Description

Just a little nostalgia trip. A tweak here, a bugfix there, a complete revamp of the difficulty system, every single enemy attack wave and optional integration with the Unification Mod there.

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CampaignMissions V4
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echo11
echo11 - - 132 comments

THX!

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Spienold Author
Spienold - - 118 comments

Glad you enjoy it. And thank you, too. It is genuinely touching to see people still hanging around, even after half a decade.

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AJRELLY
AJRELLY - - 5 comments

how do I mix this with unification? Ive treid adding it to the module and merging but cant get it to work
great mod btw :)

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Spienold Author
Spienold - - 118 comments

Open the CampaignMissions.module in any text editor and replace "RequiredMod.1 = CampaignFixes" with "RequiredMod.1 = Unification_Bugfix". Save it and it should work.

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Guest
Guest - - 689,515 comments

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goguvarra
goguvarra - - 10 comments

Wow, was searching for a way to use unification with this just 2 days ago.
Thank you for your effort.
So will it also use the updated models from unification?

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Spienold Author
Spienold - - 118 comments

Yes, for the most part. Some, however, will use the old ones, because they had to be included in the campaign mod. This includes the force commander, imperial general, chaos lord and farseer. The chaplain model has been included specifically to overwrite the one Unification and other mods use, because it lacks the animation to sync kill the bloodthirster, which will crash Winter Assault Order mission 2. Many of the new models also lack the talking animation, so they will look a bit goofy during cutscenes, but other than that, all visual improvements work fine.

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goguvarra
goguvarra - - 10 comments

absolutely great. Can't wait to try it out.
I've always wondered what motivates you to work on these things that probably nobody still plays. All this added value for nothing :)

Also personal finding in the CampaignFixes folder there is also a lua file for the camera setting.
If anybody uses custom camera settings just overwrite this file with yours and it works great.
The same with the keyboard shortcuts, overwrite them in the Profiles folder.

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Spienold Author
Spienold - - 118 comments

Well, clearly some people still play it, so I'd say it is for something. At any rate, I enjoy replaying old RTS campaigns from time to time, and want the best possible experience. Getting to share it with others so they can enjoy it too, is an added bonus.

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goguvarra
goguvarra - - 10 comments

Of course it is for something, just saying it is a lot of hard work for a thankless job basically :) so thank again.
Yes, I like playing the good old games for their story and it is nice to have improvements after so many years.

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goguvarra
goguvarra - - 10 comments

And another question

Open the CampaignMissions.module in any text editor and replace "RequiredMod.1 = CampaignFixes" with "RequiredMod.1 = Unification_Bugfix". Save it and it should work.

1) Wouldn't this stop using the CampaignFixes improvements that you made?
Shouldn't this change be put in the CampaignFixes module insteam of CampaingMissions?

2) And is it Unification_Bugfix or Unification New Races since New Races is the newest version...

Just asking :)

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Spienold Author
Spienold - - 118 comments

1) Yes, it will disable CampaignFixes, which is necessary for Unification to work properly. You can't have both, unfortunately.
2) I used Unification_Bugfix when testing, but it looks like they both use the same archive files, so I don't think it matters which one you choose.

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goguvarra
goguvarra - - 10 comments

Got it. Thanks!

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Blackrobe
Blackrobe - - 25 comments

Thanks for the Great Mod. I noticed in the 1st Mission of original DOW, that you cannot equip space Marines with heavy bolters after Gabriel says you can, when you build the Armoury. Heavy flamers can only be built though. Thanks for your work.

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Spienold Author
Spienold - - 118 comments

That is because of a balance change in Winter Assault and onward, which made heavy bolters require a monastery add-on, which isn't available until mission 2 in the campaign.

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Guest
Guest - - 689,515 comments

I met with a problem when playing with the unification mod, the textures of the guards disappeared in 1 mission of the original campaign and the colonel's model was replaced with a pink cube, the Lehman Ras model remained in place. Mod version 6.9.0 !Ok the problem is solved the old version of the mod does not work well with campaigns

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Guest
Guest - - 689,515 comments

Good evening! Any thoughts about making a mod like the DOW: Strongholds, where are you going play with all races from the Unificaton mod on DC and SS campaign strongholds? This is will be very funny playing the DC necron's stronghold with the Krieg boys. Thanks!

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Spienold Author
Spienold - - 118 comments

You can still play the Strongholds mod; you just need an older version of Unification (4.68), which is still available for download. A newer version of Strongholds was also being worked on last I checked, though that was a few years ago now. I currently have no plans of including the DC/SS missions in this mod. Maybe if the Strongholds mod gets confirmed abandoned.

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Guest
Guest - - 689,515 comments

Hi. First of all, thanks for continuing to update the mod. I just want to know if there is any issue with the Better Camera mod. When I updated just now, I couldn't zoom out like I used to.

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Spienold Author
Spienold - - 118 comments

Go to CampaignFixes/data and delete the three camera files, and it should work again.

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wiszniowski-tomek
wiszniowski-tomek - - 18 comments

hey, I like your mod and I noticed that when you ran your mod with unification, the symbol for joining commanders/heroes or side units, e.g. apotheracy space marine, disappeared

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wiszniowski-tomek
wiszniowski-tomek - - 18 comments

hey, I noticed that in the campaign when the Unification mod is turned on, some units are missing, is it optional or have you disabled them permanently?

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Spienold Author
Spienold - - 118 comments

Aircraft and titan units are restricted, as well as some named heroes that shouldn't be present lorewise.

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wiszniowski-tomek
wiszniowski-tomek - - 18 comments

Hello, is it possible to enable titans and other limited units and heroes?

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Spienold Author
Spienold - - 118 comments

Go to CampaignMissions/data/scar and open racetables.scar in any text editor. Every unit and building has a number associated with it. The ones that never appear in the campaign have the number 20. Change this to 0 to have them always unlocked, or between 1 and 10 to have them unlocked at some point during the campaign.

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wiszniowski-tomek
wiszniowski-tomek - - 18 comments

hey, I did as you said and I only unlocked Storm Talon and Gabriel. I can't unlock Titans, other units and buildings

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Spienold Author
Spienold - - 118 comments

Titans require the "0titan_building_enable" and "0titans_tier_ii_enable" upgrades to be buildable. To add these to the campaign, go to the end of each faction's research table, where you will find the "0more_vanilla_squads_enable" upgrade. Copy this entire line and paste it twice underneath. Then replace the upgrade name with the titan upgrades in the new lines. Be very careful not to change anything except the name, or it will cause a crash.
Note that the terminator force commander upgrade is restricted, and must remain so, because it replaces the force commander with the terminator variant, which causes the script to think he is dead and respawn him. Then the new one also gets replaced with a terminator and resapwned, and so it repeats infinitely.

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Alesiosakasipe
Alesiosakasipe - - 15 comments

hey, noticed that when I run the Tartarus and lorn v mod with unification, the symbol for joining commanders/heroes or side units, e.g. apotheracy space marine, disappeared how I can fix that?

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Guest
Guest - - 689,515 comments

you can still attach them using hotkeys.

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Guest
Guest - - 689,515 comments

Really glad I found this mod, fun replaying the OG campaigns again, quick question though on WA with unification mod enabled, the guard are showing as Cadian 8th and the marines are showing as Blood Ravens, anyway to revert these back to the Cadian 412th and Ultramarines respectively?

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Spienold Author
Spienold - - 118 comments

The new models used by Unification lack some texture files that the campaigns use for faction colours. I suppose it's possible to add them, but I have no experience with modelling or texturing.

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Alesiosakasipe
Alesiosakasipe - - 15 comments

hey, noticed that when I run the Tartarus and lorn v mod with unification, the symbol for joining commanders/heroes or side units, e.g. apotheracy space marine, disappeared how I can fix that?

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Spienold Author
Spienold - - 118 comments

Go to CampaignMissions\Data\art\ui\screens and remove gamescreen.screen. I think I left it there by accident when making the team switch button in Winter Assault work both with and without Unification, and that removing it should not cause any issues.

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Alesiosakasipe
Alesiosakasipe - - 15 comments

Hi again, i delete it but i don't see any changes in the game for example servitors doesn't open the build menu or scape marines doesn't have the icon for reforce, any clue?

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Spienold Author
Spienold - - 118 comments

I'm afraid I don't know. It works fine for me. I can only suggest re-installing the mod. Does Unification work properly for you on its own?

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Guest
Guest - - 689,515 comments

Hi! Thank you for the update. Any chance that one day the stronghold missions from Dark Crusade will be added as well? Playing them with Soulstorm units would be amazing.

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Spienold Author
Spienold - - 118 comments

Try the "Dawn of War Strongholds" mod.

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Guest
Guest - - 689,515 comments

None of the versions work anymore. Basically it requires an older Unification version that no longer available.

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Spienold Author
Spienold - - 118 comments

Unification 4.68 is still there, as far as I can tell. Click "More Files" in the "Files" section and go to page 2, and you should find it.

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Guest
Guest - - 689,515 comments

Is there a way to play this with Ultimate Apocalypse mod?

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Spienold Author
Spienold - - 118 comments

No, there are changes in that mod which cause crashes.

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JPC-96
JPC-96 - - 27 comments

How do I make it work in Dark Crusade?

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Spienold Author
Spienold - - 118 comments

There is an article named "Dark Crusade Compatibility" in the Articles section. It might still work, but I haven't tested it.

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Guest
Guest - - 689,515 comments

I keep getting a scar error in mission 3 of the Tartarus campaign as soon as all of the leman russ' reach my base, Using Unification 6.9.25. Finished the mission without Unification no problems.

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Spienold Author
Spienold - - 118 comments

I don't get this error. If you open the console (Ctrl Shift ~), it should tell you more about what causes the problem.

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JonathanZotack
JonathanZotack - - 115 comments

My game CTD on start up after I have installed the Unification 6.9.25 patch. It worked fine before the patch on version 6.9.0

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Spienold Author
Spienold - - 118 comments

Strange. It works for me.

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Guest
Guest - - 689,515 comments

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Guest
Guest - - 689,515 comments

Great work, i'm loving play this. Never play the saga, but i heard your mod was great to play the main campaigns in a newer enviroment; they were true.
But i'm having a problem with the text, showing always and only a code(something like \23004).
I 've read something about it, here when wondering around this part of the site. but now i can't find it anymore. I want to ask then if someone know how to fix it.

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Spienold Author
Spienold - - 118 comments

Do you use a language other than English? If so, go to CampaignMissions\Locale and rename the English folder to your language (check the DXP2\Locale folder to see what it is supposed to be called if you are unsure).

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