Description

This mod is a compilation of fixes for Doom 3 base, that does just this, fix many of bugs found in the standard, default Doom 3 base, specially in defs and scripts, but also on materials, particles and so on. Also it adds some new stuff, like particles, materials and effects. This mod is not something spectacular with big changes, but is some even inperceptible changes and additions, that fixes small and big bugs and make Doom 3 the most perfect basis for the hundreds of mods available, so every mod runs much better and smoother with this fixes.

Preview
D3 gameplay fixes
Comments
Guest
Guest

I have a request - could you post a mod making the Doom3 grenade less bouncy and with that lighting on, just that? Maybe the Chaingun having 90 ammo would be fine also, as well as that plasma gun visual distortion effect? I need only little tweaking to the game.

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Guest
Guest

The same guy here. Shotgun one-by-one reload is okay - although it damages the gamistic approach validating the flashlight or gun rule - as well as maybe the chaingun stil spinning after having fired all the ammo. Toggable grenade. Perhaps other cosmetic stuff without further impact on gameplay. Make it light.

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Guest
Guest

Okay, what kind of cosmetic changes? Muzzleflash for zombie gunners, enhanced sounds for weapons - though in a separate file, just in case, a there is nothing wrong with the old sounds. Balancing the weapon spread and making things "realistic" actually does burden the play, on the other hand.

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Dafama2k7 Author
Dafama2k7

Sorry for not answer before, ok, this are good ideas, i would do what you say and later i post here...

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Vaderous
Vaderous

"Dead zombies gib themselves after 20 seconds" how do i understand zombies get up after killing? As in the Alpha 0.02 version of the game? :) Which file (.pk) is responsible for such a cool idea! :))))

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