Add file Brutalv21Expansion Stable v0.1.0

This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.

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Filename
Brutalv21Expansion0.1.0.zip
Category
Patch
Uploader
BLOODWOLF333
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Size
3.99mb (4,181,953 bytes)
Downloads
768 (1 today)
MD5 Hash
b7d611d6b8ac4665c07f5b6145da2215
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Description

Load Order: 1. IWAD 2. Map-only wad 3. brutalv21.pk3 4. brutalv21expansion0.1.0.pk3 5. music, huds, and any other mods developed with brutal doom in-mind.

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Brutalv21Expansion Stable v0.1.0
Comments
FengBo
FengBo

It says
Execution could not continue.

Script error, "_bd21rc1fix.pk3:modeldef.txt" line 235:
MODELDEF: Unknown actor type 'ShrapnelParticle'

What now? :/

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BLOODWOLF333 Author
BLOODWOLF333

do not load bd21rc1fix that is old. Read the description.

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FengBo
FengBo

Hi, thanks for your help. Unfortunately it says:

Execution could not continue.

Script error, "brutalv21expansion0.1.0.pk3:demonrunespatch.txt" line 3:
"morphbaron" is an unknown actor property

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BLOODWOLF333 Author
BLOODWOLF333

Are you using a launcher? This requires loading the IWAD (doom, doom 2, etc) the brutalv21.pk3 and then the brutalv21expansion0.1.0.pk3 so, dragging and dropping on the GZDoom or Zandronum exe will not work. That only works for a single mod-file.

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FengBo
FengBo

I use GZdoom. Normally I drag&drop; my usual files on the exe, but in this case I created a start.bat containing this:

echo off

start gzdoom.exe -file doom2.wad brutalv21.pk3 brutalv21expansion0.1.0.pk3 _bd21_hudpack_v1.2.pk3

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Ghastly_Tekh_Fish
Ghastly_Tekh_Fish

What's different about this mod than to your other mod? Just asking

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BLOODWOLF333 Author
BLOODWOLF333

This is a continuation of the bd21.0.4 "patch". Was pointed out this really isn't a patch anymore since so much has been changed or added (like the new cruelty bonus and melee attack for Baron). And it's uploaded to Github so that the community can collaborate and contribute to it all in one place. And I took all the goofy dragonslayer modifications I had made in bd21.0.4 out so, that is why this is a smaller file as well.

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Ghastly_Tekh_Fish
Ghastly_Tekh_Fish

Hoho! noice!

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DaxSystem
DaxSystem

This works really well, this is makes the game pretty damn fun. Well, moreso than it already was. I would like to make a suggestion, though. It would be really nice for the non-berserk executions to have the invuln like the berserk ones do. Additionally, I think it'd be rad if just pressing interact on a downed enemy did either the punching one or the rifle butt smash (or the imp head slam when next to a wall) and pressing the kick button at a downed enemy does the stomp animation. I quite like all of these, but being able to choose whether to stomp or to do one of the others would be ideal. Unfortunately I have no clue how to code, so I wouldn't really be able to do this myself, and I have no clue how much work this would actually involve, so for all I know this might be really unreasonable and hard. Anyway, have a good one, keep up the rad work

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