Requires Warband version 1.161 or higher. Has Diplomacy as base. DO NOT PLAY WITH WSE. NOT COMPATIBLE WITH PRIOR VERSION SAVES (sorry). Contains full mod and source code. Just unzip Custom Troop Trees folder into your Modules folder.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Please add the posibility to edit troops after finshing them
You can start over at any time if you talk to the Constable. I'll look at opening back up editing of individual troops in the tree next update though.
how do you recruit them?
From your villages, but give the game a few days to catch up, especially if you're using cheats to test it out.
Would it be possible to merge this to a mod like AWOIAF, that uses Viking Conquest as a base?
Hopefully, I haven't played around with Viking Conquest source before. Perhaps I'll give it a try.
This comment is currently awaiting admin approval, join now to view.
Awesome mod! One question: Is it possible to use custom armors with this mod? If so how do I do it? I installed a custom armor/weapons mod but it doesn't show up in the 'Customize' menu. Any help would be appreciated.
Right now extra items can only show up if you add them through the source files, not Morgh's or text-editing, but I'm already working on one more update that will fix this and have them always show up. Do note that even when this update comes, you'll need to make sure they have the merchandise flag and a value greater than 0 to be available.
This comment is currently awaiting admin approval, join now to view.
Do I need any other things like WSE for this mod to work? And another question - can I create my own troops if I'm already a member of base factions?
No WSE needed. You need to start your own kingdom to get custom troops.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
and when i go to buy for my troops it takes the 180 denars and makes it negative
That's what's supposed to happen if you try to equip more than 180 denars worth of equipment. What are you equipping them with?
How would I add this to a different mod?
Hey I've got an "INVALID ITEM" that Looters seem to have in their items. Seems like it's a wooden club not finding it's mesh or something.
Ahh, that explains some other oddities I've seen and heard of. Thanks, I'll get to the bottom of this. There's another update on the way that fixes a different bug where if you do the train peasants quest, the village can be attacked by naked custom troops instead of bandits. Should work in a fix for this big too.
When I equip cheapest item the whole denars value goes to negativity, is this issue will be fixed with new patch or it's coding bug? Also if u can increase higher amount in denars cuz I want to make my t6 soldiers royal guards :)
I'm getting a lot of reports of this bug, I just can't seem to reproduce it myself, it's very concerning. I think it might possibly be a matter of what version of Warband people are playing, I'll hopefully figure it out soon.
What version do you have? I have 1.153 and I'm getting this bug
Can you give any more details, like what items you choose for this to happen? Maybe upload a save file here as well: Goo.gl
EDIT: Scrap that, I believe I have in fact found the problem, there's an operation in one of the scripts used that only works in versions 1.161 onwards. I should be able to fix it to work with 1.153.
I use 1.172
I installed 1.172 and it works fine. But could you please increase funds available for each unit, especially for high-tier soldiers? I mean, top tier units can't even keep up in equipment with basic factions soldiers, and some armor costs more than entire budget available
Have you tried the 1 branch only option? The 7th tier units get an insane budget that lets them have the most expensive of every type of armour and then still almost 10k to spare for weapons. If you're picking more branches, that's the trade off you have to make.
I totally hear you though, I think I'll raise the levels of the troops in the other branches so that they properly compete with the likes of Swadian Knights and Nord Huscarls, even at 3 branches.
Hello Mitchell ! I have a question, can we use your great mod in other mods aswell ? Like I want to create my own troop Blackfyre tree faction in A Clash of Kings, is it possible ? If not, please make it possible !
A Clash of Kings won't be possible unfortunately because the developer of that mod doesn't want to release their source code. It can definitely be integrated into mods that do have source available though.
Could I combine this mod with Sword of Damocles: Warlords? That's my favorite mod and I would like to make my own troops.
Edit: The source code for SoD: Warlords is on a website that keeps timing out because it takes long to load, sad.
Certainly, there's another update on the way after which I'll be looking to help people with merging.
This comment is currently awaiting admin approval, join now to view.
Hi there,
I am experiencing the issue of custom troops appearing naked in party screen after loading a saved game, even using the latest version 2.1. Either pressing 'Talk' in party screen or going into a battle with afflicted troop seems to refresh their image/presentations.
Furthermore sometimes a troop doesn't seem to save at all, I cannot say for certain why, but it seems to have something to do with how much I change the troop between finalisations; in a word the more I change a troop between tiers, the more it seems willing to save.
Any help would be appreciated as to why this might be happening.
EDIT: Using version 1.172
The money to make the troops is very low. Example: Do not make Nordic Huscarl's.
You can edit the amount of money available by editing the expression that defines how much is available at line 90 of cstm_scripts.
round(240 * math.exp(i*0.13) - 225, -1)
You could use something like:
round(280 * math.exp(i*0.14) - 300, -1)
Which should increase the funds of tier 5 troops by about 50% whilst still keeping lower unit funds reasonably low.
Where can this be changed?
Line 90 of cstm_scripts provided in the module source. I would use Notepad++ to edit the module files.
Thank you)
Looks awesome. Does this work with ACOK?
Quote the author above: "A Clash of Kings won't be possible unfortunately because the developer of that mod doesn't want to release their source code. It can definitely be integrated into mods that do have source available though."
This comment is currently awaiting admin approval, join now to view.
It would be great if there were written instructions on how to merge this with other mods.
Moddb.com
I appreciate all the questions you're answering, those particular instructions won't work anymore though with the new version. I should probably take that video down as it's rather misleading. A new one will come though.
Big disclaimer I want to put out to everyone like this guest: merging is NOT SOMETHING THE AVERAGE PLAYER CAN DO. IT REQUIRES MODULE SYSTEM EXPERIENCE.
My bad, I thought that video was still relevant to 2.1. Maybe an FAQ with the next version might water down a lot of the merging questions.
can i change the mod ?
Fantastic question. Totally unambiguous. I'm gonna go with "probably".