Some enemy AI enhancements, added bright maps, dual wielding is back again, added proper credits, e.t.c. Full list of changes will be in the changelog
Changlog:
v18:
- zombieman and sergeants can now avoid player aim by doing a side roll like in previous versions of Brutal Doom. Code by "Ali Jr." (The code is however heavily modified from Ali's code. It was done in a way to better fit Brutal Doom Classic's tone)
- zombieman and sergeants also side roll away from a grenade. Code by "BLOODWOLF"
- reduced zombieman and sergeant speeds for balance
- added scientist zombies back into the code for compatibility reasons. They do not drop an axe when dead, but they will spawn in The Ultimate Doom
- blood splashes the screen when curbstomping or doing a fatality no matter what (need to figure out something better for a no bloodsplashing option. BDv21 Bloodsplashing instead?)
- pistol sprite is now the default v21 sprite. Looking back, it looks better than what I changed it to. Dual pistol sprites are still the same though
- fists while kicking look better
- added the v20 green kick addon
- added brightmaps to every weapon needing one. (Shotgun dots do not glow in the dark. Will figure out in the future)
- cleaned up minigun firing sprites
- created a v17 minigun addon
- added Hitler's Buzzsaw back to weapon slot 4
- added nuke launcher back to weapon slot 5
- added the option to turn off bloodsplash for flying blood trails. This option will automatically be disabled if Screen Effects are disabled
- added dual wielding back into the mod. Available for Rifles, Plasma Rifles, Mp40's, and Pistol's (although there's no pistol zombies yet).
- dual wielding plasma rifle kick sprites by Tomtefar
- dual wielding rifle sprites were frankenstiened together from a few of the BDv18 Rifle sprites, a BDv18 addon for BDv21 by goldenmob72, and Tomtefar's dual wielding rifle sprites
- dual wielding pistols sprites from BDv21 RC1
- added the ability to switch weapons while dual wielding
- fixed grenade launcher select sprites. Added missing frames
- fixed plasma rifle sprite glitch when clicking dual wielding option without two plasma rifles
- fixed bug where when sergeants took damage to the face, a zombieman pain sprite would appear instead of a sergeant pain sprite
Cover art by Frinfrosk
Do you accept suggestions? I have a small one, but I don't want to bother you if you are busy. I am a big fan of this project.
I'll take all the suggestions I can get. You are not bothering me. Rate and tell me want you want
dasz rade zrobić brutal doom v 3 w notatniku j am from poland
This comment is currently awaiting admin approval, join now to view.
doesent work. gives me an error
did you run it after BDv21?
wait so its not vanilla BD
wait i forgot to sign in
you could change the position of the mp40 in the slot
of weapons so that it is not between the rifle and the shotgun.
by the way good mod. (Bad english is not my native language)
Good afternoon. I got an error when trying to run this mod along with Brutal Doom v21.
Error:
Execution could not continue.
Could not find script lump 'zcommon.acs'
Mind giving me a hand? I have no knowledge on this kind of stuff. Thanks in advance.
Got error, "BD_Classic.pk3:Defaultweapon.txt" line 205:
Invalid state parameter a_overlay, and
Script error, "BD_Classic.pk3:Classicweapons.txt" line 454: You cannot pass parameters to '('
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
when i try to run this with brutalv21 it gives me this error "Could not find script lump 'zcommon.acs'"
load order i used is "brutalv21=>bd_classic" what am i doing wrong
It doesn't work, I opened it with brutal doom v21 and it doesn't work.