hardware."
-Gabenitus, 13:01
Love and light my good modder friend. And may John Travolta be with you.
Hello Friend. my card is AMD, do I need to rename Doom.exe? for what name? can be anyone? and does the Doom3RoE.exe file need to be renamed too?
Just divide the name with a space or call it Betruger, the important thing is that it can't stay doom3.exe. If you still have issues after this delete zzz_pak007.pk4
thank you friend,this mod is amazing!
At the end of the video, I see you fixed the missing yellow orb texture on the ceiling, I believe that's the very first map of RoE. Can you tell me what was the problem with that? I've had that annoying issue since forever and nothing seemed to fix it 🤷
The problem was the presence of many errors in materials. Btw, it's not sure if developers wanted this, but since they put light reflection in the floor that comes from this texture, I restored the thing.
Is this mod compatible with a different mod called Arl's Improvements for doom 3?
It's already included and improved over the old version. Then don't use the old one.
Okay, thanks for the response!
Will it work with Weapons of Mars Destruction?
Hello AidenDemon, it should work without problems, I'm not sure. Try other mods with graphical changes could compromise correct visual.
Hello friend. Have there been any changes or updates to your Mod? I downloaded it again and saw that it had different sizes between the files.
Hi. I just cleaned the pack from other bugs and useless stuff, nothing to notify.
Lovin' the mod, just got 2 questions: 1. How do I make game fullscreen, game settings have it showing as fullscreen, but it has black bars on sides. 2. Is there a way to get flashlight on the plasma gun like the other weapons? This is my favorite mod, been playing everyday. Thanks
get the enhanced edition. it helps with that problem.
Any chance of fixing the arms of the ZSec zombies? They look quite blurry.
Their arms are just dirty, I'll not furtherly work on them
Does this mod contains cut content ?
Hello dvaestri. The only added cut content here it's light for plasma projectiles (omitted by id) and Alpha sounds for pistol and machinegun. In v2.0 will be available all the graphical features we saw in the Tech Demo 2002, among the other improvements.
Hi thanks for answer and do you have any Eta on 2.0 version ?
And also can i just overwrite old files with new 2.0 version ?
Is there any possibility to add reflective glass as seen in tech demo
Actually 25 % in progress, I don't know when I'll finish it.
What's new in this new version? Is it worth re-downloading all four gbs?
NaliSeed you don't need to download it another time. I just polished the archive, nothing new to notice.
Hello Brother! how's it going? Are you fine? I Hope so.
Well, I downloaded the essential package for Doom 3 and it is very good. But I noticed that it is not possible to change the game's native resolution, which goes up to 1600x... I really wish there was a way to change it to 1920x1080. What do you think?
Is there any alternative?
Big hugs and congratulations for the excellent work.
Use the dhewm3 source port, I think you're using the old Doom 3 exe.
download the Doom 3 enhanced edition mod, in it you can edit the resolution without the need to get the dhewm3 version.
For some reason, the machine gun looks completely black to me.
Cdn.discordapp.com
btw I'm using the mod along with CstDoom.
CstDoom probably use different model or material for it. Try without Cst mod
Yep. I opened pak001.pk4 (located in cst_d3), went to materials\weapons.mtr and I found machine gun lines on it, I removed the file and the machine gun is now fixed.
Hello All,
No luck here I'm afraid. When I load a new game it crashes to desktop and I get "malloc error at XXXXXXX"
Then a stack of errorslike the below. As if the textures it's searching for aren't there?
WARNING: file materials/base_door.mtr, line 67: material 'textures/base_door/airwheel' previously defined at materials/andy.mtr:430
WARNING: file materials/base_door.mtr, line 76: material 'textures/base_door/airdoor' previously defined at materials/andy.mtr:438
This is the Steam version (not BFG)
Any ideas?
We talked on discord and fixed this. For anyone: ALWAYS USE LATEST STABLE DRIVER releases for your videocards, not beta driver that only includes hot fixes for new games but that required to be fully tested to be merged in new stable builds to play old title like Doom 3 and previous one.
i have the same problem, what is the fix for this? Latest official NVIDIA Driver i user
Try to delete zzz_pak007.pk4.
does not fix the Problem, i have several errors in console like this:
WARNING: file materials/base_door.mtr, line 100: material 'textures/base_door/jumbodoorguts' previously defined at materials/andy.mtr:463
when i look in zzz_pak006.pk4 at base_door.mtr at this:
at textures/base_door/jumbodoorguts
{
qer_editorimage textures/editor/jumbodoorguts.tga
bumpmap textures/base_door/jumbodoorguts_local.tga
diffusemap textures/base_door/jumbodoorguts_d.tga
specularmap textures/base_door/jumbodoorguts_s.tga
i find nearly the same in andy.mtr at this:
textures/base_door/jumbodoorguts
{
qer_editorimage textures/base_door/jumbodoorguts_local.tga
bumpmap textures/base_door/jumbodoorguts_local.tga
diffusemap textures/base_door/jumbodoorguts_d.tga
specularmap textures/base_door/jumbodoorguts_s.tga
but when i look in the Original pak000.pk4 the content of booth files is different, i think here is the problem?!
By the way, realy great work!
Of course the content is different, it's a mod! Btw those errors are video driver releated, check if your drivers are latest stable release and not some beta testing drivers from nvidia, or just update them. It should run without problems with stable releases.
I have the same problem (or kind of), i got the last driver.
Anyway, I just deleted file zzz_pack5.pk4 and works fine, I don't know what I miss woithout that file, but... works
can I or do I need to change some setting, like anisotropic in autoexec?
I don't added these in autoexec because it depends by choices of every user. You can change them directly on Doomconfig.
Thanks for your work, but how to disable headlight cone?
can you make this log in easier please
hello, i want use this mod, but i think it's not working. Is the BFG Edition working as well?
hi there.
can you add the hipoly models from Scary Monsters MOD?
I've trying to convert it but this have some texture bugs:
take a look:
Imgur.com
i've converted two models: pistol and shotgun
Drive.google.com
I'll not include those since actual first person model are very good, also I improved all textures and shading of weapons.
but the other ones have a lot more polycounts! nothing compared to the actual ones.
btw, i understand if you don't want, cheers.
Great mod, thanks a lot! Exactly what I was looking for..