Brutal Hell Royale 0.96b, now with PvPvE, new level and original soundtrack! 13 levels of multiplayer madness!!
BRUTAL HELL ROYALE V 0.96B BY TRUDADDY
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DECEMBER 30, 2021
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A. CHANGELOG
1. Installation / Running
2. Playing Brutal Hell Royale
3. Map Info
4. Credits / Resources Used
5. Contact
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A. CHANGELOG v 0.96b:
-All levels have been changed to now include PVPVE. Now there will be monsters spawned at certain points in the maps. This has sped up gameplay and
made things a lot more inteesting! Some levels now have environmental traps as well. (Bots DO NOT attack monsters). This was done to shorten rounds, stop bots from
just standing until 1:00, and to add another layer of gameplay. This feature can be switched off with "sv_nomonsters 1" in the conole.
-OST is now included (14 tracks)
-New Map: BHR13: HEART OF THE INFERNO
-New enemy types: UACBot, JetPack Zombie, Undead Priest
-removed mp40, as bots are useless with this gun
-removed axe and chainsaw, as bots are useless and the levels have abundant ammo.
-Made many bots harder, they have maximum skill now and are much harder to play against.
-Many levels have all new areas and tweaks. BHR03, for example.
-.wads more organized
-more texture alignments
-additional spawn points added to some levels
A.2 CHANGELOG 0.9b:
Added new map BHR12: Cydonia
BHR01:
-Final Battle Area is now different
-Textures realigned and fixed
-small lighting fixes
BHR02:
-various textures aligned/fixed
-lighting fixes
-weapon spawn fixes
BHR03:
-texture fixes
-spawn position fixes
-gravesite less deep
BHR04:
-texture fixes
-spawn tweaks
BHR05:
-spawn tweaks
-texture fixes
-lighting fixes
BHR06:
-added small cave area with lift in red torch zone
-texture fixes
BHR07:
-textures changed
-textures aligned
BHR08:
-"boat" fixed, containers added to deck
-rooftop cover height changed
BHR09:
-texture fixes
BHR10:
-texture fixes
*has some missing textures on non visible sides, will be fixed in 1.0
BHR11:
-Texture and Spawn fixes
-upper door added in control room
*has some missing textures on non visible sides, will be fixed in 1.0
BHR12:
*has some missing textures on non visible sides, will be fixed in 1.0
1. Installation / Running
*TO RUN THIS YOU NEED VERSION 21 OF BRUTAL DOOM, AS WELL AS ZANDRONUM (FOR MULTIPLAYER), OR IF
GZDOOM YOU WILL NEED BOTS TO PLAY AGAINST. OPENGL REQUIRED AS WELL!!!!!!
1.0 Installation
Included Files:
BHR.ini Doomseeker config file. All the recomended settings for play.
bots.pk3 Stops the bots from chatting (helps botplay a little, they are still dumb though)
BHR.wad The .wad file for Brutal Hell Royale
Readme.txt This readme
Q-Zandronum Q zandronum 1.2.1 (RECOMMENDED FOR BEST EXPERIENCE)
Unzip BHR.wad and (optionally) bots.pk3 to whatever folder you keep your DOOM mods in.
Install Q ZanDronum and Doomseeker
1.1 Running Brutal Hell Royale
*NOTE------- USE Q ZANDRONUM FOR THE BEST PLAY EXPERIENCE. BRUTAL HELL ROYALE WAS MADE FOR THIS VERSION OF ZANDRONUM.
ZANDRONUM 3.1 WILL WORK, BUT THERE MAY BE ANOMALIES (BOTS SPAWNING AS NORMAL DOOM CLASS AND GETTING VANILLA STYLED WEAPONS).
ALSO, USE THE INCLUDED SETTINGS IN THE .INI!
The easiest way is to use DoomSeeker and load the BHR.ini game configuartion file. All the settings for optimal
play will be there already. You can choose to play with bots (offline), or join / create a
server. Also, if not using DoomSeeker, you can drag and drop the files onto your source port
executable.
1.2 Load Order
Load bots.pk3 first if you choose to use it. Next load Brutal Doom, then you can load Brutal
Hell Royale.
2. Playing Brutal Hell Royale
Brutal Hell Royale is a multiplayer add on for Brutal Doom, intended to run on Zandronum. It
is meant for LAST MAN STANDING game mode. The rounds last for 1:30, but after 1:00 the (surviving)
players are teleported to the same location to fight to the death. As well, you must contend with
monsters that spawn in the levels as well, adding another layer to the battles! Rounds are lightning fast and VERY difficult.
It is not meant to "fair." You will notice that not all spawns are created equal...but there are many ways to
take advantage of "bad" ones as well...
2.1 BOTS
While meant for play against humans, bots can be fun and challenging, due to the sheer luancy of the rounds.
To add a bot, press the ~ key to bring up the console. Type "addbot". You can also bind a key to do this.
"Removebots" removes all, "removebot" removes one.
**THE MORE BOTS YOU ADD, THE SLOWER LEVELS GET. DOOM LEANS ON YOUR CPU HEAVILY, AND BRUTAL HELL ROYALE HAS
SOME LEVELS THAT PUSH THE ENGINE VERY HARD. BE WARNED, YOU MAY GET SLOWDOWN, ESPECIALLY WITH 24 PLAYERS ON
BHRO2.
***ALSO, I DO NOT KNOW HOW TO PROGRAM THE BOTS ANY BETTER. THEY WILL STAND AROUND AND DO A LOT OF DUBM SHIT.
IF ANYONE CAN HELP, PLEASE, LET ME KNOW!!
2.2 SETTINGS
JUMPING: YES
CROUCH: YES
MOUSELOOK: YES
OPENGL: YES
GAME MODE: L LAST MAN STANDING / TEAMLMS
FALLING DAMAGE: YES
WINLIMIT: 5
TIMELIMIT: 0
RESPAWN PROTECT NO
NO MONSTERS NO (HAVE MONSTERS ON FOR THE TRUE EXPERIENCE)
3. MAP INFO
BHR01: PARTMENT COMPLEX
PLAYER STARTS: 24
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BHR02: GOD DAMN
PLAYER STARTS: 24
*****CPU INTENSIVE
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BHR03: CELLS CRACK
PLAYER STARTS: 40...
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BHR04: HELL CHAMBERS/CIRCLES OF HELL
PLAYER STARTS: 24
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BHR05: NUKE BASE
PLAYER STARTS: 24
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BHR06: CANYON OASIS
PLAYER STARTS: 28
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BHR07: MARS BARRACKS
PLAYER STARTS: 32
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BHR08: THE ISLAND
PLAYER STARTS: 24
*CPU INTENSIVE
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BHR09: DEEP TEROR
PLAYER STARTS: 28
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BHR10: MOUNTAIN OF THE NECROMANCER
PLAYER STARTS: 32
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BHR11: ARCHAEOLOGICAL DIG SITE
PLAYER STARTS: 32
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BHR12: CYDONIA
PLAYER STARTS: 30
*CPU INTENSIVE
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BHR13: HEART OF THE INFERNO
PLAYER STARTS: 32
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4. Credits / Resources Used
Realm667.com for the following
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Mars3d Textures
Conversion: Player Lin
Author: ENGINE Technology
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Cage Textures by Cage
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LitExtra by FuzzballFox
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dgdbtxtr by David Gevert
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NOIRPACK
Author: Textures made by FuzzballFox and
compiled by TheGreenHerring
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NB_SILV AND NB_FLATS by Nick Baker
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MAXPAYNETEX by Remedy
Conversion: Clonehunter
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Toilet sprite by
submitted: FuzzyBlaze
Decorate: FuzzyBlaze
Sprites: 3D Realms
Sounds: 3D Realms
Sprite Edit: Las Rojas
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pipe sprites by
Submitted: FuzzyBlaze
Decorate: FuzzyBlaze
GLDefs: none
Sprites: 3DRealms
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UAC BOT by:
Decorate: Virtue
Sounds: Strife, Quake2, Skulltag, Doom
Sprites: George Hamlin
Sprite Edit: Virtue
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JETPACK ZOMBIE
Decorate: Ghastly_dragon, Captain Toenail
GLDefs: Ghastly_dragon
Sounds: Id Software
Sprites: Id Software, Rogue Entertainment, 3d Realms
Sprite Edit: Captain Toenai
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UNDEAD PRIEST
Decorate: Captain Toenail
GLDEFs: Captain Toenail
Sounds: Free Radical Design
Sprites: Raven Software
Sprite Edit: Captain Toenail
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bots.pk3 by sleep (zandronum forums)
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One scream sound lifted from System Shock 2. All other sounds made by Trudaddy. All levels and scripting by Trudaddy. Sorry if I
miss/fogot anyone. I do not intend.
and of course
SGtMarkIV for making Brutal Doom!!!!!
5. Contact Trudaddy
MODDB: trudaddy
link: Moddb.com
Doomworld: trudaddy
I don't do social media. Message me on either one of those any bugs etc!! Help me improve the experience!
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