Just an independent version, thank you for your support, we are still developing a new version 0.8!!
Installation method 1:
This mod has rewritten the registry. It does not require the support of General ZeroHour 1.04 version. Unzip it directly and enter the game through the CoWLuncher.exe. No previous patches are needed for this version as this is a full-on release, no need for any old version!
Installation method 2:
If you cannot enter the game through installation method 1, you can delete Generals.exe, Generals.dat, game.dat in the ZIP file. Then extract the entire contents of this folder in your ZH Directory, enter the game through the Generals.exe
Update content:
1. New units added by the Red Army General: ZTQ-15 MBT, fire dragon tank, J-16 fighter
2. The Red Army General and the Army General replaced the building model and added a new building propaganda center and a combat laboratory respectively
3. China Red Army General and China Ground Force General added defensive building:Infantry Bunkers and Tank Bunkers
4. Air Force General adds AH-6 Rocket Assault Type and AH-6 Anti-Air Type
5. Reduce the cost and training time of all faction infantry
6. Modify the particle effect of various types of missiles and rocket tail smoke
7. Reduced the gun damage of helicopters (AH-64D, AH-1W, MI-28, MI-35, CAIC Z-10)
8. Reduced the damage of anti-aircraft vehicles (LAV_AD, Tunguska, PGZ-04A, PGZ-09, Carapace)
9. Rewrite all unit armor codes
10. Extend the reloading time of the artillery (M-109A6, 2S19, PLZ-05, 2S7, PLZ-09), and reduce range
11. Delete China Ground Force General units: ZTZ-59D MBT and ZTZ-99A1 MBT
12. China Red Army General ZSL-10 adds medical functions
13. Reduced the damage of Harbin Z-9 machine gun and added anti-tank missiles to it
Navy?
version 0.8 will add Navy
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hey bro you will add tarnsport aircraft
Yes we will add MI-26 and V-22
The mod is very beautiful, but it lacks some important things and modifications the satellite building must be available for each army to detect the enemy. There must be radar for the enemy planes. As for rocket launchers and Scud missiles, the range of the missile strike field should be from far away and not so close. The building of nuclear and nuclear missiles is missing especially in the Russian army. Thank you for your effort
Ok! We will polish this mod, thanks for your support. :)
downloading now!
found the bug, cant use the aid like drone, sattelite, raptor strike. the cursor shown as X button not red crosshair.
Thanks for your feedback :) we will fix these bugs
Iya kah? Masa?
My friend, I give you a few tips about the game, instead of making country generals, unite the units of each country under the name of their country.
Ok! There are good tips!
i have proplem game not start
If this mods stays a float, guarantee it can rival Contra and Shockwave
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You plan to add also navy? wow! this is no simple task. i would really love to see that feature in your next update, i tested zhreborn and generals continue which have the best navy mods but still they have a lot of bugs. i think the navy need to be powerfull and in the size of the reallife, which zhreborn did this the best
This is my first time seing your mod posted and i will try right now the latest version. from your post is feels like a cool mod.
i will return with a feedback on this.
I think we should complete ground units and planes, the navy need Mach works! We try our best:)
Goodnight! The mod is really one of the best I've seen, excellent ... I've been looking for something like this for a long time! I have only noticed 2 "important" errors to be aware of.
First off, when some infantry units are removed, straight lines appear in 4 directions.
Secondly, some special abilities cannot be used when promoting to General (mainly bombardment ones).
There is also the detail of destruction of some new civil buildings (instead of leaving the ruins, they just disappear, that takes away realism)
For now that's all, keep polishing this wonder! Is incredible! They deserve all the recognition!
special abilities will be added in version 0.73 :)
Good I Respect for your writen Mod Dude!!!
May I state some suggestions? Might make each Humvee variant an Upgrade like in the Vanilla game and that you should probably tone down the sizes of the Aircraft as well...
Also P.S: Why Oil Plants instead of Power Plants?
Incredible MOD; works well (other than issues listed above regarding GEN promotion abilities). Game play surrounded thru a tactical lens- different from original Generals by way of super weapons. There are NO super weapons in this game, and this mod has very limited GEN Promotion type of upgrades- aside the fact they don't work (i.e. carpet bombing, etc).
I look forward to Version .8 any idea when this will be avail for download? Also, will v .80 be a standalone (which having this as a standalone is awesome)? Again, great job!