Description

The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor. The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's Compile Tools) into a working version of the map. In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.

Preview
BSP2MAP
Comments
alencore
alencore

I think this is the best bsp decompiler if my memory serves me right since I used it once on dod_caen map and it did decompile the map properly without actually destroying it.

Reply Good karma Bad karma+2 votes
duck354
duck354

reuploaded here why exactly????????

Reply Good karma Bad karma0 votes
FanProgrammer
FanProgrammer

this application kill the maps

Reply Good karma Bad karma0 votes
LadyJaneThrace
LadyJaneThrace

Winbspc can preserve brushwork much better, seeing as this one breaks the map down into 1 unit thick brushes, & the texture values aren't carried over through the decompile, it'd be nearly impossible to get a playable & recompiliable map from this one, but still each one has their pros & cons, winbspc carves all the geometry it finds into a hollowed cube & is much better for preserving prefabs & stuff along those lines (despite the mountains of invalid brushes it leaves in it's wake), buuut if you know what your doing, maps from winbspc are much easier to restore than ones from this one.

Reply Good karma Bad karma+2 votes
deadact404
deadact404

Now source developers can go to gold source.

Reply Good karma Bad karma0 votes
Ongpol
Ongpol

This just wouldn't freaking work

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.