Description

This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost four years. Every bug you encountered in the past has been fixed. All BrutalDoom-specific features have been fleshed-out and fully realized with the combined efforts of the BrutalDoom community's many modders while keeping compatibility with zandronum and multiplayer at the forefront.

Preview
Brutal Doom v21.15.1 Expansion (Development)
Post comment Comments
BLOODWOLF333 Author
BLOODWOLF333 - - 351 comments

*note* E1M8 being broken with sector 666 lowering before the barons are dead is already fixed for the next release, my bad.

Reply Good karma+5 votes
Vertelame
Vertelame - - 440 comments

Thanks XD

by the way, whats the difference to 15.0?

Reply Good karma Bad karma+1 vote
BLOODWOLF333 Author
BLOODWOLF333 - - 351 comments

I updated the changelog above in description. Mainly just fixed what broke with the mapenhancement system for Doom 1 - 2

Reply Good karma+2 votes
Guest
Guest - - 695,269 comments

This comment is currently awaiting admin approval, join now to view.

floder
floder - - 19 comments

There are problems in v21.15.0 and v21.15.1.
Problems with weapon reloading.
It works unstable.
Sometimes you need to press the reload key several times.
In v21.14.2 everything worked fine.
---
GZDoom v4.12.2 (MAC OS M1)

Reply Good karma Bad karma+1 vote
BLOODWOLF333 Author
BLOODWOLF333 - - 351 comments

Options>Customize controls>Action>Reload= yourkeybind
GZDoom has something special about adding its own reload keybind compared to Zandronum and that's why there are two keybinds for it so, if playing GZDoom dont use the Brutal Doom reload keybind.

Reply Good karma+2 votes
floder
floder - - 19 comments

Thank you.
This works great.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: