This version improves the german dynamic between Austria and Prussia by making austria able to maintain it's sphere over the north german minors for longer. It adds many minor changes to lead to more interesting games, and also a decently improved ai compared to previous versions. It also hopefully improves the naval landing ai late game.
1.15 changelog :
slave trading was buffed a bit, bringing a bit more slaves
changing leaders mid war doesn't lower prestige anymore
china no longer gets all it's minorities as accepted when it forms. normal china (KMT, ROC and whatever) accepts the north han, south han and cantonese. communist china accepts everyone, and qing formed china accepts north han, south han, manchu and mongol.
CCP should appear in the game more often now
the dismantle industry CB now costs quite a bit less warscore and slightly less infamy. the install government cbs now take slightly longer to justify
small starting factory changes, mainly changing the 3 of the starting paper factories to lumber, hopefully to prevent any goods shortage and to help the countries not have these not very profitable factories from the game start.
some very small pop changes to the US
the Uk no longer starts with a core in heligoland
genocide now costs less infamy and also genocides a lot more pops if you're fascist or communist
changed silesia state borders a bit so that austria goes for the state every once in a while
made medicine raise the MTTH of the disease events it didn't before by 1.3x
lowered the chance of france intervening by a lot in the oriental crisis
russia can now do the peking convention on manchuria in case they have researched revolution & counter-revolution and manchuria still owns outer manchuria
increased LR of St peterburg and tsaritsyn to 40
lowered the number of starting craftsmen in berlin by a decent amount. those pops are now artisans. this should hopefully nerf german industrialization a bit
gave a few starting craftsmen in bohemia-moravia to railroad the sudetes into being german and the czech lands proper being czech, and also to buff the austrians a bit. it used to be kind of random so sometimes you ended up with czech sudetes but german brno. i've left the mixed parts of the sudetes without craftsmen,so that there is still some randomization
added some craftsmen in every province of austria-proper so that it industrializes a bit faster and hopefully carries the empire for longer
the eastern counties now start with factories and some craftsmen, to represent the textile and silk industry there, and to hopefully help the UK keep up in industry more.
some changes to UK starting pops
netherlands can no longer get their luxembourg event while at war
nerfed the election event that lowers war exhaustion
you can now use the integration policy if you're a semi-constitutional monarchy and your ruling party is reactionary.
buffed the LR in some english cities and in glasgow. this is because the UK's population reaches historical numbers in the game, rather than surpassing historical numbers by a lot like basically every other country
switching NV to more advanced ones no longer has a prestige requirement
changed ai unit weight. they should build a bit more cav and a bit less engineers now
a lot of tech weight adjustments. one of the results is that the ai should build the suez sooner.
small changes to hopefully make the AI less likely to disband it's navy at game start, as sometimes happened to laissez faire countries
militancy gain for not achieving a wargoal is now 1 instead of 2. this is because war exhaustion + that often lead to the ai getting a lot of reforms if they lost a war instead of only 1 or 2. now the ai should hopefully take a bit longer to become a constitutional monarchy/republic
ai now also needs a bit more popular support before taking a reform
prussian ai now never picks the event option to release posen peacefully. same for two-sicilies and sicily.
going for the rhineland as france now costs a bit less infamy, (10 to 15 infamy) because it used to be overpriced for what it did
small balance and quality of life changes to the emigration NF
the ai should protect their transports a bit better now
the californian boom can now only happen if it's a state, and some other changes to it
the ai should invest in pop projects and manually build railroads a bit faster. they should also prioritize building forts a bit less
the infamy cost to integrate states has been made 0 (it used to be lower than normal, but i decided to just make it 0 now)
fixes to some cbs
nerfed the promotion chance to bureaucrats from high literacy and buffed the penalty for having a lot of bureaucrats. this is because the AI often has a decent bit more bureaucrats than they otherwise need
being at war now lowers war exhaustion by -0.2 rather than -0.1
increased minimum construction spending to 51% because ais still have trouble rebuilding their armies if they get cut down to size or something
prestige gain speed for generals and admirals raised
switzerland now also loses their 40 liferating together with germany
small localisation fixes and changes (a cucked decision which was annoying me)
changed ai NF priority quite a bit
adjusted golden circle cores a bit
made it so that the convention of peking can happen in 1870 even if the arrow incident didn't happen yet
nerfed the consciousness gain from social science and social alienation
lowered the supply cost, build cost, build time and supply weight of late game ships. this is to increase the number of ships on the field (this will make the late game naval ai much more competent, since otherwise the ai gets scared of big numbers even though they could have easily won the battle in the old system. this way they also build more transports)
buffed hong-kong's land liberty labour modifier duration a bit
added a small event that fires while you are trading in slaves, increasing the slave numbers in a specific province by a bit. the idea is for the event to be rare but to have a decent impact on the province it fires in. should add a bit of flavour and randomness.
the turks now start with military access through all their puppets, as does russia and manchuria through qing
slightly increased ai chance of taking military techs, made prussia focus on the mil techs they need for their decisions a bit less
colonizing gives less prestige now, and so does turning colonies into states
changed a lot of starting relations, helping austria a lot with the sphere game, and also guiding the ai a bit into sphering what a player also would.
russia should sphere manchuria earlier now, and are more likely to sphere the balkan minors
made prussia only start at normal relations with saxony rather than cordial
changed french starting relations with some european countries so that they are less likely to sphere egypt too early and intervene in the oriental crisis
becoming japan no longer needs you to be under 2 militancy
enslaving the free no longer costs money
lowered the MTTH of the expel manchus decision
fixed some issues with cavalry showing up as a sprite even if they were a very small percentage of an army.
spain will now never release american countries if they happen to puppet them
small changes to a baltic states decision
reduced event spam of marxist slaves and progressive societies
nerfed the westward migration province modifier slightly
kurdistan is now civilized if it happens to get released
nerfed the taiping a bit further
changed a bit how the bosphorus strait works. it previously blocked ships and troops from landing on gallipoli in case it was controlled, which was pretty stupid. now it blocks access to the black sea, but you can still go from the aeagean to it
made it so that germany loses their 40 LR about 3 years earlier than they used to.
crimean war now requires more of the turkish provinces to be occupied and for a bit longer for it to end. this is because normally the russians defeat the turks but start losing to france and the UK, but since they occupied enough provinces they still won the war sometimes
hungary now gets the ''x country demands autonomy'' events sooner, and ai hungary will now always grant autonomy for some countries, to represent a crumbling KUK after losing austria. galicia-lodomeria now have their own autonomy event too. the ai also sometimes now also rejects autonomy forever, like the player does
some other changes i forgot....
are you planning to create a mod page in victoria2 modding server in discord? I think they can help you there, if necessary, and there you can get feedback on suggestions/bugs faster
anyway, i love what you focus on in development and this is the mod i follow the most
Thank you for the feedback, but i don't plan on creating or joining a discord because i dislike it. Most of the suggestions and bug reports currently come from an imageboard dedicated to grand strategy i'm using, where the users also contribute to the development.