It is an addon pack for CODBW. This addon pack contains 12 addons.
Changelog:
2022/03/15
-Fixed CODBW_WZAmmoSystem_Extra.pk3 (and its VR version) does not spawning "extra" weapons.
CODBW_Katana_Shortcut.pk3
This addon add the shortcut key of Katana (Samurai Sword).
Useful for people who play with the Unlimited Slots Mode.
NOTE: Not for Samurai Mode.
CODBW_Medikit_Adrenaline.pk3
This addon add secondary fire key of portable Medikit, which act as Adrenaline.
The Adrenaline doubles the weapon's reload speed, change weapons faster and using equipment faster.
Duration: 1 minute
NOTE 1: May not work well with some weapons.
NOTE 2: It won't work with Extra Weapons, unless these animations is slowed down or reduce animation's quality.
(NEW) CODBW_MW19_HUD.pk3
Modern Warfare (2019) styled HUD.
CODBW_QuickStart.pk3
Start a new game without reloading the weapon.
CODBW_WZAmmoSystem.pk3
Warzone styled ammo system.
See readme_wz.txt for more informations.
CODBW_WZAmmoSystem_Extra.pk3
Same as CODBW_WZAmmoSystem.pk3 but for CODBW Extra Weapons.
NOTE: CODBW Extra Weapons is required for this addon.
CODBW_WZAmmoSystem_QuickStart.pk3
WZ (Warzone) version of CODBW_QuickStart.pk3.
NOTE: Load this addon after CODBW_WZAmmoSystem.pk3 or CODBW_VR_WZAmmoSystem.pk3.
CODBW_VR.pk3
This addon is modified for VR (Virtual Reality).
Removed all weapon's "A_ZoomFactor" and recoil to avoid any screen glitches.
CODBW_VR_ExtraWeapons.pk3
VR version of CODBW Extra Weapons.
NOTE: CODBW Extra Weapons is required for this addon.
CODBW_VR_Medikit_Adrenaline.pk3
VR version of "CODBW_Medikit_Adrenaline.pk3".
Removed "recoil" when player swing their knife.
CODBW_VR_WZAmmoSystem.pk3
VR version of CODBW_WZAmmoSystem.pk3.
CODBW_VR_WZAmmoSystem_Extra.pk3
Same as CODBW_VR_WZAmmoSystem.pk3 but for CODBW Extra Weapons.
NOTE: CODBW Extra Weapons is required for this addon.
How to use:
Load these addons after "FileB" from V2 (either HD or LW version).
NOTE 1: For CODBW Extra Weapons related addons, load these addon after "CODBW_ExtraWeapons_LW.pk3".
NOTE 2: Please use only your favorite addons.
Mods used in screenshots:
Call of Doom: Black Warfare (Vanilla version)
Bethesda (Green Cross) Medikits
Alternate sprites of items (Armor only)
Kamen Rider Powerup Pack (WIP, there's Kamen Rider Garren's icon in the HUD)
PMDEoS Mugshot Pack
Editor/Tool used:
SLADE 3
Credit:
Arrowood - Creating CODBW
Very nice. The Warzone ammo system actually did not make gameplay easier but harder a bit, as you has to constantly think using corresponding ammo to which weapon is effective at certain situations. Definitely added to my permanent CoD loader.
Thank you for your comment.
Although the Warzone ammo system make the gameplay easier for me, but I don't know how other player's feel, so that's why this addon is experimental.
So, it's my bad that forgot to suggest tone down the amount in one pickup unit and intergrating Warzone's ammo max amount, which you can probably finds on Google very easy. However, I do have some edits, mainly switching max value between Small and Mid Calibre:
- Handgun/SMG (Small Calibre): (Warzone: 150) 150/210. Pickup: Unchanged
- Assault/LMG (Mid Calibre): (Warzone: 210) 90/150. Pickup: 5/25
- Marksman/Sniper (High Calibre): (Warzone: 40) 25/40. Pickup: 2/10
- (Shotgun Shells): (Warzone: 40) *Unchanged*
- (Launcher Rounds): (Warzone: N/A) 8/20. Pickup: Backpacks only.
Thank you for the suggest.
After the Addon Pack is updated, the "WZAmmoSystem" is no longer an experimental addon (there may be disagreements for somebody).
i have those addons but i dont know what to load first ?
There is no loading order for this addon pack, just load only your favorite addons.
However, these addons with named "extra" should load after its original counterpart. And some addons were seperated by folders for some reasons.
what VR addon is for ?
Just remove recoil and ADS zooming that causing screen glitches when playing in VR. Although it still can play in non-VR.
WZ Quickstart doesnt work can you help me?
Make sure you loaded "WZ_Quickstart" after "CODBW_WZAmmoSystem.pk3", and "CODBW_WZAmmoSystem_Extra.pk3" if you downloaded CODBW Extra Weapons.
I'm attempting to restore the old loadout system from v0.85 but with no success because it still using the newer system. In my theory, the mod used more than just the "d_player" DECORATE script.
Is there a way to restore it?
I guess you didn't add "addplayerclass CoDPlayer_MyLoadout" in KEYCONF lump.
If it still not work, maybe I will trying to restore the old loadout system.
I will have a look into the KEYCONF file. I'm relatively new to modding scene, let alone knowing DECORATE/ZScript stuffs.
The only thing I was able to do with my limited knowledge is adding extra weapons into existing loadouts, which is not that hard considering only copy-pasting and editing lines of codes.
After some more digging, I found out that not just the KEYCONFIG file governs player classes, but also other ones as well. I haven't found the dependencies just yet (that requires more trials and errors).
It would be MAPINFO, adding "PlayerClasses" in GameInfo section will override the previous one, while "AddPlayerClasses" is just simply add the new one.
ZScript also can override player classes/actors, but Zandronum source port does not support ZScript, which is based on the older ZDoom and Skulltag (and that why I have love-hate relationship with Zandronum).
Bad news: I failed, as expected from a non-modder :D
Zdoom.org
Maybe this link will help you to creating new player classes.
Drive.google.com
Or you can download my testing addons (NDPS stands for No Delayed Player Sound).
NOTE: The "NDPSTest_CoDBW.pk3" will revert the Brutal DOOM Player to the Vanilla one.
When I tried to add my own loadout, I expected to have 8 slots, but instead, it always falls back to 4 no matter what I have done.
This is the very problem I am facing since the beginning.
The "Gun3SV_Mode" and "Gun3SV" token is used for 4 Guns Mode.
For 8 Slots Mode, erase these 2 items/tokens, and remember to add "SlotXE" (X is number) for your added weapons.
So I have this stroke of idea that *theoretically speaking* could resolve the missing/conflicting slot fill/weapon get sprite problem: Use weapon pickup sprite instead of traditional base mod line art. Basically worked the same way as vanilla mod, but with pickup sprite instead. I see you made your extra weapons finally worked with m8f's Gearbox mod, so why stop there?
Good news: I was able to make many small modifications to my customised CoD, but the codes are messy as hell (still having tons of duplicated actors).
- Drastically increased the ammo limit (only normal ammo for now).
- HUD numbers turn red from 24 and below.
- Consistent backpack behaviour (4 Weapon Slots backpack now mirrors with 8 Weapon Slots, sort of).
- Over-complicated ammo names. i.e: 9mm FMJ Ammo -> Luger 9x19mm Parabellum Full Metal Jacket Rounds
- Custom load-outs (10 for now).
- More difficulties (mainly inspired from Project Brutality 3.0 with a few extras).
Can't figure out how to change grenades and medkits limit yet. Maybe it was somewhere outside D_AMMO lump.
Hi,
Here's my mod setting on gzdoom 4.7.1 :
Path=$PROGDIR/PK3/CODBW/CODBW_FileA_Brutal_v2.PK3
Path=$PROGDIR/PK3/CODBW/CODBW_FileB_HD_v2.PK3
Path=$PROGDIR/PK3/CODBW/CODBW_ExtraWeapons_LW.PK3
Path=$PROGDIR/PK3/CODBW/CODBW_ExtraWeapons_HDPatch.PK3
Path=$PROGDIR/PK3/CODBW/CODBW_Medikit_Adrenaline.PK3
Path=$PROGDIR/PK3/CODBW/CODBW_MW19_HUD.PK3
Path=$PROGDIR/PK3/CODBW/WZ/CODBW_WZAmmoSystem.PK3
Path=$PROGDIR/PK3/CODBW/WZ/CODBW_WZAmmoSystem_Extra.PK3
It seems that using wz ammo system and wz ammo system extra prevents the extra weapons from being spawned. Currently disabling both and the extra weapons can spawn normally. Any ideas why?
Fixed, the extra weapons should spawn normally for now.
I don't have time to test those addons, so the previous updates was "rushed".
Fix confirmed working. Thanks, Wally0222.