NOT SAVEGAME COMPATIBLE. Hotfix 1: Fixes a bug with a SGF decision which could sometimes prevent the AI from forming the GCF. This version adds the EIC, which will stay uncivilized all game as long as the English do not annex them, meaning that you can avoid the terrible micro that comes from owning India if you so desire. It also lets the AI occasionally form Iberia in the 1870's, increases the chance of the AI forming Scandinavia, reworks the SGF and the NGF dynamic, reworks the Crimean war, changing what happens when Russia wins, and adding a different result in case they lose terribly (which is different from the historical losing moderately). The manifest destiny war against Mexico has also been reworked so that it's an unique CB, the civil war event spam has been lowered, an unique event to Rio Grande do Sul in case they win has been added, the minimum construction budget has been raised to 100% to help the ai (bear with it, the AI really does a lot better with it)
additions from britainmod:
the East India Company, although modified so that it's always uncivilized, giving the player the choice to forever keep it as a puppet. It gets player techs for free as you reach certain tech rows, although always behind mainland technology, saving you the hassle of having to deal with India if you wish to. If they go independent though, they explode into dozens of indian nations
the cool renamed british OOB
the minimum construction budget is now 100%. it is an annoying change but it must be done, it helps the ai far too much
jingoist ai's now take all provinces from a state instead of just cores via peace deal
reworked bulgarian pops a bit so that it gets less assimilation bugged to turks, so that when they go independent they don't get too fucked
the january uprising generals are now stronger and the polish get a stronger mobilization size bonus
changed what happens when russia wins, loses heavily or loses (historical) the crimean war
changes to german unification. now the NGF gets cores on the german coreland owned by the SGF when they form, and the NGF can now form by event by any north-german GP in the 1880's
the SGF now gets the same tech priority as prussia and the ngf does (to work towards the unique decisions more easily)
the SGF gets a decision that gives them +2% mob size for 10 years upon unifying, plus some militancy reduction to south germans, this is to help them be more stable upon unifying and to help counteract the better prussian tech and the prussian military staff system. the idea is that the SGF shouldn't be such a pushover after unifying
if NGF conquers all it's cores from the SGF it can now form germany even without alsace-lorraine. the NGF now gets south-german as an accepted culture
added an event to better represent australia's population boom
buffed australian rgos a bit further because they still don't produce as much coal as they did historically
the iberian formation has been changed a bit. i removed the prestige requirements, and now you can form it as before with n&i, or with revolution & counter revolution without owning gibraltar (so that if spain is still a GP by then they form iberia)
changed province shape in silesia to reflect the historical german-austrian borders
canada and canadian minors now petition to join the US if they are puppeted, giving you a way of annexing canada as the US without spending an absurd amount of infamy
changed a cucked invention localization. changed a cucked reform localization
the luddite PM now buffs artisan throughput slightly
buffed the midwest boom modifier immigrant attraction even further
changed the event for japan to attack korea to be a bit easier to fire
removing turks now also kills 100% of turkish clerks and craftsmen to help you set up your own in the lands, but i made it kill slightly less turks in general to make up for it
early swedish flavour events give a bit more prestige, so that in case a GP gets destroyed due to a war they should become a GP rather than Belgium, Bavaria or some other meme nation
interventionist countries can no longer change factory priority, because capitalists just changed them back to whatever they desired, making it pointless
some more changes to the annex hedjaz decision so that it's easier for egypt to take it if they go free and own or puppet hedjaz
nerfed the japanese extra rp unique modifier to give less RP
the meiji constitution decision for japan now opens borders
the french cultural unity modifier now has a time limit, because it can cause some annoying things with assimilation. example: 2000 occitan soldiers in a province keep assimilating to french, meaning their soldier count is always decreasing but never enough to become french. now this only lasts for 20 years, long enough for most farmers to have been assimilated
nerfed starting literacy of some japanese minors a bit. also no japanese country starts with education reform anymore, but rather with admin reform.
the literacy of imperial japan and shogunate japan remain the same, so that you don't have to play longer as an unciv, but rather have to raise the literacy of your lands a bit more
the men for the colonies event should fire a bit more often now
australia gets a longer immigrant boom to better represent it's rapid pop growth
the CSA no longer gets caribeno as an accepted culture.
australia starts with a few more british
added 2 flavour events to brazil
lowered the mtth of the event that breaks alliance when a sphereling is allied to a gp other than their overlord
fixed a typo in the favour the mullatos decision
alaskan liferating lowered to 25 in the southeastern states to prevent it from getting so many migrants and immigrants from it's gold rush while still owned by russia
the CSA now starts with open border rathern than quota immigration
the new capital modifier now buffs immigrant attraction more
the remove the turks decisions for balkan nations now only kills turks, and not partially genocides other balkan cultures, and it also helps their population grow more
the US can now do the rapid city expedition without machineguns, as long as the year is past 1880
the mtth of the rupert's land act event now drops the more the years go by.
german liferating now lasts until 1889 (2 more years) to help offset the pop loss they get from the conflict with the SGF
you no longer need to not have the national confusion modifier to reinstate the trans-atlantic slave trade
deserts now have the same railroad penalty as mountains or jungles, meaning that instead of -4 it's -3
the treaty of guadalupe hidalgo is no longer a decision but rather an event after you peace out mexico, this is to prevent an issue where sometimes the peace cost of taking those states went to 100% and thus the american AI decided to white peace instead of fighting mexico for it. now the war goal is a fixed 60% cost
nations that can remove the turks can no longer lose the integration policy modifier via being socialists or something.
the independent countries when SGF forms now includes a greater hungary, to cause more interesting things to happen in central europe and because it makes more sense than releasing countries like slovakia or croatia
austria forming the SGF no longer gives germany cores on all SGF lands, only when the GCF or GER itself is formed does this happen
the german brother wars now break all alliances both countries have with gps the moment it's declared, to prevent some issues the UK causes by joining one side, and it's more realistic this way too.
fixed an issue where france had to pay more infamy than it should in an event war
if the turks now win the crimean war while having all of romania annexed, they get izmail for themselves
the romanians should now always be released in the congress of berlin
ai prussia should prioritize the techs that lead to their unique decisions a bit more
reduced acw event spam by half, but made the effects twice as strong. made some events which almost never fired now fire more often, but only once. there were about 6 events like this, so now the ACW should have a lot more flavour....
the statue of liberty no longer requires the US to abolish slavery
the US can no longer take the emancipation proclamation if the alternate ACW happens
the US should now enslave the free if the year is past 1870 even if they're a republic, as long as slavery is still there
passing female suffrage now lowers max military spending by 10%
enslaving minorities now gives a small pop growth boost (0.01%) to help make up for the fact that slaves grow a lot slower than normal pops when you have end game tech
reduced the infamy cost for enslaving minorities to 10, because it should cost less than just killing them straight up. it also no longer lowers relations with non-democracies and non-constitutional monarchies, but they still get cbs on you.
some changes to kentucky, missouri and tennesee pops so that it doesn't assimilate to yankee as fast
added a flavour event for persia. modified the existing event (topple the qatar dinasty) to fire more easily and to also be able to fire against the player.
if rio grande do sul now wins the rebellion, they unite with uruguay. they also start with the la platan techs rather than brazilian techs
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it lacks .mod file
"babe wake up! they dropped a new crimeamod update"
Sir, your link to these images are powerful....
this mod has the danubian federation? and the option to austria annex the sgf?
If you go the Danubian route you have given up on being the SGF. Either you form them yourself or go Danubians. Basically, Austria-Hungary is Austria after giving up on competing for german unification, like happened IRL
Hey, I believe I'm encountering a bug. I have closed borders as Austria but pops are leaving the country. I picked closed borders policy by getting enough reactonaries in parliament, not via the decision if that makes a difference.
They still leave if their militancy is high enough. The way it works is that the higher your administrative and military spending is, the less likely they are to leave, maybe you lowered your admin spending? that or they really were mad. illegal emigration pretty much