This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
this 7z does not contain a video part and needs to be downloaded separately.
Decompress this 7z to "My Documents\Red Alert 3\Mods" or "Documents\Red Alert 3\Mods"
This mod runs on Red Alert 3 v1.12
//------ WARNING ------//
You might need to create a new save slot.
Custom map might not work properly due to its map script.
If official finish loading but game crush, please try select player position first.
//---------------------//
NoBloom by its name is no bloom effect.
If your game often crush, your need 4gb_patch:
Moddb.com
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2.05:
Global:
Because of the robotic force, the Crusher Crane will be able to recycle infantries
Commando:
- The Commando of all faction can only be trained once
- Player who successfully trained Commando: increase 20% moving speed to all units
- Player who gets Commando to be killed: increase 50% moving speed to all units, decrease 50% defense to all units
- Tanya: Increase extra 20% firing rate, when killed decrease extra 10% firing rate to all units
- Natasha: Increase extra 20% firing range, when killed decrease extra 10% firing range to all units
- Yuriko: Increase extra 20% damage deal, when killed decrease extra 10% damage deal to all units
Anti-Air Defense Tower's Anti-Missile range halved
The amount of power generated and consumed are greatly decreased, meanwhile three faction series's power plants does not share same price and amount of power generated
Heavy Artillery:
- Will be shown as 'skull' on radar map
- Will shortly exposed to enemies when leaving factory
- Will consume some power
- Greatly decrease damage deal to high mobile units
- Damage reduced by 80%, reloading time reduced by 66%, shell speed reduced
- Damage halved under Aggressive Stance, damage doubled under Hold Fire
Trees boost infantries' range slightly increased, added identify symbol for affected infantries
Infantries:
- Under Aggressive Stance, firing range deuced, firing rate increased
- Under Guard Stance, moving speed increased, firing rate decreased
- Under Hold Ground Stance, firing range deuced and defense increased, moving speed decreased
- Under Hold Fire, greatly increase moving speed, increase unit vision
Battleship Armor Upgrade:
- Increase upgrade cost by 100%, upgrade time reduce 50%
- Basic Upgrade require Tier 1, Advanced Upgrade require Tier 3
Allies - Allies:
Added Air Staging Facility
Allies - Elements [Green]:
Added Hammer Head Helicopter
Added Upgrade: Acidic Electric Fusion
Rising Sun - Rising Sun:
Shogun Battleship:
- Artillery spread decreased 40%
Gigafortress:
- Artillery spread decreased 25%
Rising Sun - Burst [Yellow]:
Added Skill: Fusion Control Rod
Rising Sun - Amphibious [Blue]:
Added Hauthuum Battleship
Added Upgrade: Battleship Production Breakthrough
Add Campaign 1
Add Campaign 2
Rising Sun - Raid [Green]:
Added Oculus Omni Control Center
Added T'au Attack Drone
Added Sprite Striker
Added Upgrade: Overload Production
Chrono-Strike: Change to Stealth Field
Soviet - Soviet:
Magnetic Satellite can now lift infantries
Add Campaign 5
Soviet - Laser [Blue]:
Added Kasrkin Storm Trooper
Soviet - Tesla [Purple]:
Remove Upgrade: Chaos Plasma
Remove Remove Chaos Cultist
Remove Remove Chaos Sorcerer
Remove Remove Kasrkin Storm Trooper
Added Upgrade: Necron Undead Army
Added Necron Warrior
Added Necron Immortal
Added Necron Pariah
Классный мод, классные фракции, и классные кампании.
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I want to make a map with this mod but I tried loading in the Base file and nothing happend, can you help me please?
It must use special file, ordinary file can't be loaded by WB.
Is it the NoBloom BIG file?
i just play the mod and the game just crash