This version adds a lot of small changes, mainly making a game as Germany or Austria slightly more interesting. Btfoing US and installing a non-democratic government there should also be more fun. It also hopefully reduces the number of games where Bavaria becomes GP. I also feel like the AI should be even more competent now, raising a greater number of soldiers. Next version should include some cool stuff for Japan, which hopefully also makes the AI japan regularly more competent
changelog:
1.11
fixed rebels sometimes going down right after they revolted
geneva convention now only lowers max military spending by 9%, meeting a nice checkpoint that is only worse than the 100% one. this is because it was something that only served to fuck the AI, since players normally didn't sign it.
nerfed the prestige gain of some bavarian events
the azores is now a portuguese state at game start
austria-hungary is now white
splitting the sudetes as germany no longer gives you budejovice unless you own austria
the ai uses NF a lot better now
ai france now calls in their allies when they attack prussia in the rhine crisis
ai japan now has a 0% chance of giving ezo independence, although they still keep it as a vassal sometimes
austria is more likely to sphere hannover than prussia now
made blood & iron's small country draft not apply to decently sized countries like sardinia-piedmont during treaty of plombieres, they now get a less cheaty modifier called medium country draft.
halved the mobilization size bonus the CSA gets from their bonnie blue flag modifier (it was a retardedly high number)
austrians now accept north german (transylvanian saxons) from the game start, rather than needing them to take silesia and click a decision.
transportation reform is now the first reform among the penal ones
austria now abolishes serfdom in the april laws
added some jews to german areas that historically had jews
fixed a bug in the form roman empire decision for greece
arabs can no longer assimilate africans in africa
changed a certain finance inclined people to have more socialist, communist and anarcho-liberal ideological tendencies
added jews to austria proper. added more jews to the sudetes and hungary (in places where there were none)
buffed the chance of the french ai going for the rheinland
belgium now has a prestige penalty modifier called ''buffer zone'' that only goes away if they stop being a hms government or democracy. this matches the modifiers the german minors also get
changed some prison related events to make pops want different penal reforms, and even the abolishment of debtor's prison if the country meets the conditions
buff to australian liferating, they now have 35 liferating in the initial anglo provinces and big cities (5 or 6 provinces), 33 liferating in the temperate and otherwise livable area, 32 in the transitions to shitholes, and a nerf from 30 to 20 in some other shitholes that nobody would ever move to.
moscow liferating has been raised to 40. dry chaco liferating nerfed to be the same in all countries (25)
starting unit changes to try and make the FRCA survive every once in a while
if austria or germany release or take the central european countries as puppets (hungary, bohemia-moravia, hungary and others), those get south german as an accepted culture until the situation changes. austria now only loses 5 prestige rather than 25 when they grant autonomy to a country via event
merged some event files
changed some baltic decisions, now if you form them even as a non-german they get lithuania as cores, except they lose north german as an accepted culture
changed the reform descriptions to less cucky
you now get a bonus to colonial migration once you get the penal colonies modifier. this is to represent countries with smaller scale penal colonies, like France, la platans during the colonization of patagonia, the dutch and such. it is a small effect, but should help countries that want to slightly colonize their colonies over time, but either can't get the reform or don't want to send that many pops abroad. countries with the transportation reform can't get the modifier, and if they happen to get it, it gets removed via event. The modifier no longer lasts forever, but for 20 years. the effect is 1/4 that of the transportation reform
the decisions to enslave the free now also apply to asian minors and african minors, as was in vanilla bandi
making slave states as the CSA now properly automatically enslaves all the afro pops there
the AI USA will now do the pro-slavery propaganda decision if the year is past 1870 and they have slavery somehow
small rgo changes, mainly adding an iron province to ukraine, more sulphur to west south america (to make up for the missing sardinian sulphur in the new b&i update) and some small tea provinces around paraguay. this was done by removing cattle farmers overall, but keeping roughly the same amount of the other rgos, since cattle was the worst by far along the entire game, with the most unemployment. the difference should be very small, but hopefully positive
nerfed an unciv event that gave 20 war exhaustion for no reason
some small buffs to the turks once they embrace turkish nationalism and become turkey to help them modernize
changed the mormon exodus modifier to be stronger but last a shorter amount of time, this is because, with it lasting so long, the AI would always state the place before it's effects were over
buffed the ''x city growing'' modifier to give more immigrant attraction to the province
integrating a state to be a core costs less infamy now, and the ai will always do it if they have the infamy
reduced event spam even further
fixed the decision for the US to reinstitutes slavery if they become an authoritarian government (the decision didn't make slave states, sometimes leading to problems when actually making slaves. it also now enslaves all afro-american pops, not just farmers, labourers and craftsmen. also changed the ai will do and made it make the yankee and dixie pops support slavery)
the anglos are slightly more likely to give autonomy to dominions
lowered prestige gain for the NV events
the prestige gotten from some events (such as discovering the north pole) has been nerfed
pops lose less militancy now if you pass the wrong reform
you no longer can get political rebels (e.g: jacobins, socialists, communists) in colonies, unless the pops rising up are of your culture
ai tech priority changes, and event choice weight changes
unciv nations that civilize via event (for example, if spain releases the phillipines as a puppet) no longer get any free prestige techs
some bug fixes
smaller fixes to events and decisions i forget
partially implemented a small blood & iron patch, which means:
you can now burn the statue of liberty
some civil war changes, and some more flavour events, mainly for France
great game now also applies to tibet and uyghurs
provinces around the himalayas have been changed a bit, and a province has been added to the americas to represent groBtexas
small rgo changes
the basic genocide decision no longer kills slaves
changes to italy and US colour once they go communist
partisan rebels fixes
a decision for italy to regain some of their cores if they got dismantled and are now a fascist/communist country
france can buy luxembourg
improved flag for HMS russia and for Ezo
>111
check'em
why would u purposefully take out cultures?
peformance, pie-chart readability and because some are meaningless
Can you pass me the files for the game's AI? to be able to adapt it to the HPM or Cold War mod that are my favorites. I am tired that wars are fast or that the allies surrender easily like when they occupy France and my troops just come to help and surrender quickly having several allies
Those mods have different warfare, economy and also technology. It's not compatible