Description

the basic patch here is not the extent of what i have done or can do it is just all that i have done that is balanced. it isn't a huge change, but i will be using the stuff here for my unique releases, place both of these files in your my documents, CnC3 folder, mods, you may have to create the mods folder, create a folder in the mods folder and label it Basicpatch shoot me a PM if you need help global additions: walls have been added the hub costs 100 segments cost 50, wall spans extend to up to 11 segments before forcing you to build a hub be sure not to blow your budget on walls I had this issue several times myself, you can heal and sell your walls Power Plants gain their upgrades at tier 2 as opposed to tier 3 cranes can now build walls and tier 1 and 2 defenses. garrisoned infantry now gain a range increase Airfields now spawn 4 repair drones, seems more appropriate for maintaining 4 aircraft

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Command & Conquer 3 Basic Patch
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cornishjackal
cornishjackal

hi mate i did excactly what you have said how ever i only got one file but i still followed what you said to do and this has not worked please could you supply and assistance you can thanks

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Helper1
Helper1

i can help you:) first is to place this on your mods folder. go to your Documents then find [Command & Conquer 3 Tiberium Wars] open it then inside the folder make a new folder called [Mods] and inside the Mods place the mod. after its done, go to your tiberium wars desktop icon. right click and then select the [properties] then go to [shorcut] tab.then edit the target and put in [-ui] with space [space -ui] then click apply and ok. and now open tiberium wars in desktop. then it should show up a launcher. click on [Game Browser] then go to [Mods] tab. then double-click on the mod you placed in mods folder. and there you go! have fun!

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coolcolt57
coolcolt57

What about tier 3 defenses without the superweapons to build for the crane?

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