this 7z does not contain a video part and needs to be downloaded separately.
This version uses 2.1 video pack:
Moddb.com
Decompress this 7z to "My Documents\Red Alert 3\Mods" or "Documents\Red Alert 3\Mods"
This mod runs on Red Alert 3 v1.12
//------ WARNING ------//
You might need to create a new save slot.
Custom map might not work properly due to its map script.
If official finish loading but game crush, please try select player position first.
//---------------------//
NoBloom by its name is no bloom effect.
If your game often crush, your need 4gb_patch:
Moddb.com
========================
2.15:
Global:
Ships defense doubled, damage halved
Remove the damage reduction of ore node and oil refinery to defense tower
Experimental unit will produced straightly from Construction Yard
Resource fabricator output doubled, power consume increased to 150%
Siege weapon damage to heavy armored infantry increased
Bushes only buffing infantry on hold-on mode
Allies - Allies:
Novax Center build limit to 1
Added Riptide Tank
After Tier 4 aircraft gain extra damage & speed
After Tier 9 aircraft gain extra health & range
Allies - Super Weapon [Cyan]:
Barrack, Airfield, War Factory and Shipyard cost increased 20%
Defense tower cost, defense, damaged increased
Mavor build limit to 1
Added Fatboy Bombard Tank
After Tier 4 siege unit gain extra damage & health
After Tier 9 defense building gain extra health
Allies - Armour [Red]:
Barrack cost increased 40%
Airfield cost increased 50%
War Factory cost decreased 30%
Shipyard cost decreased 25%
After Tier 4 vehicle gain extra damage & range
After Tier 9 vehicle gain extra health & speed
Allies - Elements [Green]:
Barrack cost decreased 60%
Airfield cost decreased 50%
After Tier 4 combat unit gain extra damage
After Tier 9 combat unit gain extra health
Rising Sun - Rising Sun:
After Tier 4 vehicle gain extra damage & speed
After Tier 9 vehicle gain extra health
Rising Sun - Burst [Pink]:
Barrack build time increased 50%
Airfield build time increased 50%
Shipyard build time decreased 50%
Paragon build limit to 1
After Tier 4 combat unit gain extra health
After Tier 9 combat unit gain extra health, speed & damage
Rising Sun - Amphibious [Blue]:
Shipyard build time decreased 67%
Added Usha-Ah Mobile Sniper Artillery
After Tier 4 vehicle gain extra speed, fire rate and range
After Tier 9 vehicle gain extra health
Rising Sun - Raid [Green]:
Tripod Ambush: Change to Nano Defense Field
After Tier 4 infantry & vehicle gain extra speed & fire rate
After Tier 9 infantry & vehicle gain extra damage & speed
Soviet - Soviet:
After Tier 4 vehicle gain extra speed & damage
After Tier 9 vehicle gain extra health
Soviet - Infantry [Green]:
Barrack cost decreased 60%
Airfield cost increased 50%
War Factory cost decreased 50%
Shipyard cost increased 50%
After Tier 4 infantry & vehicle gain extra damage
After Tier 9 infantry & vehicle gain extra health & speed
Soviet - Laser [Blue]:
Barrack cost decreased 40%
Airfield cost decreased 25%
War Factory cost decreased 20%
Shipyard cost decreased 25%
After Tier 4 combat unit gain extra damage & speed
After Tier 9 combat unit gain extra health & fire rate
Soviet - Tesla [Purple]:
Barrack cost increased 100%
Airfield cost decreased 25%
War Factory cost increased 20%
Shipyard cost increased 20%
After Tier 4 vehicle gain extra range
After Tier 9 vehicle gain extra health, damage & speed
Glad to see the mod is alive.
They are taking their time with this mod I believe.
C1CTWC has stated they planned to update bi-yearly. But it's definitely nice to see mods still being worked on.
as i see that you add cnc3 tw units thats so nice i advice you take some more units from this mod its source code : Moddb.com