TWO NEW STUFF UPDATE: Added one new weapon(minigun) and one new xenomorph type. And added game features available in my other horde-mod, like better enemy health, varied score system, and pseudo-ADS. Plus some other minor gameplay refinements.
The various Xenomorphs models and sounds, the Klendathu Arachnid model, the minigun and the M41A weapon model and sounds are NOT MINE. Only got them off the internet from surviving Quake3Community sites, and used them without permission. If ever an issue from the respective owners arose, i'd be willing to take this file off for download. I did this not for profit, but for mere fun.
Just to be clear;
'Alien' models and assets - Fallet didier
'Aliens3' models and assets - Paul S. and ShitHead
'Xenomorph' models and assets - r.gyrus
old 'M41A' weapon assets - Janus, Chemical Burn and Sentrallya
new 'M41A' weapon assets - Edmund "Buster Charlie" Dupont
'M134 Minigun' weapon assets - The_Punisher
'Pump12 Shotgun' weapon asstes - [.45]DeadPool
'Klendathu Arachnid' models and assets - Paul H. and Redlemons
Revisited my attempt at making a "horde-mode" for Quake3Arena. Applied my latest gore mod mechanic, and refined(tweaked some damage stats, streamlined the weapon roster) some of the existing mechanics and gamerules I modded on the previous version. Also, incorporated the Klendathu Arachnid from Starship Troopers films!
This mod is created in and for (vanilla)Quake3Arena-PointRelease version1.32. I don't know if this'll work with any other version/port of Quake3.
More in-depth info such as installation/running instructions and in-game setups are in the included README text file.