Fixes missing units that weren't added, causing the AI to break.
Fixes the Dark Eldar Stronghold mission
Fixes the Eldar AI crashing to the desktop (maybe)
General:
Added some win conditions to change reinforcement times
Fixed missing units that weren't added and the AI breaking
Fixes the Dark Eldar Stronghold mission
Fixes the Eldar AI crashing to the desktop (maybe)
Stronghold missions use some of the new units and weapon upgrades
Added some win conditions for health regeneration
Made the AI increase the priority of capturing points in the Victory Points win condition
Imperial Guard:
Fixed missing sounds for the Leman Russ Exterminator Autocannons
Fixed missing icons for the Inquisitor orbitals when Personal Teleport has been researched
Fixed requirements of the Hellhammer, Banesword and the Banehammer so that they appear properly
Orks:
Fixed Stormboyz and 'Ard Stormboyz using each other's melee weapon
Eldar:
Added Firestorm and Warp Hunter voices (thanks to the Unification mod team)
Reduced damage of Shadow Spectre Haywire Bombs and made them disable targeted vehicle's weapons.
Firestorm cost increased from 150/180 to 150/220
Warp Hunter cost increased from 150/210 to 150/240
Reduced the Firestorm Scatter Laser damage against light buildings
Added Cease Fire ability for the Listening Post and Turrets.
Sisters:
Added voices for the Land Raider Redeemer (thanks to the Unification mod team)
So is any have the same problem as me
Install 2.01
Check game you see that the game have 2.0.1
Install patch
Check game you see that the patch say it 1.88...
Ignore the version number. I thought I had updated the patch module but it seems I have not. Everything else should be fine unless I have screwed something else up.
thanks for the quick fix CCM AIs working now and they are really good can't defeat Harder difficulty :(
I have a bug to report.I can not build Monka Command Post or Kauyon Command Post while I use Tau.They can not be founded in the build list.But the AI still can build it.
Yeah, I found this the other day. It should be fixed in the next patch.
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